> For the complete documentation index, see [llms.txt](https://docs.rhsmods.org/rhs-status-quo-user-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.rhsmods.org/rhs-status-quo-user-documentation/arma-reforger/rhs-status-quo/changelog.md).

# Changelog

﻿﻿﻿﻿

## 0.16.5150

{% hint style="info" %}

### **Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 5150

*<mark style="color:red;">Date:</mark>* Friday, August 14, 2026

*<mark style="color:red;">Revisions Since Last:</mark>* 46 (5104)

*<mark style="color:red;">Changes:</mark>* 3 additions, 5 improvements, 13 fixes and 0 deletions.
{% endhint %}

**Added**

\[Added] VDV Telnyashka

\[Added] Added LBT1961 rig

\[Added] Added Tasmanian tiger MK2 rig

**Improved**

\[Improved] Added ItemFireView collision geometry and correct FIREGEO materials for equipment, weapons, and CP-G3 pants.

\[Improved] Rebuilt current-format T14 damper/suspension audio and migrate broken vehicle, radio, horn, and engine ACP graphs.

\[Improved] Clean showcase-world layers, stale placements, identities, destruction data, and asset references.

\[Improved] Regenerated showcase navmesh data and validate Workbench resource/world loading.

\[Improved] Added Far Hide inheritance for various materials

**Fixed**

\[Fixed] MSV II vest prefab preview model

\[Fixed] Repaired stale resource GUIDs, material remaps, serialization fields, animation profiles, and weapon configurations.

\[Fixed] Fixed GUIDs for item variants of equipment

\[Fixed] Added some basic colliders to ground variants of items

\[Fixed] Fixed labels errors regarding to m\_iOpacityMapID

\[Fixed] Assigned some correct game materials to T90M\_Base and Kurganets25\_base

\[Fixed] Fixed remaps errors on maaaaany items - please check if everything works afterwards

\[Fixed] Removed some obsolete (?) Kneepad prefabs

\[Fixed] Proc anims errors on many items

\[Fixed] Removed duplicated actions on 2S1

\[Fixed] Fixed old link in pap

\[Fixed] Incorrect meta data in HK416A5 base prefab

\[Fixed] Incorrect offset on the Garmin watches

**Deleted**

## 0.16.5149

{% hint style="info" %}

### **Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 5149

*<mark style="color:red;">Date:</mark>* Thursday, August 13, 2026

*<mark style="color:red;">Revisions Since Last:</mark>* 40 (5109)

*<mark style="color:red;">Changes:</mark>* 2 additions, 5 improvements, 12 fixes and 0 deletions.
{% endhint %}

{% hint style="danger" %}
This release is only available on **Arma: Reforger Experimental**
{% endhint %}

**Added**

\[Added] Added LBT1961 rig

\[Added] Added Tasmanian tiger MK2 rig

**Improved**

\[Improved] Added ItemFireView collision geometry and correct FIREGEO materials for equipment, weapons, and CP-G3 pants.

\[Improved] Rebuilt current-format T14 damper/suspension audio and migrate broken vehicle, radio, horn, and engine ACP graphs.

\[Improved] Clean showcase-world layers, stale placements, identities, destruction data, and asset references.

\[Improved] Regenerated showcase navmesh data and validate Workbench resource/world loading.

\[Improved] Added Far Hide inheritance for various materials

**Fixed**

\[Fixed] Repaired stale resource GUIDs, material remaps, serialization fields, animation profiles, and weapon configurations.

\[Fixed] Fixed GUIDs for item variants of equipment

\[Fixed] Added some basic colliders to ground variants of items

\[Fixed] Fixed labels errors regarding to m\_iOpacityMapID

\[Fixed] Assigned some correct game materials to T90M\_Base and Kurganets25\_base

\[Fixed] Fixed remaps errors on maaaaany items - please check if everything works afterwards

\[Fixed] Removed some obsolete (?) Kneepad prefabs

\[Fixed] Proc anims errors on many items

\[Fixed] Removed duplicated actions on 2S1

\[Fixed] Fixed old link in pap

\[Fixed] Incorrect meta data in HK416A5 base prefab

\[Fixed] Incorrect offset on the Garmin watches

**Deleted**

## 0.16.5109

{% hint style="info" %}

### **Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 5109

*<mark style="color:red;">Date:</mark>* Sunday, August 2, 2026

*<mark style="color:red;">Revisions Since Last:</mark>* 3 (5106)

*<mark style="color:red;">Changes:</mark>* 1 additions, 0 improvements, 0 fixes and 0 deletions.
{% endhint %}

{% hint style="danger" %}
This release is only available on **Arma: Reforger Experimental**
{% endhint %}

**Added**

\[Added] VDV Telnyashka

**Improved**

**Fixed**

**Deleted**

## 0.16.5106

{% hint style="info" %}

### **Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 5106

*<mark style="color:red;">Date:</mark>* Saturday, August 1, 2026

*<mark style="color:red;">Revisions Since Last:</mark>* 151 (4955)

*<mark style="color:red;">Changes:</mark>* 35 additions, 38 improvements, 79 fixes and 2 deletions.
{% endhint %}

{% hint style="danger" %}
This release is only available on **Arma: Reforger Experimental**
{% endhint %}

**Added**

\[Added] EMR variant of A18 Scanda

\[Added] TV Missile (WIP)

\[Added] APS Hardkill System

\[Added] Sound when deploying APS Softkill smokes

\[Added] APS Hardkill/Softkill on T-14 for testing

\[Added] Added new PMAG models, closes [#1041](https://github.com/RHSMODS/statusquo/issues/1041)

\[Added] G3 black and tropic mc shirts

\[Added] Ballistic computer (lead indicator)

\[Added] Vehicle Radial Menu

\[Added] HunterKiller V2 (WIP)

\[Added] Reload for APS

\[Added] HK416A5 to ION arsenal + minor fixes

\[Added] USMC Raider/MARSOC URG-I Configurations

\[Added] New GPS map config for Kolguyev and updated Arland + Everon

\[Added] G3 for ion: black. for ru: atacs

\[Added] M856 and M856A1 Tracer PMAG Prefabs

\[Added] Added 6B23 vest

\[Added] Added MSV GII vest

\[Added] Added 6SH117 rig

\[Added] Added zenitco B50 handguard

\[Added] Added zenitco PT-2 stock

\[Added] Added PKM and PKP with zenitco mods

\[Added] Heavy A18 pouch preset without backpack

\[Added] FCS overlay

\[Added] Thermal for vehicle turrets

\[Added] Fire Suppression on T-14, Typhoon and K-17

\[Added] ESS on T-14, Typhoon and K-17

\[Added] HunterKiller on T-14

\[Added] Towing Cable

\[Added] Radar

\[Added] HK416A5 VFG Variant

\[Added] Added A18 with neck protection

\[Added] Added AA CPC with Shoulder protection

\[Added] Added A18 with Shoulder protection

\[Added] NIJ IIIA armor gamemat material preset

**Improved**

\[Improved] Improved K17 rear ramp action can now be operated from the outside when opened

\[Improved] Added G3 shirt LODs

\[Improved] APS Softkill/Hardkill system by quadrant

\[Improved] IR Missile lock detection and trajectory

\[Improved] ESS system

\[Improved] Vehicle fire suppression

\[Improved] Binoculars function as laser designator

\[Improved] IR/TV/Laser Missiles can now be reloaded

\[Improved] Reduced multicam saturation and brightness on all vests

\[Improved] Reduced EMR saturation and brightness on all vests

\[Improved] G3 shirt camo

\[Improved] Multiple vehicle functionalities can be accessed via radial menu

\[Improved] RHS\_2DSightComponent to V3 providing thermal vision support

\[Improved] Improvement pass on URG-I M4A1s (Texture improvements, LODs, other fixes/refinements)

\[Improved] Commander turret sight stabilization

\[Improved] G3 textures

\[Improved] Added new g3 stuff in ion arsenal

\[Improved] Patch support for g3 shirts

\[Improved] Added black g3 for ru

\[Improved] Distributed PMAGs to MEF units

\[Improved] K17, K4386, T14 animation graph now updated for 1.7 update

\[Improved] Lead Indicator

\[Improved] APS

\[Improved] Fire Suppression

\[Improved] HUD Icons

\[Improved] Made wristwatch component more robust against null ref exceptions; fixes [#1395](https://github.com/RHSMODS/statusquo/issues/1395)

\[Improved] HK416 was showing wrong name and description in Arsenal

\[Improved] Editable entity catalog filter ordering

\[Improved] HK416A5 Iron sight Fixed issue [#1379](https://github.com/RHSMODS/statusquo/issues/1379)

\[Improved] HK416A5 Bipod bone

\[Improved] Updated Combat Ops scenarios + added new script for maintaining the scenario

\[Improved] Corrected the BUIS front sight core prefab configuration

\[Improved] HK416A5 colliders

\[Improved] AN-94 Animations

\[Improved] MSV Gen II vest collider now uses NIJ IIIA gamemat

\[Improved] Tweaked M16A4 deployment points for hopefully better stability

\[Improved] G3 pants - knee proportions, some geometry upd, rig

\[Improved] G3 shirt - rig

**Fixed**

\[Fixed] Fixed K17 hull tan had disable interior probe disabled

\[Fixed] Potential fix for hanging WorldEditor when loading RHS

\[Fixed] Separate K17 doors mesh

\[Fixed] Fixed: reverted changes from revision 4903 which removed mesh morphing as they no longer crash the engine; fixes [#1370](https://github.com/RHSMODS/statusquo/issues/1370)

\[Fixed] Fixed various PKP bugs; casings were clipping, sights were misaligned; fixes [#1358](https://github.com/RHSMODS/statusquo/issues/1358)

\[Fixed] HK416 had bad collider material assigned

\[Fixed] Fixed missing plate from PKP bipod

\[Fixed] Fixed K17 Textures Disabled Interior Probe on exterior textures

\[Fixed] Fixed K17 separate Ramp Mesh

\[Fixed] Fixed K17 ramp action

\[Fixed] Fixed windowed PMAGS animations

\[Fixed] Fixed animated mags not animating when reloaded out of inventory; fixes [#1332](https://github.com/RHSMODS/statusquo/issues/1332)

\[Fixed] Jamming on guided missiles against APS Softkill

\[Fixed] UTurn on Guided Laser Riding Missile (velocity forces straight flight on erratic locks)

\[Fixed] Inconsistency with LWR and IWR (now correctly warns of IR and Laser threats)

\[Fixed] Unweighted g3 pants LOD

\[Fixed] Add class to the config selection on the MapGeneratorPlugin

\[Fixed] UpdateMapDescriptors VME errors on the RHS\_OrionGPSMapWidgetComponent

\[Fixed] Black g3 roughness

\[Fixed] PMAG texture errors

\[Fixed] 2A42 magazine prefab errors

\[Fixed] Kord 127x108 magazine prefab errors

\[Fixed] Tucha smoke magazine prefab errors

\[Fixed] 6B50 Goggles showing up in first person

\[Fixed] Various prefabs having incorrect preview settings

\[Fixed] Fixed missing film grain on NVGs

\[Fixed] USMC platoon leaders missing magazines because undefined target storage in InventoryStorageManagerComponent

\[Fixed] Rearming the T-14 'Armata' when empty; fixes [#1367](https://github.com/RHSMODS/statusquo/issues/1367)

\[Fixed] New 6B47 helmet cover showing up in first person; fixes [#1380](https://github.com/RHSMODS/statusquo/issues/1380)

\[Fixed] Fixed T14, K17, K4386 salvage action position

\[Fixed] Radial menu scripts for Arma Reforger v1.7.0.54 update; fixes [#1387](https://github.com/RHSMODS/statusquo/issues/1387)

\[Fixed] T14 not able to switch seats; fixes [#1157](https://github.com/RHSMODS/statusquo/issues/1157)

\[Fixed] T14 not able to pull out gunner when unconscious

\[Fixed] K17 not able to pull out gunner when unconscious

\[Fixed] K4386 not being able to pull out gunner when unconscious; fixes[#1113](https://github.com/RHSMODS/statusquo/issues/1113)

\[Fixed] M4 ODG charging handle having the wrong material

\[Fixed] Missing T14 door prompts icons

\[Fixed] Missing T14 control repair point

\[Fixed] Missing K17 door prompts icons

\[Fixed] Missing K4386 door prompts icons

\[Fixed] A18 light pouch rig preset was blocking backpack slot wrongly; fixes [#1385](https://github.com/RHSMODS/statusquo/issues/1385)

\[Fixed] A18 pouch preset was holstering sidearm into wrong position; fixes [#1391](https://github.com/RHSMODS/statusquo/issues/1391)

\[Fixed] Vehicle radial menu keybind

\[Fixed] M4 BLK charging handle having the wrong material

\[Fixed] Stacking issue with Ratnik vests

\[Fixed] M40A1 weapon handling sound file errors

\[Fixed] Various collider material errors

\[Fixed] No plate 6B46 chest rig still came with plates; fixes [#1388](https://github.com/RHSMODS/statusquo/issues/1388)

\[Fixed] Fixed wrong ground model ref in 6B46 vests

\[Fixed] Fixed faction affiliation of ATACS G3 shirt and pants; fixes [#1382](https://github.com/RHSMODS/statusquo/issues/1382)

\[Fixed] Fixed T14 Wreck model causing client crashes

\[Fixed] V-Lite collider material errors

\[Fixed] Radio pouches not updating correctly when spawning with or equipping a radio

\[Fixed] Ars arma shoulder protection rig

\[Fixed] Fixed playable factions in Combat Ops

\[Fixed] Fixed broken helicopter rockets

\[Fixed] ActionContext issues with HelicopterContext & TurretContext

\[Fixed] Fixed T14 Hatch being able to be opened by enemy faction

\[Fixed] Fixed 6Sh117 vest incorrectly spawning with plates inside; fixes [#1383](https://github.com/RHSMODS/statusquo/issues/1383)

\[Fixed] Fixed certain A18 pouch presets blocking backpack slot; fixes [#1396](https://github.com/RHSMODS/statusquo/issues/1396)

\[Fixed] Overlapping registration of the infantry and vehicle radial wheels; fixes [#1404](https://github.com/RHSMODS/statusquo/issues/1404)

\[Fixed] 6B23 vest using the wrong collider material

\[Fixed] Ratnik Azart pouch GUID issue

\[Fixed] Collider errors in the Ratnik pouch prefabs

\[Fixed] Fixed duplicate GUIDs in multiple prefabs; fixes [#1418](https://github.com/RHSMODS/statusquo/issues/1418)

\[Fixed] Fixed clipping of USMC RAT boot through leg; fixes [#1406](https://github.com/RHSMODS/statusquo/issues/1406)

\[Fixed] Fixed clipping of Rocky boot through leg; fixes [#1381](https://github.com/RHSMODS/statusquo/issues/1381)

\[Fixed] Fixed some 6B47 variants not being able to equip cover; fixes [#1405](https://github.com/RHSMODS/statusquo/issues/1405)

\[Fixed] Fixed B-lite strobe visible in first person while on helmet; fixes [#1403](https://github.com/RHSMODS/statusquo/issues/1403)

\[Fixed] 6Sh117 6B45 PKM vest variant GUID errors

\[Fixed] Vests with ColliderHistoryComponent errors

\[Fixed] Missing colliders on FAST MT helmets

\[Fixed] Dedal NV scope collider material issues

\[Fixed] Armor damage manager component errors across all helmet prefabs

\[Fixed] M4 AFG player asi GUID errors

\[Fixed] Inventory item data errors across multiple prefabs

\[Fixed] Incorrect PC GEN III Light vest armor component settings

\[Fixed] Potential PMF script replication flooding, listener leaks, and unsafe snapshot codec

\[Fixed] MSV II vest prefab preview model

**Deleted**

\[Removed] Dead/deprecated ProjectileSoundsManager.et prefab

\[Removed] Cleanup dead meta files
