Join the Team!
Last updated
Last updated
WE NEED YOUR HELP!
Now the recruitment bit 🙂 To make this happen we certainly need more new talent! Please consider dropping us a line if you would like to try out for the team in the following capacities if your profile matches:
Asset creators: you are detail driven, accuracy matters to you, you are strong in HP/LP baking workflows for current generation PBR engines, you are familiar with Substance Painter.
-> Hard surface: Weapons, vehicles, objects, architecture, attachments etc.
-> Uniforms, gear -> Marvelous Designer knowledge is a big plus.
Texture artists: you are detail driven, accuracy matters to you, perhaps you do not model yourself but are able to turn HP/LP models of others into stunning artwork in Substance Painter.
Animators: you are familiar with skinning and animations in any tool that is able to export to Enfusion (max, blender, maya etc.). This involves both hard surface (weapons/vehicles) animation as well as characters.
Producers: help our team inject the assets into the game, configure the models, produce copy, zero the sights etc. This helps us enormously! Especially if you are a bit familiar already with Enfusion Workbench.
Documentalist: do you enjoy technical documentation? Help us keep the mod translated and documented on this site.
If you feel up to the job please contact or on BI forums or BI Discord, but please only serious applicants need apply.