0.3
This document is regenerated automatically from our systems at a time of a release.
0.3.1026
Added
[Added] Deflated jacket for vkpo
[Added] Deflated jacket with 6b51
[Added] Toggle illuminator action to 1PN138
[Added] Camo version of AK74M
[Added] Camo version of AN-94
[Added] Camo version of 6L23 Plastic mag
[Added] Eject action for T14
[Added] RPM Based AI perceivability to T14
[Added] Configuration for T14 inventory
[Added] Zenitco Perst "Klassika" V4
[Added] NVG built in illuminator functionality for PVS14 and 1PN138
[Added] Added working key bind for turning ON/OFF NVG IR illuminator - default hold [N] but can be changed in Settings->Controls->RHS->NVG built in illuminator; fixes #362
[Added] Checkbox to set if sights should be folded by default; fixes #323
[Added] Functionality of IR laser for LTSU; fixes #309
[Added] Localization of LTSU name and description
Improved
[Improved] 1PN93 hdr
[Improved] Changed slot type from vest to armored vest on 6b45 and pc gen3
[Improved] Added actual armor to pcgen3 and 6b45
[Improved] Converted collimators to new tech
[Improved] Tweaked action contexts on M27 + its accessories
[Improved] Adjusted 1P78 and TA31RCO FOV in 2D mode
[Improved] Added sights priority to TA31RCO
[Improved] Tweaked default brightness of collimators
[Improved] MS2000 localization strings
[Improved] Added NVG key bind to the controls menu - located in Equipment category
[Improved] Tweaked red dot size on T1
[Improved] Some rough setup of 1p87 zeroing
[Improved] Created separate category in control menu to contain all RHS key binds
[Improved] VIP emissive material improvements
[Improved] VIP Strobe now has ability to emit short IR pulses; fixes #328
[Improved] Better handling when light device is placed in container
[Improved] Changed 'toggle <nvg_name>' action name to reflect that its turning ON/OFF its ir illuminator
[Improved] Added SightsPriority parameter to Bravo4 & M8541
[Improved] Tweaked Su-230 optic configuration and tweaked more or less 2D view (WIP)
[Improved] Added proper mine collider for k17; Closes #333
[Improved] Changed PVS14 WP HDR to look more like irl
[Improved] Changed PVS14 GP HDR to compensate for 0.99 HDR changes
[Improved] Reduced PVS14 film grain effect
[Improved] Reduced NVG IR illuminator strength
[Improved] 6B47 textures
[Improved] NV HDR; Fixes #363
[Improved] 2A42 now uses 3UBR6 ammo
[Improved] RHS_LightDevice item transfer handling
[Improved] Pseudo flir for 1TWS
[Improved] Radial entry now has text over preview instead of other way around
[Improved] T14 muzzle and smoke particles
[Improved] NVG UI mask wont play 'Turn ON' animation when going back to controlling character from Game Master mode (and few other instances)
[Improved] Added more items and medicine to k17 trunk
[Improved] M27 with scopes will have iron sights folded by default
[Improved] RPG7 with 1PN93 sight will have its iron sights folded by default
Fixed
[Fixed] Plastic 45 rounders were missing from arsenal
[Fixed] Disabled dozens of scripts and did some hectic updates to some of them (look IKS_DE ifdef)
[Fixed] Fixed name of component in RHS_Character_Base.et - USMC characters can now be loaded in game (EMR is still broken)
[Fixed] Hotfixed 6X9 - prefab is not being shown correctly but at least you can place character in game
[Fixed] Finished fix of 6X9 bayonet
[Fixed] Part 1 of vehicle fixes
[Fixed] Vest_Ratnik_6B45.et was using wrong slot
[Fixed] Fixed showcase scenario spawn
[Fixed] Light devices would continue to emit light/s when put inside containers like backpack; fixes #332
[Fixed] Wrong model referenced in MS2000 pap file
[Fixed] Wrong back Velcro offset in ECH_Base prefab
[Fixed] NVG eye splash lights; fixes #330
[Fixed] MS2000 visible in FPP when attached to the helmet
[Fixed] NPE when screen effects manager was missing
[Fixed] NVG mask opacity issue
[Fixed] Fixed T1 aimpoint collimator dot
[Fixed] BRAVO4 pip camera position
[Fixed] Missing default key binds in Settings -> Controls -> RHS
[Fixed] Wrong camera position on SU230; fixes #353
[Fixed] Missing light prefab
[Fixed] ANPEQ16 wouldn't be ON when spawned if the prefab had option to turn ON when spawned and selected visible light; fixes #358
[Fixed] T14 Suspension; Fixed issue #342
[Fixed] T14 and K17 Sights; Fixed issue #346, #290
[Fixed] Ammo for AGS; Fixed issue #213
[Fixed] 1p87 w/ Magnifiers & NVG excessive reticle sway during movement
[Fixed] Broken UI on k17 and t14
[Fixed] T14 Driver HUD ; Fixed issue #365
[Fixed] NVG eye splash effect would be always visible for proxy
[Fixed] Proxy would sometimes be able to see IR lights without NV due to latency to the host
[Fixed] Issue where where PEQ IR lights would remain enabled after changing mode
[Fixed] Resurrecting radial menu; fixes #334
[Fixed] Not working NVG key bind
[Fixed] Too powerful NVG 'eye light'
[Fixed] Fixed Vector and PDU reticles
[Fixed] Bravo4 color reticle misalignment
[Fixed] Fixed keybinding issues in NVGs and LRFs; fixes #351
[Fixed] Revive PDU and Vector21 functionality; fixes #350
[Fixed] 1TWS reticle misalignment
[Fixed] Fixed all ActionContext related error log spam from T14, K17 and M1151; fixes #360
[Fixed] Fixed typo in 6B7-1M localization; fixes #357
[Fixed] T14 returned to GM
[Fixed] PEQ IR Laser would remain ON for player which had NVG ON when he died; fixes #372
[Fixed] Cant turn off NVG that was picked up from dead body; fixes #371
[Fixed] NVG UI mask wouldn't show after switching to entity that didn't have NVG
[Fixed] Bug that would prevent LightDevice from being brought back from suspension when taken out of storage container (fe. backpack)
Deleted
[Removed] Unused and test 6b45 prefabs
[Removed] Unused ak material
[Removed] Old vehicle components from T14
[Removed] T14 From zeus due critical errors causing gamecrash
0.3.951
Added
[Added] RPK74N with rail
[Added] 6L26 45 round mag
[Added] PBS 4
[Added] Zenit b18 rail
[Added] AKSU versions with PBS4 and Zenit b18 rail
[Added] AN-94 with valday rail
[Added] Infratech 1tws with T1 mounted on side
[Added] Added White Phosphor variant of PVS14 NVG (in single and dual variant)
[Added] WP NVG variants can be found in USMC arsenal and can be distinguished from GP by their names and the fact that their inventory item preview is mirrored
[Added] Added WP NVG variants to RHS Showcase scenario
[Added] Zenitco B51 rail
[Added] PKM With B51 rail
[Added] Name and description for RHS 20 patch
Improved
[Improved] New temp interior for k17
[Improved] Localization for 1pn138
[Improved] Modified attach action script to show name of object that item will be attached to
[Improved] Adjusted M27 and ANPEQ16 interaction radius to prevent ANPEQ16 from obstructing flip action of M27 front iron sight
[Improved] Added new and changed few existing NVG related strings
[Improved] Adjusted film grain effect to have scintillation effect
[Improved] Ability to attach and detach masks (fe. balaclava), headsets and other components from helmets
[Improved] Attach and replace cloth attachment actions now display manipulated subjects names
[Improved] Ru localization for actions
[Improved] Shorter item names for actions that attach and replace cloth items
Fixed
[Fixed] KAC rail covers were missing from arsenal
[Fixed] T14 turret storage colliders
[Fixed] 6X9 colliders
[Fixed] Minor 1pn138 fixes
[Fixed] Missing NVG animations
[Fixed] Being able to see IR lights after removing NVG from the helmet
[Fixed] NV UI mask would persist after removing NVG from the helmet
[Fixed] Missing flip up/down animation for 1pn138 NVG
[Fixed] Visible attach action when inspecting weapon while NVG are attached to the helmet
[Fixed] Possible nvg scope HDR fix
[Fixed] Not being able to attach clothing components that are already attached to other objects (fe. NVG that were attached to a helmet would not attach to users helmet when he would use theirs 'attach' action)
[Fixed] MS2000 animation wouldn't play when attached to the helmet
[Fixed] MS2000 animation would play only after user would remove IR cover for the second time
[Fixed] Missing NVG lights
[Fixed] Patch position on VKPO
[Fixed] Various headgear attachemnts inventory size
[Fixed] Rhs20™ patch size
[Fixed] Balaclava item position
[Fixed] Lshz normals
[Fixed] Lowered 6x9-1 metalness
[Fixed] VIP Strobe visible in FPP
[Fixed] If user that had NVG ON when he enterd arma vision or zeus mode then he would retain ability to see IR lights without NV
[Fixed] Headsets and masks could be placed in incorrect slots helmet
[Fixed] VIP strobe position on black lshz
[Fixed] LSHZ localization
[Fixed] Visibility of attach and replace actions which shouldn't be there
Deleted
[Removed] Old NVG prefabs
0.3.924
Added
Improved
[Improved] 1PN138 localization
[Improved] KAC rail covers localization
[Improved] Filmgrain filter
[Improved] AN/PRC - 152 BEEP option is no OFF by default
[Improved] Added missing and improved existing NV ui masks
[Improved] Refactored NV ui mask effect
[Improved] Improved NVG hdrs
[Improved] NV UI mask animation
[Improved] NV distortion and vignette adjustments
Fixed
[Fixed] VIP pack position
[Fixed] Colored tint on image portion of NV ui mask
[Fixed] Missing ui masks properties from NVG prefabs
[Fixed] Ability to turn on NVG when using scopes that shouldn't allow for it
[Fixed] Scabbard was visible in vicinity; Fixes #311
[Fixed] Fixed SPC-III vest magazines visibility & USMC loadouts
[Fixed] T14 skirt anim
[Fixed] Fixed USMC rifleman was using wrong pouch for storage of magazines
[Fixed] Fixed wrong GUID in some of the USMC character loadouts which caused disconnects on dedicated server
[Fixed] Fixed USMC sniper wrong GUID reference
[Fixed] Map was missing from RF MSV EMR kits
Deleted
[Removed] RPG warhead and penetrator override
0.3.910
Added
[Added] Added PC_Gen_III open top pouches
[Added] Created PC_Gen_III Rifleman variant
[Added] Added PC_Gen_III Rifleman to USMC Arsenal
[Added] KAC_FLASHHIDER (TEX WIP)
[Added] NT4_QDSS (TEX WIP)
[Added] Added FILBE Hydration Pouch
[Added] Added FILBE Hydration Pouch to USMC Arsenal
[Added] NT4 Lods and colliders
[Added] Added PC_Gen_III_light (side plate pouches removed)
[Added] Rotated bands version of PMAG Pouch
[Added] Added Enhanced Modular Admin Pouch
[Added] Added Admin Pouch to PC Gen III Rifleman & Light variants
[Added] Added WIP M27 IAR Textures
[Added] M8541 Reticle Illumination
[Added] New M27 reload animation
[Added] Black balaclava
[Added] RHS 20 patch to various gear
[Added] AN PRC 152A Radio
[Added] Vkpo summer field jacket
[Added] RHS20 Patch to summer VKPO
[Added] AN/PRC-152A To arsenal
[Added] Summer vkpo jacket and underpants to arsenal
[Added] Added NVG mounting system (mount while wearing compatible helmet and remove with Radial)
[Added] Added AN/PVS-14 mono
[Added] Added helmet back velcro area type for mounting attachments
[Added] Added RHS_ItemActionGlobal class to be used for actions that propagate in MP
[Added] Dual PVS14 Variant
[Added] Ability to attach MS2000 to the helmet
[Added] New item model for summer field vkpo
[Added] More weapon presets (railed ak with 1p87, m27 with su230)
[Added] Kac rail covers
[Added] Point shooting feature to anpeq16
[Added] 6X9-1 bayonet for ratnik gear
[Added] 1PN138 Nvg
Improved
[Improved] Tweaked ironsights behavior on M27IAR
[Improved] Tweaked collimator behavior on SU230 (still glitchy)
[Improved] Increased NVG eye adaptation after disabling NVG
[Improved] Moved gamepad controls for radial menu to RB+LB+DUp to testing
[Improved] Added Depth of Field effect to PiP sights like TA31, SU-230, 1P86 and Bravo 4 to simulate blurry front sight
[Improved] Radial menu can ow be used to interact with weapon actions
[Improved] M27 IAR iron sight folding can be done via radial
[Improved] RPG-7 iron sight folding can be done via radial
[Improved] Slightly updated USMC faction with some placeholder assets
[Improved] Adjusted USMC loadouts (readded magazines after changing vests)
[Improved] Improved Open Top pouch textures
[Improved] Improved FILBE hydration pack textures
[Improved] NT4 Textures 2K set
[Improved] NT4 Textures
[Improved] Tweaked ANPEQ actions visibility (not available when on ground)
[Improved] Updated Combat Ops scenario
[Improved] Added AK74UN with laser to Arsenal
[Improved] NT4 Model & Textures
[Improved] USMC is now friendly to US and AFRF is now friendly to USSR
[Improved] Tweaked SPC vest configuration (stilly buggy) - any kind of magazine can be now visible on the vest
[Improved] Regenerated Eden pictures
[Improved] Tweaks to USMC loadouts
[Improved] T1 Localization
[Improved] Summer pants textures
[Improved] Added name/description for sum vkpo. jacket prefab placed on test map
[Improved] Small mesh geometry fixes and rig
[Improved] Final textures for valdai rail
[Improved] Supporting helmets can mount NVGs
[Improved] Radial now supports helmet attachment actions
[Improved] NVG storage detection
[Improved] Added some missing localizations
[Improved] VIP Strobe and battery pack now attachable to helmets with back velcro
[Improved] Helmet mounting system now supports more area types than just NVG
[Improved] Refactored helmet mounting actions
[Improved] Sight flipping actions should work over MP now
[Improved] UI for cloth storage system to allow for manipulation of slotted items (like NVG, earpro, patches etc) through the inventory screen
[Improved] Added PVS to arsenal
[Improved] Added RU helmet battery pack and strobe to arsenal
[Improved] Enabled MS2000 action to be visible in radial menu
[Improved] Assigned correct mask to dual NVG
[Improved] Added MS2000 to inventory; fixes #291
[Improved] Corrected emr-pattern for VKPO stuff - scale, color
[Improved] Clothing position on inventory preview icons
[Improved] Changed gear in RU presets
[Improved] 2a42 and 2a82 Sound
[Improved] Removed Penetration Density override from M929
[Improved] T14 armor rework
[Improved] Vkpo field jacket add lods
[Improved] 6x9-1 textures (resize for 1k)
[Improved] Bayonet position on ak74m
[Improved] 1p90 and 1pn138 localization
[Improved] Added hierarchy to 6L23 magazine
Fixed
[Fixed] Fixed collimator grass flattening
[Fixed] CVCs were missing from USMC arsenal catalogue
[Fixed] Fixed wrong compression, ratio and naming of 30mm decal
[Fixed] Added low res navmesh - fixes #248
[Fixed] T14 turret was not disappearing after destruction
[Fixed] Fixed PC_Gen_III_Light name and description
[Fixed] Fixed PC_Gen_III_Rifleman name and description
[Fixed] Added Missing stuff to arsenal
[Fixed] Russian nvg scopes were missing from arsenal
[Fixed] M8541 Reticle
[Fixed] Fixed SU230 PIP near plane being too far and clipping the AN/PEQ16
[Fixed] M27 Localization
[Fixed] Casing ejection on m27
[Fixed] NT4 Was missing hierarchy component
[Fixed] Duplicated guid on pcgen3
[Fixed] Ru localization of anprc152 an 152A
[Fixed] Fixed some radial menu problems
[Fixed] Various T14 and K17 inventory fixes
[Fixed] Inventory size of PVS14
[Fixed] Inventory size of LShZ_attachment
[Fixed] ECH now uses fabric_military_plastic.gamemat for surface properties
[Fixed] NVG HDR fix
[Fixed] ANPEQ16 actions MP synchronization
[Fixed] Fixed Open top pouch collider
[Fixed] Picatinny Rail for AK is no longer detachable; fixes #287
[Fixed] FILBE hydration pack localizations; fixes #295
[Fixed] AN/PEQ-16 AH mode was missing from radial menu; fixes #296
[Fixed] Missing radio from RU presets
[Fixed] Various item size volume and inventory type fixes
[Fixed] 30mm rounds tracer error
[Fixed] Potential fix for R187P1 issues in MP
[Fixed] Fixed some US character in USMC groups
[Fixed] Missing missle prefab
[Fixed] Link to missing prefab in 6x9
[Fixed] Adjusted NVG mask to prevent it from covering other ui elements
[Fixed] NPE when player dies with ANPRC152 in his inventory
Deleted
[Removed] Buggy Bravo 4 from test world
0.3.804
Added
[Added] New 1p87
[Added] Dry AK reload to AKS-74U
Improved
[Improved] Improved PC_Gen_III prefab storage
[Improved] T1 localization
[Improved] T1 reticle
[Improved] Positioning of ACOG and SU-230 on rails; fixes #279
[Improved] ECH textures
Fixed
[Fixed] Fixed PC_Gen_III name and description
[Fixed] T1 was missing from arsenal
[Fixed] Fixed console log error about missing camo truck from MSV faction
[Fixed] Fixed T14 commander remap error
[Fixed] T14 turret no longer disappears after hitting a mine
[Fixed] T14 was resistant to mines; fixes #277
[Fixed] AKS74U Bullet Shell Origin
[Fixed] AKS74U Handguard typo
[Fixed] Lights on ik76 running
[Fixed] Possible fix to azart radio
[Fixed] Wrong attachments config
Deleted
0.3.787
Added
[Added] Radial menu for AN/PEQ-16 and 1P63 (early trials)
[Added] AKS74U with LTSU Attachment
[Added] Deep shadow under vehicle for k17 and t14
[Added] Vkpo 1 layer undershorts
[Added] MSV arsenal
[Added] USMC arsenal
[Added] SVD with 1pn93 prefab
[Added] PKM with 1pn93 prefab
[Added] MSV vS USMC LoadoutManager
[Added] IT-1TWS-315A (temporary NV)
[Added] AK-74M With picatini rail (needs configuring)
[Added] Added ECH helmet
[Added] AK-74M Dry Reload Animation
[Added] Aimpoint T1 (high mount and low mount)
[Added] Added PC_Gen_III model & placeholder textures and ground model
[Added] T14 Camo Barrel
[Added] T14 Commander hatch open action
[Added] PC GEN 3 to arsenal
[Added] ALL ECH helmets to arsenal
Improved
[Improved] Some back functionality for radial menu implemented
[Improved] Adjusted character prefabs to 0.9.8 update
[Improved] !!! CHANGED ATTACHEMNT TYPE FROM RHS RIS TO VANILLA RIS1913 !!!
[Improved] Summer vkpo pants rig
[Improved] EARHS backlight handling
[Improved] Change PEQ-16 preview image to be from top
[Improved] Reorganized loadouts of RF EMR prefabs
[Improved] AKS74U Hand Animations
[Improved] Complete factions and arsenals refactor; fixes #236; fixes #234
[Improved] Spotlight angle adjustment action changed to be adjustable with scroll wheel like BTR hatches
[Improved] Handling of equipping used NV set
[Improved] Handling of NV ADS to prevent NVG being visible in FPP
[Improved] Infratech model
[Improved] AKS74U w/LTSU Animations
[Improved] Optic position on an94
[Improved] Optic position on npz dovetail rail
[Improved] T1 textures
[Improved] AO on k17 and t14
[Improved] Improved PC_Gen_III model
[Improved] Improved PC_Gen_III textures
[Improved] AGS firing range
[Improved] ECH localization
[Improved] MeshObject of all helmets moved to _item model
[Improved] Improved PC_Gen_III ground model
[Improved] Added collider and LODs to 6B47 ground model
[Improved] Moved BaseWeaponManagerComponent to RHS_Character_Base.et to safeguard for future
Fixed
[Fixed] 1pn93 grain effect
[Fixed] Fixed radial not opening on first go
[Fixed] L5 Skirt on t14 was not moving
[Fixed] Missing hierarchy component on t14 armor and pieces
[Fixed] Missing hierarchy on collimator base
[Fixed] Missing hierarchy on vz52 magazine
[Fixed] Fixed nonexistent ref in inputs context
[Fixed] Missing hierarchy component on many stuff
[Fixed] Missing SignalManagerComponent on many stuff
[Fixed] PGS64 name
[Fixed] T14 Lights
[Fixed] AN-94 railed now uses AttachmentRIS1913Short slot
[Fixed] Vkpo undershirt collar that conflict into the neck on some vanilla heads, and lowered shine on mat
[Fixed] 1P86 eye point
[Fixed] K17 Lights
[Fixed] Fixed an94 and m27 wrong attachment type used for optics
[Fixed] Fixed and improved time changer in the showcase world; fixes #221
[Fixed] EARHS for 0.9.8; fixes #227
[Fixed] Missing Hierarchy components in battery and antenna prefabs of ANPRC152
[Fixed] IR illuminator were not visible in NV sights; fixes #222
[Fixed] NVG for 0.9.8; fixes #224
[Fixed] Fixed AN/PEQ-16 and 2A42 0.9.8 sound errors; closes #253 #250
[Fixed] AK-74M Animations and reload sounds
[Fixed] Goggles were visible when ADS while in TPP after repossessing entity; fixed #217
[Fixed] HDR_Regular had reference to no longer existing class
[Fixed] NV would remain ON when player would stop possessing entity by holding Y
[Fixed] AKS-74U Animations and reload sounds
[Fixed] AN-94 Reload Sounds
[Fixed] M27 Animations and reload sounds
[Fixed] Vz52 Magazine (incorrect magazine well)
[Fixed] AN-94 Inspection Animations
[Fixed] Fixed error spam on 6B7, R187, optics, melee components and mags
[Fixed] Fixed reload anim playing during ranging with Vector or PDU; fixes #225
[Fixed] Fixed rangfinder second point indicator not clearing
[Fixed] Removed 0.9.8 error spam from MS2000, 1PN93 and 1P78
[Fixed] Fixed error spam due to missing CharacterWeaponComponent, now primary weapon selected at start; fixes #235
[Fixed] Pgs64 localization; fixes #244
[Fixed] Rifleman localization; fixes #243
[Fixed] RF MSV EMR loadouts; fixes #242
[Fixed] Possible fix to 2a42 missing tracer model; fixes #262
[Fixed] Sukharka RU localization; fixes #260
[Fixed] Removed unused params from ANPRC152 prefab; fixed 265
[Fixed] Updated radio OnCapture and OnReceive methods to comply with their respective 0.9.8 ScriptInvokers
[Fixed] Incorrectly added IR HP laser for ANPEQ16 prefab
[Fixed] No attachment slots were shown in inspection menu; fixes #259
[Fixed] Reticle on t14 and k17 optics
[Fixed] Fixed RHS showcase mission by removing Editor Faction Manager from the world
[Fixed] Fixed position of fire mode switch action in weapon inspection mode on AK74M
[Fixed] Reverse lights on k17
[Fixed] Localization on aksu ltsu
[Fixed] Broken HDR by NV effect
[Fixed] Magnifier position on 1p87
[Fixed] For ECH menu positioning
[Fixed] NPZ Rail Attachment
[Fixed] Infratech reticle issue
[Fixed] Vignette on 1tws
[Fixed] Collider on npz rail
[Fixed] Optic position on m27
[Fixed] T14 horn sound; fixes #251
[Fixed] Fix APS sound errors; fixes #249
[Fixed] Fix 2a82 sound errors; fixes #252
[Fixed] Fix 2a42 sound errors
[Fixed] Fixed more sound error spam; fixes #257
[Fixed] K17 recoil
[Fixed] K17 Commander Sight
[Fixed] K17 errors; fixes #229, #233
[Fixed] VKPO undershirt item geometry error
[Fixed] ANPRC 152 sound amplitude error due to renamed config
Deleted
[Removed] -----------0.98----------
[Removed] Camo ural prefab, since its vanilla now
[Removed] Obsolete stuff from testmap
[Removed] Old PC_Gen_III ground model textures
Last updated