0.3

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0.3.1026

Release Meta Information

Built from Revision: 1026

Date: Thursday, July 20, 2023

Revisions Since Last: 75 (951)

Changes: 15 additions, 35 improvements, 45 fixes and 4 deletions.

Added

[Added] Deflated jacket for vkpo

[Added] Deflated jacket with 6b51

[Added] Toggle illuminator action to 1PN138

[Added] Camo version of AK74M

[Added] Camo version of AN-94

[Added] Camo version of 6L23 Plastic mag

[Added] Eject action for T14

[Added] RPM Based AI perceivability to T14

[Added] Configuration for T14 inventory

[Added] Zenitco Perst "Klassika" V4

[Added] NVG built in illuminator functionality for PVS14 and 1PN138

[Added] Added working key bind for turning ON/OFF NVG IR illuminator - default hold [N] but can be changed in Settings->Controls->RHS->NVG built in illuminator; fixes #362

[Added] Checkbox to set if sights should be folded by default; fixes #323

[Added] Functionality of IR laser for LTSU; fixes #309

[Added] Localization of LTSU name and description

Improved

[Improved] 1PN93 hdr

[Improved] Changed slot type from vest to armored vest on 6b45 and pc gen3

[Improved] Added actual armor to pcgen3 and 6b45

[Improved] Converted collimators to new tech

[Improved] Tweaked action contexts on M27 + its accessories

[Improved] Adjusted 1P78 and TA31RCO FOV in 2D mode

[Improved] Added sights priority to TA31RCO

[Improved] Tweaked default brightness of collimators

[Improved] MS2000 localization strings

[Improved] Added NVG key bind to the controls menu - located in Equipment category

[Improved] Tweaked red dot size on T1

[Improved] Some rough setup of 1p87 zeroing

[Improved] Created separate category in control menu to contain all RHS key binds

[Improved] VIP emissive material improvements

[Improved] VIP Strobe now has ability to emit short IR pulses; fixes #328

[Improved] Better handling when light device is placed in container

[Improved] Changed 'toggle <nvg_name>' action name to reflect that its turning ON/OFF its ir illuminator

[Improved] Added SightsPriority parameter to Bravo4 & M8541

[Improved] Tweaked Su-230 optic configuration and tweaked more or less 2D view (WIP)

[Improved] Added proper mine collider for k17; Closes #333

[Improved] Changed PVS14 WP HDR to look more like irl

[Improved] Changed PVS14 GP HDR to compensate for 0.99 HDR changes

[Improved] Reduced PVS14 film grain effect

[Improved] Reduced NVG IR illuminator strength

[Improved] 6B47 textures

[Improved] NV HDR; Fixes #363

[Improved] 2A42 now uses 3UBR6 ammo

[Improved] RHS_LightDevice item transfer handling

[Improved] Pseudo flir for 1TWS

[Improved] Radial entry now has text over preview instead of other way around

[Improved] T14 muzzle and smoke particles

[Improved] NVG UI mask wont play 'Turn ON' animation when going back to controlling character from Game Master mode (and few other instances)

[Improved] Added more items and medicine to k17 trunk

[Improved] M27 with scopes will have iron sights folded by default

[Improved] RPG7 with 1PN93 sight will have its iron sights folded by default

Fixed

[Fixed] Plastic 45 rounders were missing from arsenal

[Fixed] Disabled dozens of scripts and did some hectic updates to some of them (look IKS_DE ifdef)

[Fixed] Fixed name of component in RHS_Character_Base.et - USMC characters can now be loaded in game (EMR is still broken)

[Fixed] Hotfixed 6X9 - prefab is not being shown correctly but at least you can place character in game

[Fixed] Finished fix of 6X9 bayonet

[Fixed] Part 1 of vehicle fixes

[Fixed] Vest_Ratnik_6B45.et was using wrong slot

[Fixed] Fixed showcase scenario spawn

[Fixed] Light devices would continue to emit light/s when put inside containers like backpack; fixes #332

[Fixed] Wrong model referenced in MS2000 pap file

[Fixed] Wrong back Velcro offset in ECH_Base prefab

[Fixed] NVG eye splash lights; fixes #330

[Fixed] MS2000 visible in FPP when attached to the helmet

[Fixed] NPE when screen effects manager was missing

[Fixed] NVG mask opacity issue

[Fixed] Fixed T1 aimpoint collimator dot

[Fixed] BRAVO4 pip camera position

[Fixed] Missing default key binds in Settings -> Controls -> RHS

[Fixed] Wrong camera position on SU230; fixes #353

[Fixed] Missing light prefab

[Fixed] ANPEQ16 wouldn't be ON when spawned if the prefab had option to turn ON when spawned and selected visible light; fixes #358

[Fixed] T14 Suspension; Fixed issue #342

[Fixed] T14 and K17 Sights; Fixed issue #346, #290

[Fixed] Ammo for AGS; Fixed issue #213

[Fixed] 1p87 w/ Magnifiers & NVG excessive reticle sway during movement

[Fixed] Broken UI on k17 and t14

[Fixed] T14 Driver HUD ; Fixed issue #365

[Fixed] NVG eye splash effect would be always visible for proxy

[Fixed] Proxy would sometimes be able to see IR lights without NV due to latency to the host

[Fixed] Issue where where PEQ IR lights would remain enabled after changing mode

[Fixed] Resurrecting radial menu; fixes #334

[Fixed] Not working NVG key bind

[Fixed] Too powerful NVG 'eye light'

[Fixed] Fixed Vector and PDU reticles

[Fixed] Bravo4 color reticle misalignment

[Fixed] Fixed keybinding issues in NVGs and LRFs; fixes #351

[Fixed] Revive PDU and Vector21 functionality; fixes #350

[Fixed] 1TWS reticle misalignment

[Fixed] Fixed all ActionContext related error log spam from T14, K17 and M1151; fixes #360

[Fixed] Fixed typo in 6B7-1M localization; fixes #357

[Fixed] T14 returned to GM

[Fixed] PEQ IR Laser would remain ON for player which had NVG ON when he died; fixes #372

[Fixed] Cant turn off NVG that was picked up from dead body; fixes #371

[Fixed] NVG UI mask wouldn't show after switching to entity that didn't have NVG

[Fixed] Bug that would prevent LightDevice from being brought back from suspension when taken out of storage container (fe. backpack)

Deleted

[Removed] Unused and test 6b45 prefabs

[Removed] Unused ak material

[Removed] Old vehicle components from T14

[Removed] T14 From zeus due critical errors causing gamecrash

0.3.951

Release Meta Information

Built from Revision: 951

Date: Wednesday, June 28, 2023

Revisions Since Last: 27 (924)

Changes: 13 additions, 10 improvements, 26 fixes and 1 deletions.

Added

[Added] RPK74N with rail

[Added] 6L26 45 round mag

[Added] PBS 4

[Added] Zenit b18 rail

[Added] AKSU versions with PBS4 and Zenit b18 rail

[Added] AN-94 with valday rail

[Added] Infratech 1tws with T1 mounted on side

[Added] Added White Phosphor variant of PVS14 NVG (in single and dual variant)

[Added] WP NVG variants can be found in USMC arsenal and can be distinguished from GP by their names and the fact that their inventory item preview is mirrored

[Added] Added WP NVG variants to RHS Showcase scenario

[Added] Zenitco B51 rail

[Added] PKM With B51 rail

[Added] Name and description for RHS 20 patch

Improved

[Improved] New temp interior for k17

[Improved] Localization for 1pn138

[Improved] Modified attach action script to show name of object that item will be attached to

[Improved] Adjusted M27 and ANPEQ16 interaction radius to prevent ANPEQ16 from obstructing flip action of M27 front iron sight

[Improved] Added new and changed few existing NVG related strings

[Improved] Adjusted film grain effect to have scintillation effect

[Improved] Ability to attach and detach masks (fe. balaclava), headsets and other components from helmets

[Improved] Attach and replace cloth attachment actions now display manipulated subjects names

[Improved] Ru localization for actions

[Improved] Shorter item names for actions that attach and replace cloth items

Fixed

[Fixed] KAC rail covers were missing from arsenal

[Fixed] T14 turret storage colliders

[Fixed] 6X9 colliders

[Fixed] Minor 1pn138 fixes

[Fixed] Missing NVG animations

[Fixed] Being able to see IR lights after removing NVG from the helmet

[Fixed] NV UI mask would persist after removing NVG from the helmet

[Fixed] Missing flip up/down animation for 1pn138 NVG

[Fixed] Visible attach action when inspecting weapon while NVG are attached to the helmet

[Fixed] Possible nvg scope HDR fix

[Fixed] Not being able to attach clothing components that are already attached to other objects (fe. NVG that were attached to a helmet would not attach to users helmet when he would use theirs 'attach' action)

[Fixed] MS2000 animation wouldn't play when attached to the helmet

[Fixed] MS2000 animation would play only after user would remove IR cover for the second time

[Fixed] Missing NVG lights

[Fixed] Patch position on VKPO

[Fixed] Various headgear attachemnts inventory size

[Fixed] Rhs20™ patch size

[Fixed] Balaclava item position

[Fixed] Lshz normals

[Fixed] Lowered 6x9-1 metalness

[Fixed] VIP Strobe visible in FPP

[Fixed] If user that had NVG ON when he enterd arma vision or zeus mode then he would retain ability to see IR lights without NV

[Fixed] Headsets and masks could be placed in incorrect slots helmet

[Fixed] VIP strobe position on black lshz

[Fixed] LSHZ localization

[Fixed] Visibility of attach and replace actions which shouldn't be there

Deleted

[Removed] Old NVG prefabs

0.3.924

Release Meta Information

Built from Revision: 924

Date: Sunday, June 18, 2023

Revisions Since Last: 14 (910)

Changes: 0 additions, 9 improvements, 11 fixes and 1 deletions.

Added

Improved

[Improved] 1PN138 localization

[Improved] KAC rail covers localization

[Improved] Filmgrain filter

[Improved] AN/PRC - 152 BEEP option is no OFF by default

[Improved] Added missing and improved existing NV ui masks

[Improved] Refactored NV ui mask effect

[Improved] Improved NVG hdrs

[Improved] NV UI mask animation

[Improved] NV distortion and vignette adjustments

Fixed

[Fixed] VIP pack position

[Fixed] Colored tint on image portion of NV ui mask

[Fixed] Missing ui masks properties from NVG prefabs

[Fixed] Ability to turn on NVG when using scopes that shouldn't allow for it

[Fixed] Scabbard was visible in vicinity; Fixes #311

[Fixed] Fixed SPC-III vest magazines visibility & USMC loadouts

[Fixed] T14 skirt anim

[Fixed] Fixed USMC rifleman was using wrong pouch for storage of magazines

[Fixed] Fixed wrong GUID in some of the USMC character loadouts which caused disconnects on dedicated server

[Fixed] Fixed USMC sniper wrong GUID reference

[Fixed] Map was missing from RF MSV EMR kits

Deleted

[Removed] RPG warhead and penetrator override

0.3.910

Release Meta Information

Built from Revision: 910

Date: Wednesday, June 14, 2023

Revisions Since Last: 106 (804)

Changes: 34 additions, 52 improvements, 36 fixes and 1 deletions.

Added

[Added] Added PC_Gen_III open top pouches

[Added] Created PC_Gen_III Rifleman variant

[Added] Added PC_Gen_III Rifleman to USMC Arsenal

[Added] KAC_FLASHHIDER (TEX WIP)

[Added] NT4_QDSS (TEX WIP)

[Added] Added FILBE Hydration Pouch

[Added] Added FILBE Hydration Pouch to USMC Arsenal

[Added] NT4 Lods and colliders

[Added] Added PC_Gen_III_light (side plate pouches removed)

[Added] Rotated bands version of PMAG Pouch

[Added] Added Enhanced Modular Admin Pouch

[Added] Added Admin Pouch to PC Gen III Rifleman & Light variants

[Added] Added WIP M27 IAR Textures

[Added] M8541 Reticle Illumination

[Added] New M27 reload animation

[Added] Black balaclava

[Added] RHS 20 patch to various gear

[Added] AN PRC 152A Radio

[Added] Vkpo summer field jacket

[Added] RHS20 Patch to summer VKPO

[Added] AN/PRC-152A To arsenal

[Added] Summer vkpo jacket and underpants to arsenal

[Added] Added NVG mounting system (mount while wearing compatible helmet and remove with Radial)

[Added] Added AN/PVS-14 mono

[Added] Added helmet back velcro area type for mounting attachments

[Added] Added RHS_ItemActionGlobal class to be used for actions that propagate in MP

[Added] Dual PVS14 Variant

[Added] Ability to attach MS2000 to the helmet

[Added] New item model for summer field vkpo

[Added] More weapon presets (railed ak with 1p87, m27 with su230)

[Added] Kac rail covers

[Added] Point shooting feature to anpeq16

[Added] 6X9-1 bayonet for ratnik gear

[Added] 1PN138 Nvg

Improved

[Improved] Tweaked ironsights behavior on M27IAR

[Improved] Tweaked collimator behavior on SU230 (still glitchy)

[Improved] Increased NVG eye adaptation after disabling NVG

[Improved] Moved gamepad controls for radial menu to RB+LB+DUp to testing

[Improved] Added Depth of Field effect to PiP sights like TA31, SU-230, 1P86 and Bravo 4 to simulate blurry front sight

[Improved] Radial menu can ow be used to interact with weapon actions

[Improved] M27 IAR iron sight folding can be done via radial

[Improved] RPG-7 iron sight folding can be done via radial

[Improved] Slightly updated USMC faction with some placeholder assets

[Improved] Adjusted USMC loadouts (readded magazines after changing vests)

[Improved] Improved Open Top pouch textures

[Improved] Improved FILBE hydration pack textures

[Improved] NT4 Textures 2K set

[Improved] NT4 Textures

[Improved] Tweaked ANPEQ actions visibility (not available when on ground)

[Improved] Updated Combat Ops scenario

[Improved] Added AK74UN with laser to Arsenal

[Improved] NT4 Model & Textures

[Improved] USMC is now friendly to US and AFRF is now friendly to USSR

[Improved] Tweaked SPC vest configuration (stilly buggy) - any kind of magazine can be now visible on the vest

[Improved] Regenerated Eden pictures

[Improved] Tweaks to USMC loadouts

[Improved] T1 Localization

[Improved] Summer pants textures

[Improved] Added name/description for sum vkpo. jacket prefab placed on test map

[Improved] Small mesh geometry fixes and rig

[Improved] Final textures for valdai rail

[Improved] Supporting helmets can mount NVGs

[Improved] Radial now supports helmet attachment actions

[Improved] NVG storage detection

[Improved] Added some missing localizations

[Improved] VIP Strobe and battery pack now attachable to helmets with back velcro

[Improved] Helmet mounting system now supports more area types than just NVG

[Improved] Refactored helmet mounting actions

[Improved] Sight flipping actions should work over MP now

[Improved] UI for cloth storage system to allow for manipulation of slotted items (like NVG, earpro, patches etc) through the inventory screen

[Improved] Added PVS to arsenal

[Improved] Added RU helmet battery pack and strobe to arsenal

[Improved] Enabled MS2000 action to be visible in radial menu

[Improved] Assigned correct mask to dual NVG

[Improved] Added MS2000 to inventory; fixes #291

[Improved] Corrected emr-pattern for VKPO stuff - scale, color

[Improved] Clothing position on inventory preview icons

[Improved] Changed gear in RU presets

[Improved] 2a42 and 2a82 Sound

[Improved] Removed Penetration Density override from M929

[Improved] T14 armor rework

[Improved] Vkpo field jacket add lods

[Improved] 6x9-1 textures (resize for 1k)

[Improved] Bayonet position on ak74m

[Improved] 1p90 and 1pn138 localization

[Improved] Added hierarchy to 6L23 magazine

Fixed

[Fixed] Fixed collimator grass flattening

[Fixed] CVCs were missing from USMC arsenal catalogue

[Fixed] Fixed wrong compression, ratio and naming of 30mm decal

[Fixed] Added low res navmesh - fixes #248

[Fixed] T14 turret was not disappearing after destruction

[Fixed] Fixed PC_Gen_III_Light name and description

[Fixed] Fixed PC_Gen_III_Rifleman name and description

[Fixed] Added Missing stuff to arsenal

[Fixed] Russian nvg scopes were missing from arsenal

[Fixed] M8541 Reticle

[Fixed] Fixed SU230 PIP near plane being too far and clipping the AN/PEQ16

[Fixed] M27 Localization

[Fixed] Casing ejection on m27

[Fixed] NT4 Was missing hierarchy component

[Fixed] Duplicated guid on pcgen3

[Fixed] Ru localization of anprc152 an 152A

[Fixed] Fixed some radial menu problems

[Fixed] Various T14 and K17 inventory fixes

[Fixed] Inventory size of PVS14

[Fixed] Inventory size of LShZ_attachment

[Fixed] ECH now uses fabric_military_plastic.gamemat for surface properties

[Fixed] NVG HDR fix

[Fixed] ANPEQ16 actions MP synchronization

[Fixed] Fixed Open top pouch collider

[Fixed] Picatinny Rail for AK is no longer detachable; fixes #287

[Fixed] FILBE hydration pack localizations; fixes #295

[Fixed] AN/PEQ-16 AH mode was missing from radial menu; fixes #296

[Fixed] Missing radio from RU presets

[Fixed] Various item size volume and inventory type fixes

[Fixed] 30mm rounds tracer error

[Fixed] Potential fix for R187P1 issues in MP

[Fixed] Fixed some US character in USMC groups

[Fixed] Missing missle prefab

[Fixed] Link to missing prefab in 6x9

[Fixed] Adjusted NVG mask to prevent it from covering other ui elements

[Fixed] NPE when player dies with ANPRC152 in his inventory

Deleted

[Removed] Buggy Bravo 4 from test world

0.3.804

Release Meta Information

Built from Revision: 804

Date: Monday, May 15, 2023

Revisions Since Last: 17 (787)

Changes: 2 additions, 5 improvements, 11 fixes and 0 deletions.

Added

[Added] New 1p87

[Added] Dry AK reload to AKS-74U

Improved

[Improved] Improved PC_Gen_III prefab storage

[Improved] T1 localization

[Improved] T1 reticle

[Improved] Positioning of ACOG and SU-230 on rails; fixes #279

[Improved] ECH textures

Fixed

[Fixed] Fixed PC_Gen_III name and description

[Fixed] T1 was missing from arsenal

[Fixed] Fixed console log error about missing camo truck from MSV faction

[Fixed] Fixed T14 commander remap error

[Fixed] T14 turret no longer disappears after hitting a mine

[Fixed] T14 was resistant to mines; fixes #277

[Fixed] AKS74U Bullet Shell Origin

[Fixed] AKS74U Handguard typo

[Fixed] Lights on ik76 running

[Fixed] Possible fix to azart radio

[Fixed] Wrong attachments config

Deleted

0.3.787

Release Meta Information

Built from Revision: 787

Date: Thursday, May 11, 2023

Revisions Since Last: 90 (697)

Changes: 19 additions, 26 improvements, 68 fixes and 4 deletions.

Added

[Added] Radial menu for AN/PEQ-16 and 1P63 (early trials)

[Added] AKS74U with LTSU Attachment

[Added] Deep shadow under vehicle for k17 and t14

[Added] Vkpo 1 layer undershorts

[Added] MSV arsenal

[Added] USMC arsenal

[Added] SVD with 1pn93 prefab

[Added] PKM with 1pn93 prefab

[Added] MSV vS USMC LoadoutManager

[Added] IT-1TWS-315A (temporary NV)

[Added] AK-74M With picatini rail (needs configuring)

[Added] Added ECH helmet

[Added] AK-74M Dry Reload Animation

[Added] Aimpoint T1 (high mount and low mount)

[Added] Added PC_Gen_III model & placeholder textures and ground model

[Added] T14 Camo Barrel

[Added] T14 Commander hatch open action

[Added] PC GEN 3 to arsenal

[Added] ALL ECH helmets to arsenal

Improved

[Improved] Some back functionality for radial menu implemented

[Improved] Adjusted character prefabs to 0.9.8 update

[Improved] !!! CHANGED ATTACHEMNT TYPE FROM RHS RIS TO VANILLA RIS1913 !!!

[Improved] Summer vkpo pants rig

[Improved] EARHS backlight handling

[Improved] Change PEQ-16 preview image to be from top

[Improved] Reorganized loadouts of RF EMR prefabs

[Improved] AKS74U Hand Animations

[Improved] Complete factions and arsenals refactor; fixes #236; fixes #234

[Improved] Spotlight angle adjustment action changed to be adjustable with scroll wheel like BTR hatches

[Improved] Handling of equipping used NV set

[Improved] Handling of NV ADS to prevent NVG being visible in FPP

[Improved] Infratech model

[Improved] AKS74U w/LTSU Animations

[Improved] Optic position on an94

[Improved] Optic position on npz dovetail rail

[Improved] T1 textures

[Improved] AO on k17 and t14

[Improved] Improved PC_Gen_III model

[Improved] Improved PC_Gen_III textures

[Improved] AGS firing range

[Improved] ECH localization

[Improved] MeshObject of all helmets moved to _item model

[Improved] Improved PC_Gen_III ground model

[Improved] Added collider and LODs to 6B47 ground model

[Improved] Moved BaseWeaponManagerComponent to RHS_Character_Base.et to safeguard for future

Fixed

[Fixed] 1pn93 grain effect

[Fixed] Fixed radial not opening on first go

[Fixed] L5 Skirt on t14 was not moving

[Fixed] Missing hierarchy component on t14 armor and pieces

[Fixed] Missing hierarchy on collimator base

[Fixed] Missing hierarchy on vz52 magazine

[Fixed] Fixed nonexistent ref in inputs context

[Fixed] Missing hierarchy component on many stuff

[Fixed] Missing SignalManagerComponent on many stuff

[Fixed] PGS64 name

[Fixed] T14 Lights

[Fixed] AN-94 railed now uses AttachmentRIS1913Short slot

[Fixed] Vkpo undershirt collar that conflict into the neck on some vanilla heads, and lowered shine on mat

[Fixed] 1P86 eye point

[Fixed] K17 Lights

[Fixed] Fixed an94 and m27 wrong attachment type used for optics

[Fixed] Fixed and improved time changer in the showcase world; fixes #221

[Fixed] EARHS for 0.9.8; fixes #227

[Fixed] Missing Hierarchy components in battery and antenna prefabs of ANPRC152

[Fixed] IR illuminator were not visible in NV sights; fixes #222

[Fixed] NVG for 0.9.8; fixes #224

[Fixed] Fixed AN/PEQ-16 and 2A42 0.9.8 sound errors; closes #253 #250

[Fixed] AK-74M Animations and reload sounds

[Fixed] Goggles were visible when ADS while in TPP after repossessing entity; fixed #217

[Fixed] HDR_Regular had reference to no longer existing class

[Fixed] NV would remain ON when player would stop possessing entity by holding Y

[Fixed] AKS-74U Animations and reload sounds

[Fixed] AN-94 Reload Sounds

[Fixed] M27 Animations and reload sounds

[Fixed] Vz52 Magazine (incorrect magazine well)

[Fixed] AN-94 Inspection Animations

[Fixed] Fixed error spam on 6B7, R187, optics, melee components and mags

[Fixed] Fixed reload anim playing during ranging with Vector or PDU; fixes #225

[Fixed] Fixed rangfinder second point indicator not clearing

[Fixed] Removed 0.9.8 error spam from MS2000, 1PN93 and 1P78

[Fixed] Fixed error spam due to missing CharacterWeaponComponent, now primary weapon selected at start; fixes #235

[Fixed] Pgs64 localization; fixes #244

[Fixed] Rifleman localization; fixes #243

[Fixed] RF MSV EMR loadouts; fixes #242

[Fixed] Possible fix to 2a42 missing tracer model; fixes #262

[Fixed] Sukharka RU localization; fixes #260

[Fixed] Removed unused params from ANPRC152 prefab; fixed 265

[Fixed] Updated radio OnCapture and OnReceive methods to comply with their respective 0.9.8 ScriptInvokers

[Fixed] Incorrectly added IR HP laser for ANPEQ16 prefab

[Fixed] No attachment slots were shown in inspection menu; fixes #259

[Fixed] Reticle on t14 and k17 optics

[Fixed] Fixed RHS showcase mission by removing Editor Faction Manager from the world

[Fixed] Fixed position of fire mode switch action in weapon inspection mode on AK74M

[Fixed] Reverse lights on k17

[Fixed] Localization on aksu ltsu

[Fixed] Broken HDR by NV effect

[Fixed] Magnifier position on 1p87

[Fixed] For ECH menu positioning

[Fixed] NPZ Rail Attachment

[Fixed] Infratech reticle issue

[Fixed] Vignette on 1tws

[Fixed] Collider on npz rail

[Fixed] Optic position on m27

[Fixed] T14 horn sound; fixes #251

[Fixed] Fix APS sound errors; fixes #249

[Fixed] Fix 2a82 sound errors; fixes #252

[Fixed] Fix 2a42 sound errors

[Fixed] Fixed more sound error spam; fixes #257

[Fixed] K17 recoil

[Fixed] K17 Commander Sight

[Fixed] K17 errors; fixes #229, #233

[Fixed] VKPO undershirt item geometry error

[Fixed] ANPRC 152 sound amplitude error due to renamed config

Deleted

[Removed] -----------0.98----------

[Removed] Camo ural prefab, since its vanilla now

[Removed] Obsolete stuff from testmap

[Removed] Old PC_Gen_III ground model textures

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