# 0.14

﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿﻿

## 0.14.4905

{% hint style="info" %}

#### **Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 4905

*<mark style="color:red;">Date:</mark>* Tuesday, April 21, 2026

*<mark style="color:red;">Revisions Since Last:</mark>* 210 (4695)

*<mark style="color:red;">Changes:</mark>* 36 additions, 34 improvements, 88 fixes and 3 deletions.
{% endhint %}

{% hint style="danger" %}
This release is only available on **Arma: Reforger Experimental**
{% endhint %}

**Added**

\[Added] Added two ARS Arma patches

\[Added] Added M4A1 and M4A1 CQBR with USGI stock. Closes [#1292](https://github.com/RHSMODS/statusquo/issues/1292).

\[Added] Ergo Low Profile Ladder rail covers + presets for (M27, M4, M4 ERGO, M4 Block II, M16A4 and AK rifles with the B30/B31 rail combo.) Closes [#952](https://github.com/RHSMODS/statusquo/issues/952)

\[Added] Added ION Groups - Close Protection Team, Mobile Security Team and Quick Reaction Force.

\[Added] ION Groups - Static Security and Special Projects Team

\[Added] ION M1025 Armed and Armed MDO variants in both standard and desert colours

\[Added] Added ION M1025 variants to ION Configs/EntityCatalog/ION/ION\_Vehicles.conf

\[Added] Added new FROG pants

\[Added] FROG Pants MC to ION\_InventoryItems.conf

\[Added] FROG Pants MC to RHS ION and RHS ION Coy Characters

\[Added] FROG PANTS to USAF FORECON Characters

\[Added] FROG PANTS MC to USAG MARSOC MC Characters

\[Added] Equipment/gear to all RHS\_ION and RHS\_ION\_Coy Characters

\[Added] Equipment/Gear to all RHS\_ION\_Urban and RHS\_ION\_Urban\_Demi Characters.

\[Added] RHS\_ION Armed M1025 Camo Variants

\[Added] RHS\_ION Black Static Group

\[Added] RHS\_ION Black Static and Control the Noise Patches

\[Added] K17\_KaZ Colliders

\[Added] Added LCD Screen subsystem

\[Added] 4 x Box 127x99 M2 to ION M1025s

\[Added] Added new FROG shirt

\[Added] Khaki texture for kneepads

\[Added] BLK MC with G3 kneepads prefab

\[Added] Added Ars Arma A18 (In Coyote and MC colors)

\[Added] Added FAB PDC Dustcover

\[Added] Added FAB AGR47 Pistolgrip

\[Added] Added FAB GL Core Stock

\[Added] Added AK-74M, AK-105, AK-104 and AK-103 with FAB mods

\[Added] Added TV150 vest

\[Added] Added ATACS FG variant of A18 Scanda

\[Added] Added placard for TV119 pouch presets

\[Added] Added kneepads to arsenal.

\[Added] Added Zenitco Vzor-3 collimator sight

\[Added] Map generator plugin preset config files

\[Added] SC ARC V2 Coy to US arsenal

\[Added] Added PKP

**Improved**

\[Improved] Changed: Enlarged many item previews to be easier to identify (rail covers, patches, helmet covers, helmets, headphones, gloves)

\[Improved] Added some USMC helmet variants to arsenal

\[Improved] Added protection for zero division for some scripts

\[Improved] Fixed some spelling mistakes in Call-in menu

\[Improved] Added some more null checks in scripts

\[Improved] Fixed script warnings and hints

\[Improved] Changed: Increased the power of the fake volumetric effect of the flashlights to make them more visible from the front; fixes [#1293](https://github.com/RHSMODS/statusquo/issues/1293)

\[Improved] Changed: Removed from m300 and wml option to cycle modes, as they have only one mode

\[Improved] M40A5 Animations

\[Improved] K4386 simulation configuration

\[Improved] K4386 Vehicle Simple collider to ease collisions with ground clutter

\[Improved] Toned down FROG pants belt

\[Improved] New ECH cover textures to match the uniforms

\[Improved] Tweaked FILBE Assault straps to fit better with new uniform

\[Improved] Replacing tan texture with khaki for MC\_camo prefabs like more accurate and popular color

\[Improved] All kneepad LOD0 models (fix shadows)

\[Improved] Kneepads textures

\[Improved] Improved gain control in NVGs when you start adjusting for the first time; fixes [#1329](https://github.com/RHSMODS/statusquo/issues/1329)

\[Improved] Added two additional high gain levels to NVG for particularly dark nights

\[Improved] Multicam G3 pants and khaki kpads texture

\[Improved] Multicam textures desaturated for all vests and pouches

\[Improved] Color correction for MC HC ECH cover

\[Improved] Tweaked color balance for all FROG camos

\[Improved] Multicam textures desaturated for FROG uniforms

\[Improved] Crye Uniform kneepad inserts are now handled like patches, can be swapped out. Inventory sometimes has trouble displaying them correctly, but works after dropping and reequipping the pants.

\[Improved] Updated ANPRC152A textures; fixes [#1326](https://github.com/RHSMODS/statusquo/issues/1326)

\[Improved] Added LODs to pouches that were missing them; fixes [#1321](https://github.com/RHSMODS/statusquo/issues/1321)

\[Improved] Improved visual of ION parkas

\[Improved] Remade USMC RAT Boots

\[Improved] Kneepads are merged with G3 pants

\[Improved] Added prefabs for all multicam camos

\[Improved] Old G3 pants have been removed from arsenal. Added to USMC crate: MC pants. Added to ION crate: MC TRP, ALP, ARID, BLK pants

\[Improved] Multicam and mc tropic camo textures

\[Improved] Remade Altama Maritime boot

**Fixed**

\[Fixed] Broken PIP Material on TA31

\[Fixed] Fixed bug preventing items being taken from Arsenal

\[Fixed] Leupold MK4 Broken PIP Material

\[Fixed] Fixed: Equipment in pouches and attached to the helmets or other clothing items were not saved with loadout; fixes [#1279](https://github.com/RHSMODS/statusquo/issues/1279) [#1277](https://github.com/RHSMODS/statusquo/issues/1277)

\[Fixed] Fixed 6B47 colliders; fixes [#1276](https://github.com/RHSMODS/statusquo/issues/1276)

\[Fixed] Fixed: Replaced duplicate M4 tan rail cover with tan M16 rail cover

\[Fixed] Fixed: Item preview of 6in rail covers with forward grips which were previously invisible

\[Fixed] Fixed: ECH cat eye helmet attachment preview was showing same generic cloth model as helmet covers

\[Fixed] Fixed: 6M2-1 headphones preview didnt show the mic making it look like 6M2

\[Fixed] Fixed some reticle PIP errors across all scopes

\[Fixed] Fixed: CISS airstrikes werent propagating the author information to the warheads; fixes [#1259](https://github.com/RHSMODS/statusquo/issues/1259)

\[Fixed] STANAG 30rnd mag was not working; fixes [#1278](https://github.com/RHSMODS/statusquo/issues/1278)

\[Fixed] ION faction not working in GameMaster

\[Fixed] USMC Boonie Hat texture error

\[Fixed] Headphones missing inventory item hint string

\[Fixed] Add missing Persistence component to NVG base prefab

\[Fixed] Fixed bad if logic in PlayerController that could cause null reference exception

\[Fixed] Fixed faction radio encryption keys; fixes [#1289](https://github.com/RHSMODS/statusquo/issues/1289)

\[Fixed] ARC V2 Plate Carrier floating magazine slot

\[Fixed] Fixed: Clothing attachments did not supporting new persistence system

\[Fixed] Duplicate ColliderHistoryComponent on ARS ARMA vest

\[Fixed] Mk-153 animation graph workaround fix for crash

\[Fixed] Fixed: Weapon lights were not reacting to their keybinds

\[Fixed] Fixed: Balaclavas had wrong volume setup making it not fit in most storages

\[Fixed] Fixed: Round two of fixing (this time) all weapon lights, so they listen to keybinds

\[Fixed] Fixed: VMEs with weapon lights

\[Fixed] Fixed: Spotlight cone adjustment was not working for su233, klesh2, m300c and wml

\[Fixed] Fixed: su233 and klesh2 were unable to switch back from IR mode with cycle modes keybind

\[Fixed] ANPRC152A animation graph invalid source id; fixes [#1299](https://github.com/RHSMODS/statusquo/issues/1299)

\[Fixed] Fixed ION Characters that were spawning in naked or half clothed.

\[Fixed] Radio frequency resolution to match Reforger v1.6

\[Fixed] Mission config errors & missing SystemsConfig settings

\[Fixed] Fixed potential zero division in RHS\_TouchScreenPMFGPSMarkerIconSelector; fixes [#1314](https://github.com/RHSMODS/statusquo/issues/1314)

\[Fixed] Added additional null pointer check in SCR\_CallInSupportContainer; fixes [#1309](https://github.com/RHSMODS/statusquo/issues/1309)

\[Fixed] Fixed vehicle fuel warning sounds going off even if fuel was full; fixes [#1311](https://github.com/RHSMODS/statusquo/issues/1311)

\[Fixed] Radio beacons can be stuck to objects again; fixes [#1308](https://github.com/RHSMODS/statusquo/issues/1308)

\[Fixed] Fixed refuel action point for T14; fixes [#1312](https://github.com/RHSMODS/statusquo/issues/1312)

\[Fixed] Changed: Disabled RplComponent on the projectiles used by Mk153 and GM94 to maybe make them work in MP

\[Fixed] MEF woodland now uses woodland boonie

\[Fixed] M998 Int Desert material fix

\[Fixed] Fixed: Compilation errors due to the changes in the AR component members structure

\[Fixed] Resaved files for stability

\[Fixed] K17 turrets swap seats and unload casualty actions

\[Fixed] SR-3M invalid animation graph logic

\[Fixed] Changed: Reverted the usage of pure vanilla HDR material when NVG is turned off

\[Fixed] K4386 Missing interaction sounds

\[Fixed] K4386 animation graph errors; fixes [#1324](https://github.com/RHSMODS/statusquo/issues/1324)

\[Fixed] Incorrect fuel tank colliders materials and refuel prompt location

\[Fixed] Use of MaterialCube.xob outside of workbench causing errors; fixes [#1334](https://github.com/RHSMODS/statusquo/issues/1334)

\[Fixed] Rigid Body simulation errors on K17

\[Fixed] Use of defaultPrefab.et outside of workbench causing errors; fixes [#1335](https://github.com/RHSMODS/statusquo/issues/1335)

\[Fixed] ION M1025\_armed\_ION\_base.et (Humvee) Vehicle Animation Component, fixes [#1336](https://github.com/RHSMODS/statusquo/issues/1336)

\[Fixed] Collider material errors on K4386's hull and turret wreckage models

\[Fixed] Fixed K17 Epoch turret default material

\[Fixed] Texture error on inversed US flag patch

\[Fixed] Fixed default material on K17 driver smokes, IL76\_base

\[Fixed] Unrequired SaveFileName keyword from mission configs

\[Fixed] Missing GUID for the PSO1M2-1.edds file

\[Fixed] Added null checks in RHS\_M\_PlayerController. Thanks to @mkungen89 for heads up; fixes [#1340](https://github.com/RHSMODS/statusquo/issues/1340)

\[Fixed] Cleaned up and inserted null checks in RHS\_WeaponAnimationComponent. Thanks to @mkungen89 for heads up; fixes [#1341](https://github.com/RHSMODS/statusquo/issues/1341)

\[Fixed] Added null checks in RHS\_RadialMenuDisplay. Thanks to @mkungen89 for heads up; fixes [#1342](https://github.com/RHSMODS/statusquo/issues/1342)

\[Fixed] Removed redundant cache nullification in RHS\_RadialMenu. Thanks to @mkungen89 for heads up; fixes [#1343](https://github.com/RHSMODS/statusquo/issues/1343)

\[Fixed] Added null check in Init of RHS\_GPSDataLinkComponent. Thanks to @mkungen89 for heads up; fixes [#1339](https://github.com/RHSMODS/statusquo/issues/1339)

\[Fixed] G3 Pants

\[Fixed] Fixed: Replaced \_base.et variants of prefabs (mags, smokes, and frags) being used by ION characters

\[Fixed] Some problems with kneepads rig

\[Fixed] Character legs disappear in arsenal inventory after removing G3 pants

\[Fixed] Collider material errors on the new FAB attachment models

\[Fixed] Fixed up FROG shirt normal map issues; fixes [#1349](https://github.com/RHSMODS/statusquo/issues/1349)

\[Fixed] Fixed T14 Players getting stuck when switching seats

\[Fixed] Optic issues with a small handful of AK104 variants

\[Fixed] AK104 prefab that allowed scopes to be attached on wrong slot

\[Fixed] Incorrect Coyote strings on various prefabs

\[Fixed] Meshobject errors on ECH helmet covers

\[Fixed] 6B7 EnvReflMap material error

\[Fixed] Additional missing strings on A18 vest pouch presets

\[Fixed] Missing ground collider for TV150 vest

\[Fixed] Ground collider issues for Lshz LC helmet & TOR cover

\[Fixed] Missing strings on TV150 vests

\[Fixed] Remade button operation sound acp for latest Enfusion spec

\[Fixed] Material errors on FROG pants

\[Fixed] USMC RAT Boots prefab preview

\[Fixed] Missing item collider on the X Ultra Pioneer shoes

\[Fixed] Map generator plugin for Workbench

\[Fixed] Missing ground colliders for the Sordin headsets

\[Fixed] PMFGPSMapWidgetComponent VME errors

\[Fixed] Fixed: Ported scripts to AR version 1.7

\[Fixed] Fixed: Glocks were ejecting empty casings from the grip

**Deleted**

\[Removed] Disabled all EARHS code to prevent unwanted side effects, until it will be fully rewritten

\[Removed] Removed all remaining assets co-authored by Vergy

\[Removed] All single kneepads assets and prefabs

## 0.14.4899

{% hint style="info" %}

#### **Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 4899

*<mark style="color:red;">Date:</mark>* Monday, April 20, 2026

*<mark style="color:red;">Revisions Since Last:</mark>* 13 (4886)

*<mark style="color:red;">Changes:</mark>* 2 additions, 1 improvements, 1 fixes and 0 deletions.
{% endhint %}

**Added**

\[Added] SC ARC V2 Coy to US arsenal

\[Added] Added PKP

**Improved**

\[Improved] Remade Altama Maritime boot

**Fixed**

\[Fixed] PMFGPSMapWidgetComponent VME errors

**Deleted**

## 0.14.4886

{% hint style="info" %}

#### **Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 4886

*<mark style="color:red;">Date:</mark>* Friday, April 17, 2026

*<mark style="color:red;">Revisions Since Last:</mark>* 11 (4875)

*<mark style="color:red;">Changes:</mark>* 1 additions, 4 improvements, 6 fixes and 1 deletions.
{% endhint %}

**Added**

\[Added] Map generator plugin preset config files

**Improved**

\[Improved] Kneepads are merged with G3 pants

\[Improved] Added prefabs for all multicam camos

\[Improved] Old G3 pants have been removed from arsenal. Added to USMC crate: MC pants. Added to ION crate: MC TRP, ALP, ARID, BLK pants

\[Improved] Multicam and mc tropic camo textures

**Fixed**

\[Fixed] Remade button operation sound acp for latest Enfusion spec

\[Fixed] Material errors on FROG pants

\[Fixed] USMC RAT Boots prefab preview

\[Fixed] Missing item collider on the X Ultra Pioneer shoes

\[Fixed] Map generator plugin for Workbench

\[Fixed] Missing ground colliders for the Sordin headsets

**Deleted**

\[Removed] All single kneepads assets and prefabs

## 0.14.4875

{% hint style="info" %}

#### **Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 4875

*<mark style="color:red;">Date:</mark>* Wednesday, April 15, 2026

*<mark style="color:red;">Revisions Since Last:</mark>* 40 (4835)

*<mark style="color:red;">Changes:</mark>* 5 additions, 10 improvements, 13 fixes and 1 deletions.
{% endhint %}

**Added**

\[Added] Added TV150 vest

\[Added] Added ATACS FG variant of A18 Scanda

\[Added] Added placard for TV119 pouch presets

\[Added] Added kneepads to arsenal.

\[Added] Added Zenitco Vzor-3 collimator sight

**Improved**

\[Improved] Multicam G3 pants and khaki kpads texture

\[Improved] Multicam textures desaturated for all vests and pouches

\[Improved] Color correction for MC HC ECH cover

\[Improved] Tweaked color balance for all FROG camos

\[Improved] Multicam textures desaturated for FROG uniforms

\[Improved] Crye Uniform kneepad inserts are now handled like patches, can be swapped out. Inventory sometimes has trouble displaying them correctly, but works after dropping and reequipping the pants.

\[Improved] Updated ANPRC152A textures; fixes [#1326](https://github.com/RHSMODS/statusquo/issues/1326)

\[Improved] Added LODs to pouches that were missing them; fixes [#1321](https://github.com/RHSMODS/statusquo/issues/1321)

\[Improved] Improved visual of ION parkas

\[Improved] Remade USMC RAT Boots

**Fixed**

\[Fixed] Character legs disappear in arsenal inventory after removing G3 pants

\[Fixed] Collider material errors on the new FAB attachment models

\[Fixed] Fixed up FROG shirt normal map issues; fixes [#1349](https://github.com/RHSMODS/statusquo/issues/1349)

\[Fixed] Fixed T14 Players getting stuck when switching seats

\[Fixed] Optic issues with a small handful of AK104 variants

\[Fixed] AK104 prefab that allowed scopes to be attached on wrong slot

\[Fixed] Incorrect Coyote strings on various prefabs

\[Fixed] Meshobject errors on ECH helmet covers

\[Fixed] 6B7 EnvReflMap material error

\[Fixed] Additional missing strings on A18 vest pouch presets

\[Fixed] Missing ground collider for TV150 vest

\[Fixed] Ground collider issues for Lshz LC helmet & TOR cover

\[Fixed] Missing strings on TV150 vests

**Deleted**

\[Removed] Removed all remaining assets co-authored by Vergy

## 0.14.4835

{% hint style="info" %}

#### **Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 4835

*<mark style="color:red;">Date:</mark>* Monday, March 30, 2026

*<mark style="color:red;">Revisions Since Last:</mark>* 40 (4795)

*<mark style="color:red;">Changes:</mark>* 11 additions, 8 improvements, 21 fixes and 0 deletions.
{% endhint %}

**Added**

\[Added] K17\_KaZ Colliders

\[Added] Added LCD Screen subsystem

\[Added] 4 x Box 127x99 M2 to ION M1025s

\[Added] Added new FROG shirt

\[Added] Khaki texture for kneepads

\[Added] BLK MC with G3 kneepads prefab

\[Added] Added Ars Arma A18 (In Coyote and MC colors)

\[Added] Added FAB PDC Dustcover

\[Added] Added FAB AGR47 Pistolgrip

\[Added] Added FAB GL Core Stock

\[Added] Added AK-74M, AK-105, AK-104 and AK-103 with FAB mods

**Improved**

\[Improved] Toned down FROG pants belt

\[Improved] New ECH cover textures to match the uniforms

\[Improved] Tweaked FILBE Assault straps to fit better with new uniform

\[Improved] Replacing tan texture with khaki for MC\_camo prefabs like more accurate and popular color

\[Improved] All kneepad LOD0 models (fix shadows)

\[Improved] Kneepads textures

\[Improved] Improved gain control in NVGs when you start adjusting for the first time; fixes [#1329](https://github.com/RHSMODS/statusquo/issues/1329)

\[Improved] Added two additional high gain levels to NVG for particularly dark nights

**Fixed**

\[Fixed] K4386 Missing interaction sounds

\[Fixed] K4386 animation graph errors; fixes [#1324](https://github.com/RHSMODS/statusquo/issues/1324)

\[Fixed] Incorrect fuel tank colliders materials and refuel prompt location

\[Fixed] Use of MaterialCube.xob outside of workbench causing errors; fixes [#1334](https://github.com/RHSMODS/statusquo/issues/1334)

\[Fixed] Rigid Body simulation errors on K17

\[Fixed] Use of defaultPrefab.et outside of workbench causing errors; fixes [#1335](https://github.com/RHSMODS/statusquo/issues/1335)

\[Fixed] ION M1025\_armed\_ION\_base.et (Humvee) Vehicle Animation Component, fixes [#1336](https://github.com/RHSMODS/statusquo/issues/1336)

\[Fixed] Collider material errors on K4386's hull and turret wreckage models

\[Fixed] Fixed K17 Epoch turret default material

\[Fixed] Texture error on inversed US flag patch

\[Fixed] Fixed default material on K17 driver smokes, IL76\_base

\[Fixed] Unrequired SaveFileName keyword from mission configs

\[Fixed] Missing GUID for the PSO1M2-1.edds file

\[Fixed] Added null checks in RHS\_M\_PlayerController. Thanks to @mkungen89 for heads up; fixes [#1340](https://github.com/RHSMODS/statusquo/issues/1340)

\[Fixed] Cleaned up and inserted null checks in RHS\_WeaponAnimationComponent. Thanks to @mkungen89 for heads up; fixes [#1341](https://github.com/RHSMODS/statusquo/issues/1341)

\[Fixed] Added null checks in RHS\_RadialMenuDisplay. Thanks to @mkungen89 for heads up; fixes [#1342](https://github.com/RHSMODS/statusquo/issues/1342)

\[Fixed] Removed redundant cache nullification in RHS\_RadialMenu. Thanks to @mkungen89 for heads up; fixes [#1343](https://github.com/RHSMODS/statusquo/issues/1343)

\[Fixed] Added null check in Init of RHS\_GPSDataLinkComponent. Thanks to @mkungen89 for heads up; fixes [#1339](https://github.com/RHSMODS/statusquo/issues/1339)

\[Fixed] G3 Pants

\[Fixed] Fixed: Replaced \_base.et variants of prefabs (mags, smokes, and frags) being used by ION characters

\[Fixed] Some problems with kneepads rig

**Deleted**

## 0.14.4795

{% hint style="info" %}

#### **Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 4795

*<mark style="color:red;">Date:</mark>* Friday, February 6, 2026

*<mark style="color:red;">Revisions Since Last:</mark>* 1 (4794)

*<mark style="color:red;">Changes:</mark>* 0 additions, 0 improvements, 1 fixes and 0 deletions.
{% endhint %}

**Added**

**Improved**

**Fixed**

\[Fixed] Changed: Reverted the usage of pure vanilla HDR material when NVG is turned off

**Deleted**

## 0.14.4794

{% hint style="info" %}

#### **Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 4794

*<mark style="color:red;">Date:</mark>* Friday, February 6, 2026

*<mark style="color:red;">Revisions Since Last:</mark>* 18 (4776)

*<mark style="color:red;">Changes:</mark>* 5 additions, 2 improvements, 3 fixes and 0 deletions.
{% endhint %}

**Added**

\[Added] Equipment/gear to all RHS\_ION and RHS\_ION\_Coy Characters

\[Added] Equipment/Gear to all RHS\_ION\_Urban and RHS\_ION\_Urban\_Demi Characters.

\[Added] RHS\_ION Armed M1025 Camo Variants

\[Added] RHS\_ION Black Static Group

\[Added] RHS\_ION Black Static and Control the Noise Patches

**Improved**

\[Improved] K4386 simulation configuration

\[Improved] K4386 Vehicle Simple collider to ease collisions with ground clutter

**Fixed**

\[Fixed] Resaved files for stability

\[Fixed] K17 turrets swap seats and unload casualty actions

\[Fixed] SR-3M invalid animation graph logic

**Deleted**

## 0.14.4776

{% hint style="info" %}

#### **Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 4776

*<mark style="color:red;">Date:</mark>* Thursday, January 29, 2026

*<mark style="color:red;">Revisions Since Last:</mark>* 15 (4761)

*<mark style="color:red;">Changes:</mark>* 0 additions, 0 improvements, 3 fixes and 0 deletions.
{% endhint %}

**Added**

**Improved**

**Fixed**

\[Fixed] MEF woodland now uses woodland boonie

\[Fixed] M998 Int Desert material fix

\[Fixed] Fixed: Compilation errors due to the changes in the AR component members structure

**Deleted**

## 0.14.4761

{% hint style="info" %}

#### **Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 4761

*<mark style="color:red;">Date:</mark>* Friday, January 16, 2026

*<mark style="color:red;">Revisions Since Last:</mark>* 23 (4738)

*<mark style="color:red;">Changes:</mark>* 12 additions, 2 improvements, 13 fixes and 0 deletions.
{% endhint %}

**Added**

\[Added] Added two ARS Arma patches

\[Added] Added M4A1 and M4A1 CQBR with USGI stock. Closes [#1292](https://github.com/RHSMODS/statusquo/issues/1292).

\[Added] Ergo Low Profile Ladder rail covers + presets for (M27, M4, M4 ERGO, M4 Block II, M16A4 and AK rifles with the B30/B31 rail combo.) Closes [#952](https://github.com/RHSMODS/statusquo/issues/952)

\[Added] Added ION Groups - Close Protection Team, Mobile Security Team and Quick Reaction Force.

\[Added] ION Groups - Static Security and Special Projects Team

\[Added] ION M1025 Armed and Armed MDO variants in both standard and desert colours

\[Added] Added ION M1025 variants to ION Configs/EntityCatalog/ION/ION\_Vehicles.conf

\[Added] Added new FROG pants

\[Added] FROG Pants MC to ION\_InventoryItems.conf

\[Added] FROG Pants MC to RHS ION and RHS ION Coy Characters

\[Added] FROG PANTS to USAF FORECON Characters

\[Added] FROG PANTS MC to USAG MARSOC MC Characters

**Improved**

\[Improved] Changed: Removed from m300 and wml option to cycle modes, as they have only one mode

\[Improved] M40A5 Animations

**Fixed**

\[Fixed] Fixed: VMEs with weapon lights

\[Fixed] Fixed: Spotlight cone adjustment was not working for su233, klesh2, m300c and wml

\[Fixed] Fixed: su233 and klesh2 were unable to switch back from IR mode with cycle modes keybind

\[Fixed] ANPRC152A animation graph invalid source id; fixes [#1299](https://github.com/RHSMODS/statusquo/issues/1299)

\[Fixed] Fixed ION Characters that were spawning in naked or half clothed.

\[Fixed] Radio frequency resolution to match Reforger v1.6

\[Fixed] Mission config errors & missing SystemsConfig settings

\[Fixed] Fixed potential zero division in RHS\_TouchScreenPMFGPSMarkerIconSelector; fixes [#1314](https://github.com/RHSMODS/statusquo/issues/1314)

\[Fixed] Added additional null pointer check in SCR\_CallInSupportContainer; fixes [#1309](https://github.com/RHSMODS/statusquo/issues/1309)

\[Fixed] Fixed vehicle fuel warning sounds going off even if fuel was full; fixes [#1311](https://github.com/RHSMODS/statusquo/issues/1311)

\[Fixed] Radio beacons can be stuck to objects again; fixes [#1308](https://github.com/RHSMODS/statusquo/issues/1308)

\[Fixed] Fixed refuel action point for T14; fixes [#1312](https://github.com/RHSMODS/statusquo/issues/1312)

\[Fixed] Changed: Disabled RplComponent on the projectiles used by Mk153 and GM94 to maybe make them work in MP

**Deleted**

## 0.14.4738

{% hint style="info" %}

#### **Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 4738

*<mark style="color:red;">Date:</mark>* Friday, December 12, 2025

*<mark style="color:red;">Revisions Since Last:</mark>* 1 (4737)

*<mark style="color:red;">Changes:</mark>* 0 additions, 0 improvements, 1 fixes and 0 deletions.
{% endhint %}

**Added**

**Improved**

**Fixed**

\[Fixed] Fixed: Round two of fixing (this time) all weapon lights, so they listen to keybinds

**Deleted**

## 0.14.4737

{% hint style="info" %}

#### **Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 4737

*<mark style="color:red;">Date:</mark>* Thursday, December 11, 2025

*<mark style="color:red;">Revisions Since Last:</mark>* 8 (4729)

*<mark style="color:red;">Changes:</mark>* 0 additions, 0 improvements, 4 fixes and 0 deletions.
{% endhint %}

**Added**

**Improved**

**Fixed**

\[Fixed] Duplicate ColliderHistoryComponent on ARS ARMA vest

\[Fixed] Mk-153 animation graph workaround fix for crash

\[Fixed] Fixed: Weapon lights were not reacting to their keybinds

\[Fixed] Fixed: Balaclavas had wrong volume setup making it not fit in most storages

**Deleted**

## 0.14.4729

{% hint style="info" %}

#### **Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 4729

*<mark style="color:red;">Date:</mark>* Thursday, December 4, 2025

*<mark style="color:red;">Revisions Since Last:</mark>* 20 (4709)

*<mark style="color:red;">Changes:</mark>* 0 additions, 5 improvements, 9 fixes and 1 deletions.
{% endhint %}

**Added**

**Improved**

\[Improved] Added protection for zero division for some scripts

\[Improved] Fixed some spelling mistakes in Call-in menu

\[Improved] Added some more null checks in scripts

\[Improved] Fixed script warnings and hints

\[Improved] Changed: Increased the power of the fake volumetric effect of the flashlights to make them more visible from the front; fixes [#1293](https://github.com/RHSMODS/statusquo/issues/1293)

**Fixed**

\[Fixed] STANAG 30rnd mag was not working; fixes [#1278](https://github.com/RHSMODS/statusquo/issues/1278)

\[Fixed] ION faction not working in GameMaster

\[Fixed] USMC Boonie Hat texture error

\[Fixed] Headphones missing inventory item hint string

\[Fixed] Add missing Persistence component to NVG base prefab

\[Fixed] Fixed bad if logic in PlayerController that could cause null reference exception

\[Fixed] Fixed faction radio encryption keys; fixes [#1289](https://github.com/RHSMODS/statusquo/issues/1289)

\[Fixed] ARC V2 Plate Carrier floating magazine slot

\[Fixed] Fixed: Clothing attachments did not supporting new persistence system

**Deleted**

\[Removed] Disabled all EARHS code to prevent unwanted side effects, until it will be fully rewritten

## 0.14.4709

{% hint style="info" %}

#### **Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 4709

*<mark style="color:red;">Date:</mark>* Friday, November 7, 2025

*<mark style="color:red;">Revisions Since Last:</mark>* 10 (4699)

*<mark style="color:red;">Changes:</mark>* 0 additions, 2 improvements, 9 fixes and 0 deletions.
{% endhint %}

**Added**

**Improved**

\[Improved] Changed: Enlarged many item previews to be easier to identify (rail covers, patches, helmet covers, helmets, headphones, gloves)

\[Improved] Added some USMC helmet variants to arsenal

**Fixed**

\[Fixed] Leupold MK4 Broken PIP Material

\[Fixed] Fixed: Equipment in pouches and attached to the helmets or other clothing items were not saved with loadout; fixes [#1279](https://github.com/RHSMODS/statusquo/issues/1279) [#1277](https://github.com/RHSMODS/statusquo/issues/1277)

\[Fixed] Fixed 6B47 colliders; fixes [#1276](https://github.com/RHSMODS/statusquo/issues/1276)

\[Fixed] Fixed: Replaced duplicate M4 tan rail cover with tan M16 rail cover

\[Fixed] Fixed: Item preview of 6in rail covers with forward grips which were previously invisible

\[Fixed] Fixed: ECH cat eye helmet attachment preview was showing same generic cloth model as helmet covers

\[Fixed] Fixed: 6M2-1 headphones preview didnt show the mic making it look like 6M2

\[Fixed] Fixed some reticle PIP errors across all scopes

\[Fixed] Fixed: CISS airstrikes werent propagating the author information to the warheads; fixes [#1259](https://github.com/RHSMODS/statusquo/issues/1259)

**Deleted**

## 0.14.4699

{% hint style="info" %}

#### **Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 4699

*<mark style="color:red;">Date:</mark>* Friday, October 31, 2025

*<mark style="color:red;">Revisions Since Last:</mark>* 3 (4696)

*<mark style="color:red;">Changes:</mark>* 0 additions, 0 improvements, 2 fixes and 0 deletions.
{% endhint %}

**Added**

**Improved**

**Fixed**

\[Fixed] Broken PIP Material on TA31

\[Fixed] Fixed bug preventing items being taken from Arsenal

**Deleted**

## 0.14.4696

{% hint style="info" %}

#### **Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 4696

*<mark style="color:red;">Date:</mark>* Thursday, October 30, 2025

*<mark style="color:red;">Revisions Since Last:</mark>* 17 (4679)

*<mark style="color:red;">Changes:</mark>* 0 additions, 0 improvements, 16 fixes and 0 deletions.
{% endhint %}

**Added**

**Improved**

**Fixed**

\[Fixed] SU-253 Reticle Mip Generation; fixes [#1261](https://github.com/RHSMODS/statusquo/issues/1261)

\[Fixed] 1.6: Fixed buggy NVG HDR mats; fixes [#1263](https://github.com/RHSMODS/statusquo/issues/1263)

\[Fixed] 1.6: Fixed broken FCS layout inheritance; fixes [#1268](https://github.com/RHSMODS/statusquo/issues/1268)

\[Fixed] 1.6: Fixed broken arsenal and resave capability with attachment sliding; fixes [#1265](https://github.com/RHSMODS/statusquo/issues/1265)

\[Fixed] 1.6: Arsenal saving missing items added for both MSV and USMC

\[Fixed] 1.6: Script errors in inventory UI connected to armor plates

\[Fixed] 1.6: Headgear component GUIDs in line with 1.6 unification; fixes [#1266](https://github.com/RHSMODS/statusquo/issues/1266)

\[Fixed] 1.6: Getting in tracked vehicles was causing crash; fixes [#1270](https://github.com/RHSMODS/statusquo/issues/1270)

\[Fixed] Animation Issues with M40A5

\[Fixed] 1.6 Backblast Damage on MK153

\[Fixed] M27 Handling audio issues

\[Fixed] Open Top M27 Pouch Incorrect index

\[Fixed] 1.6 T14 3BM60 Incorrect Ammo Mapping

\[Fixed] 1.6 K17 9M133/AGS-30 Incorrect Ammo Mapping

\[Fixed] 1.6: Fix 122 and 125mm vehicle shells not working

\[Fixed] Fixed Tucha smoke life and magazine setup

**Deleted**

## 0.14.4695

{% hint style="info" %}

#### **Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 4695

*<mark style="color:red;">Date:</mark>* Monday, October 27, 2025

*<mark style="color:red;">Revisions Since Last:</mark>* 0 (4695)

*<mark style="color:red;">Changes:</mark>* 47 additions, 47 improvements, 111 fixes and 29 deletions.
{% endhint %}

{% hint style="danger" %}
This release is only available on **Arma: Reforger Experimental**
{% endhint %}

**Added**

\[Added] Added: Rangefinder\_Base prefab for further use

\[Added] USMC MEF Crewman prefabs

\[Added] Added RPO-A

\[Added] Added RPO-D

\[Added] AFRF BRDM2

\[Added] Added AK-103

\[Added] Added AK-104

\[Added] Added few new round types like 9x19 - M1152, M1153, 7N21, 7N31, 9x18 - 7N25, 7.62x51 - M118 SB LR, M118 SB LR Mk316 Mod 0, M852, M993 AP, 7.62x39 - 57N231U (subsonic), 57BZ231, 57N231 (1989), 7N23, 5.56x45 - Mk262, Mk318, 5.45x49 - 7N24M, 7N39. There are no magazines to use those bullets yet!

\[Added] Added various ammo types for AK-103

\[Added] Added new PC G3 model

\[Added] Added KBS Strelok vest

\[Added] Added new ECH lowcut cover; closes [#1188](https://github.com/RHSMODS/statusquo/issues/1188)

\[Added] Added cat eye band for ECH helmets

\[Added] Added: On screen indicator for NVG illuminator being turned ON (red dot on the right side)

\[Added] Added new FILBE Hydration Pack model; fixes issue [#1185](https://github.com/RHSMODS/statusquo/issues/1185)

\[Added] Added few more magazines for M17 loaded with different rounds (M1152, M1153)

\[Added] Added Shaw Concepts ARC V2 with groin protection and few new pouches

\[Added] Added Cat Ears

\[Added] Added: Field manual entry for CISS (in commanding category); fixes [#1213](https://github.com/RHSMODS/statusquo/issues/1213)

\[Added] Added: Ballistic table gadget for 2S1 SPH to the MSV arsenal

\[Added] Custom explosion effect for the GM-94 thermobaric projectile

\[Added] Added new FILBE Assault backpack models (light and heavy variants); closes [#1186](https://github.com/RHSMODS/statusquo/issues/1186)

\[Added] Replaced USMC Boonie hat textures

\[Added] Added AK-200

\[Added] Added AK-205

\[Added] Added Zenitco PT-1 stock

\[Added] Added Zenitco B-33 dust cover

\[Added] Added Zenitco RK-3 pistol grip

\[Added] Added Zenitco B-9M mount

\[Added] Added Zenitco DTK-2 muzzle brake

\[Added] Added Zenitco AKs to Olive RG Units

\[Added] Added Zenitco B33 (FDE)

\[Added] Added Zenitco PT-1 (FDE)

\[Added] Added FDE Zenitco AKs to SSO units

\[Added] Added Zenit B30 handguard

\[Added] Added Zenit B31 gastube cover

\[Added] Added Zenit B31S gastube cover

\[Added] Added Zenit DTK-1 muzzle device

\[Added] Added Zenitco RK-0 foregrip

\[Added] Added Zenitco RK-1 foregrip

\[Added] Added Zenitco RK-2 foregrip

\[Added] Added Zenitco RK-6 foregrip

\[Added] Added Zenitco B25U mount

\[Added] Added Initial Set of RK Foregrip Animations

\[Added] Added new ECH Highcut cover models; fixes [#1187](https://github.com/RHSMODS/statusquo/issues/1187)

\[Added] Added M16A4

\[Added] Added M203 with SU-253/PEQ sight (black/tan/pink) to M4 Block II and M16A4; fixes [#618](https://github.com/RHSMODS/statusquo/issues/618)

**Improved**

\[Improved] PDU4 and Vector21 inherit from Rangefinder\_Base

\[Improved] Improved rangefinder prefab generalization

\[Improved] UBGL loadout set for JPC with mixed pouches and Ranger Green zip-on panel, has been renamed with RG color tag and grouped with the RG JPC sets in Arsenal

\[Improved] Added ID/ref numbers to displaynames for Black MCam JPC pouch presets

\[Improved] Corrected base AVS weight to be 1.3kg; fixes [#1144](https://github.com/RHSMODS/statusquo/issues/1144)

\[Improved] Additional error handling for the vehicle screens

\[Improved] Replaced AK-105 model with new one

\[Improved] Test public update

\[Improved] Public update 2

\[Improved] Updated Conflict scenario layers

\[Improved] Tweaked dispersion across all bullet types so new bullets make sense - i.e. 7.62x51 OTM bullets are more accurate compared to M80 ball

\[Improved] Updated MSV vs FIA Combat Ops scenario

\[Improved] Updated USMC vs MSV Combat Ops scenario

\[Improved] Added preview images for VKPO groups

\[Improved] Added and unified asset browser pictures for groups

\[Improved] Configured USMC vehicle pool in Conflict

\[Improved] Updated Conflict scenarios

\[Improved] Added RHS helicopters to helipad whitelist in order to be able to place helicopters on top of helipad...

\[Improved] Testing workshop changelogs when there is change in 2nd addon

\[Improved] Test public commit

\[Improved] Changed: Configured NVG action hints fade in and fade out after a little bit of delay

\[Improved] Changed: Description of the call-in will now mark failed requirements with red text.

\[Improved] Changed: Cannot perform reason shown for requesting call-in actions will now be red to stand out from the action title.

\[Improved] Color correction of PC G3 and some pouches

\[Improved] Changed: NCPC (AOR1, AOR2, MC) will now block vest slot when worn

\[Improved] 3of36 Explosion particles

\[Improved] Turret sounds for K17 and T14

\[Improved] Changed: Increased 2S1 Projectile range from 6.2km to \~9.2km (60% or irl capability)

\[Improved] Improved: Upgraded ION Neko Ears to C.A.T.S.

\[Improved] RPO-A Effects and sounds

\[Improved] Shot sounds for GM94, recoil

\[Improved] Replaced AK-74M/105 with AK-200/205 for ATACS RG units

\[Improved] Replaced RPG-7 with RPO-A for ATACS RG units

\[Improved] Vkpo3.0 atacs var

\[Improved] Added some AK103/104 to RG Olive units

\[Improved] Removed US/USSR labels from AFRF/USMC structure prefabs

\[Improved] 30mm HE explosion effects (and 30mm HE and HEI has a little bit different explosion effects)

\[Improved] And optimized 9m133 explosion and trail effects

\[Improved] Replaced AK-74M mesh with new one

\[Improved] Each AK from 100 series now have different texture

\[Improved] Slightly adjusted Zenitco FDE handguards to match other Zenitco parts

\[Improved] Reduced radius of Fold stock action on AK-74M that was blocking other actions; fixes [#1159](https://github.com/RHSMODS/statusquo/issues/1159)

\[Improved] Added keybindings for binocular range and azimuth finding to control menu; fixes [#1163](https://github.com/RHSMODS/statusquo/issues/1163)

\[Improved] Some string updates

\[Improved] M27 KAC Foregrip Animations

\[Improved] AK74M/AK103/AK104/AK105/AK200/AK205 prefabs attachment slot configurations

\[Improved] Reorganized AFRF inventory catalog

**Fixed**

\[Fixed] Colored strap variants of GPS watches weren't allocated to faction Arsenals

\[Fixed] Fixed Russians unable to call UMPK via Vector21

\[Fixed] Fixed T14 commander optic zoom

\[Fixed] Fix for K17 ramp crashing on probe update when vehicle killed

\[Fixed] Changed explosion sound of t14 era from vehicle explosion to more appropriate one

\[Fixed] Changed era explosion particle to more appropriate one

\[Fixed] Fixed k17 HE projectiles were missing explosion sound

\[Fixed] Green hmvvw with pas13g was missing rangefinder and optic zoom

\[Fixed] Fixed triplex getting stuck on exit in vehicles; fixes [#1128](https://github.com/RHSMODS/statusquo/issues/1128)

\[Fixed] Cleaned out obsolete "name" parameter that was producing error spam from some weapon attachment slots

\[Fixed] Coyote Brown UBGL loadout set for JPC wasn't blocking backpack slot like it should

\[Fixed] Black MCam JPC pouch presets with zip-on panels, didn't block backpack slots

\[Fixed] Fixed T-14 had no reload context

\[Fixed] Fixed an issue that allowed the ranked arsenal lock to be bypassed

\[Fixed] Mk 4 reticle blurry when on low gfx settings

\[Fixed] Fixed M4 Block II deployed left hand position

\[Fixed] Fixed t-14 side racks were causing overpenetration of t-14 hull

\[Fixed] Fixed, gpsradiobeacon lasted for 1.5 minutes instead of 15

\[Fixed] Fixed PO4x24 PiP not working; fixes [#1146](https://github.com/RHSMODS/statusquo/issues/1146)

\[Fixed] Fixed supply drop crashing servers

\[Fixed] Fixed supply box callin sound file errors

\[Fixed] Fixed various prefab errors caused by removed keywords

\[Fixed] Fixed TV110 vest prefab errors

\[Fixed] Fixed PASGT base helmet prefab errors caused by removed keywords

\[Fixed] Balaclava weight

\[Fixed] Eyewear items weight

\[Fixed] Fixed backblast on the MK153 SMAW

\[Fixed] Fixed T-14 and K-17 had no 3d sound positioning

\[Fixed] Fixed the colliders on the PC Gen III vest

\[Fixed] Corrected class references in entity catalogs

\[Fixed] Fixed missing strings on clothing & patch prefabs

\[Fixed] Fixed K4386 Engine sound had broken spatiality

\[Fixed] Hidden vanilla body mesh for vkpo pants

\[Fixed] Fixed weir AI turret behavior for vehicles, thanks to Blue and folks at GC

\[Fixed] Fixed back velcro point on helmets no longer working; fixes [#1171](https://github.com/RHSMODS/statusquo/issues/1171)

\[Fixed] Fixes T14 being stuck in forward driver triplex; fixes issue [#1165](https://github.com/RHSMODS/statusquo/issues/1165)

\[Fixed] Fixed: Camera no longer snaps abruptly when entering vehicle turrets in first-person view; fixes [#1175](https://github.com/RHSMODS/statusquo/issues/1175)

\[Fixed] Fixes crash related to trying to open T14 hatch; fixes [#1164](https://github.com/RHSMODS/statusquo/issues/1164)

\[Fixed] Fixed PC Gen 3 weight, now 23% lighter than Gen 2 as stated in description; fixes [#1156](https://github.com/RHSMODS/statusquo/issues/1156)

\[Fixed] Fixed Mi-8MT with pylons was not able to fire its rockets

\[Fixed] Fixed USMC groups not being buildable in living quarters

\[Fixed] Fixed Mi-8 static decal prefab had extra damage manager which was not necessary

\[Fixed] AK103/105 collider errors.

\[Fixed] Fixed test penetration values of 7N6

\[Fixed] Fixed MSV arsenal boxes in CP MSV vs FIA - fixes [#1206](https://github.com/RHSMODS/statusquo/issues/1206)

\[Fixed] Missing antennas in RHS conflict

\[Fixed] Fixed: functionality of adding blems to the NV effect

\[Fixed] Fixed: Instance where server would have seen different cooldown time than users when call-in was canceled.

\[Fixed] Fixed: Potential fix to the issue where call-in timer doesnt count down; fixes [#1207](https://github.com/RHSMODS/statusquo/issues/1207)

\[Fixed] GPS2 grip prefab errors

\[Fixed] RMR optic prefab RplComponent errors

\[Fixed] PCGen III Light was using the wrong preview model

\[Fixed] Fixed: PC Gen. III triple mag pouch had wrong position for its mags

\[Fixed] Fixed 1p87(new) had wrong reticle position

\[Fixed] Resolved GUID errors with Spartan3 helmet's ground models

\[Fixed] Fixed missing interaction points on M17 for magazine and safety in inspection mode

\[Fixed] Fixed: Exploit for using thermals with NVG when using fullscreen toggle keybinds

\[Fixed] Fixed: AN-94 showed a 3 round burst icon despite the fact that the rifle has a 2 round burst; fixes [#1226](https://github.com/RHSMODS/statusquo/issues/1226)

\[Fixed] Fixed: Wrong range shown when adjusting the AN-94 sights to 500 and 600m

\[Fixed] Fixed: NVG grain effect wouldnt be visible with lower texture quality

\[Fixed] Various helmet collider issues

\[Fixed] Proc anim error on klesh2 light prefab

\[Fixed] Camera position for the prefab preview of the 6B45 vests

\[Fixed] Fixed: Not being able to reload the 2S1 - user action same as on the LAV is present on the back of the 2S1

\[Fixed] Restored old GUID for Optic\_PSO1M2-1\_HDR.emat

\[Fixed] TV-119 vest ground model collider; fixes [#1244](https://github.com/RHSMODS/statusquo/issues/1244)

\[Fixed] Fixed KBS Strelok wrong colliders

\[Fixed] Fixed ARC V2 groin protection being not weighted

\[Fixed] Equip strings on the AK200 and AK205

\[Fixed] GP106 RGD pouch wrong volume

\[Fixed] TV-102 EMR vest prefab numbering strings

\[Fixed] 30mm HE wasnt had light on explosion

\[Fixed] 2a42 muzzle flash didnt had light

\[Fixed] PC Gen 3 Collider was interacting wrong with plates; fixes [#1246](https://github.com/RHSMODS/statusquo/issues/1246)

\[Fixed] USMC Boonie collider was wrong

\[Fixed] Bad CPC ArsArma collider import settings

\[Fixed] Fix disappearing RU pants at distance; fixes [#1250](https://github.com/RHSMODS/statusquo/issues/1250)

\[Fixed] PixelSizeScale inheritance on various clothing prefabs; fixes [#1250](https://github.com/RHSMODS/statusquo/issues/1250)

\[Fixed] Required rank settings on binoculars for RHS factions; fixes [#1247](https://github.com/RHSMODS/statusquo/issues/1247)

\[Fixed] Attachment positions on the EXFIL Ballistic helmet when wearing a cover

\[Fixed] Various helmet and helmet cover strings being incorrect

\[Fixed] Removed unintended first-person rendering of various helmet attachments

\[Fixed] Strings & prefab fixes for the ARC V2 Plate Carrier

\[Fixed] Fixed broken colliders on MBUS Rear and Front Irons

\[Fixed] Fixed LT706 Bipod not animating in some cases

\[Fixed] Fixed folding stocks not animating properly on AK's

\[Fixed] Fixed GM94 zeroing

\[Fixed] Fixed duplicate foregrip attachment slot on AK74M

\[Fixed] Fixed RPL errors with RK Foregrips

\[Fixed] Animation issues with M203

\[Fixed] Various Zenit attachment colliders

\[Fixed] Various Zenit handguard colliders

\[Fixed] AK74M & AK103 handguard colliders

\[Fixed] Zenit RK grips prefab inheritance

\[Fixed] AK12 magazine prefab model preview issue

\[Fixed] SU-253 Reticle Mip Generation; fixes [#1261](https://github.com/RHSMODS/statusquo/issues/1261)

\[Fixed] 1.6: Fixed buggy NVG HDR mats; fixes [#1263](https://github.com/RHSMODS/statusquo/issues/1263)

\[Fixed] 1.6: Fixed broken FCS layout inheritance; fixes [#1268](https://github.com/RHSMODS/statusquo/issues/1268)

\[Fixed] 1.6: Fixed broken arsenal and resave capability with attachment sliding; fixes [#1265](https://github.com/RHSMODS/statusquo/issues/1265)

\[Fixed] 1.6: Arsenal saving missing items added for both MSV and USMC

\[Fixed] 1.6: Script errors in inventory UI connected to armor plates

\[Fixed] 1.6: Headgear component GUIDs in line with 1.6 unification; fixes [#1266](https://github.com/RHSMODS/statusquo/issues/1266)

\[Fixed] 1.6: Getting in tracked vehicles was causing crash; fixes [#1270](https://github.com/RHSMODS/statusquo/issues/1270)

\[Fixed] Animation Issues with M40A5

\[Fixed] 1.6 Backblast Damage on MK153

\[Fixed] M27 Handling audio issues

\[Fixed] Open Top M27 Pouch Incorrect index

\[Fixed] 1.6 T14 3BM60 Incorrect Ammo Mapping

\[Fixed] 1.6 K17 9M133/AGS-30 Incorrect Ammo Mapping

\[Fixed] 1.6: Fix 122 and 125mm vehicle shells not working

\[Fixed] Fixed Tucha smoke life and magazine setup

**Deleted**

\[Removed] Temporarily removed FROG Combat Shirt

\[Removed] Temporarily removed FROG Combat Pants

\[Removed] Temporarily removed USMC Boonie

\[Removed] Temporarily removed PC Gen III

\[Removed] Temporarily removed FILBE Hydration pack

\[Removed] Temporarily removed G3 Shirt

\[Removed] Temporarily removed G3 Pants

\[Removed] Removed Tactical Pants

\[Removed] Removed Velocity Shirt

\[Removed] Temporarily removed BDU Pants

\[Removed] Removed Hoodie

\[Removed] Temporarily removed Jeans

\[Removed] Removed Hiking Pants

\[Removed] Temporarily removed Flannel Shirts

\[Removed] Removed Muscle Shirt

\[Removed] Removed T-Shirt v2

\[Removed] Temporarily removed ZipOnPanel

\[Removed] Removed Military Pants

\[Removed] Removed CAF CCUE Pants

\[Removed] Temporarily removed Ballcap

\[Removed] Temporarily removed Beanie

\[Removed] Removed Shemagh

\[Removed] Temporarily removed Balaclava v1

\[Removed] Removed Santa Hat

\[Removed] Temporarily removed FILBE Backpack

\[Removed] Temporarily removed PC Gen II admin Pouch

\[Removed] Temporarily removed PC Gen II PMAG Pouch

\[Removed] Temporarily removed ECH highcut and lowcut covers

\[Removed] Removed HDR override


---

# Agent Instructions: Querying This Documentation

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Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
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