Changelog
This document is regenerated automatically from our systems at a time of a release.
0.10.3742
This release is only available on Arma: Reforger Experimental
Added
Improved
[Improved] Tweaked some of the laser and illuminator light sources
[Improved] Shortened name of Perst Classic Gen.4 in radial menu
Fixed
[Fixed] Updated skeleton on Xmas lights
Deleted
0.10.3735
This release is only available on Arma: Reforger Experimental
Added
[Added] Added SU-57 fly-by
[Added] Added F-22 fly-by
[Added] Added AN/PSQ-23 Storm rangefinder
[Added] Added Klesh-2 flashlight; fixes #1003
Improved
[Improved] Added hints for turret stabilization, rangefinder and target following mode
[Improved] K-17 and T-14 were missing raindrop sounds
[Improved] Important keybinding hints don't fade away into nothing anymore
Fixed
Deleted
0.10.3695
This release is only available on Arma: Reforger Experimental
Added
Improved
[Improved] NVG toggle now 2xDUp on new controller scheme.
Fixed
[Fixed] Fixed missing vehicles in build mode - close #988
[Fixed] Removed variants from Conflict players + fixed missing weapon on AFRF character
[Fixed] Controller key binding of NVG and IR fixed for vehicle optics; fixes #1006
Deleted
0.10.3684
This release is only available on Arma: Reforger Experimental
Added
Improved
Fixed
[Fixed] Not being able to adjust the gain of the PAS13 mounted on M2
Deleted
0.10.3683
This release is only available on Arma: Reforger Experimental
Added
Improved
Fixed
[Fixed] Added idle finger anims to GM94 - fixes GM94 lowered pose
[Fixed] Fixed: NVG effect would persist after users death; fixed #1008
Deleted
0.10.3671
This release is only available on Arma: Reforger Experimental
Added
[Added] Added black AVS
[Added] Added Surefire M300C tactical light
[Added] ION branded parkas
[Added] Civilian-style parkas
[Added] Added WML tactical light
Improved
Fixed
Deleted
0.10.3650
This release is only available on Arma: Reforger Experimental
Added
[Added] M16A2 with weaver rail
[Added] M16A2 carbine with weaver rail
Improved
[Improved] All applicable skeletons have been reconfigured to be compatible with Reforger 1.2.1
Fixed
Deleted
0.10.3642
This release is only available on Arma: Reforger Experimental
Added
[Added] Added Rosgvardiya variant of K4386
Improved
[Improved] Some VKPO pants were missing LODs
Fixed
Deleted
0.10.3636
This release is only available on Arma: Reforger Experimental
Added
[Added] Attachment version of KAC M4 folding front sight
[Added] Added SU-233/PVS weapon light
Improved
[Improved] M4 carry handle sight inventory volume now calculated the same as other similarly sized attachments
Fixed
Deleted
0.10.3604
This release is only available on Arma: Reforger Experimental
Added
Improved
[Improved] Moved NT4 models slightly forward in .fbx so they are positioned more correctly w/r/t rifle muzzle
[Improved] Reworked M27 attachment slots. Lasers can be side mounted now.
[Improved] M27 rail cover kits only compatible with M27 now.
[Improved] Lasers use new rail sliding system.
[Improved] Reduced melee damage of M4s and M27s in line with current values on vanilla weapons
[Improved] Reworked M4 attachment slots. Lasers can be side mounted now. ERGO and FSP have front mounting points. Fixes #778
Fixed
[Fixed] Lasers were missing attach action.
[Fixed] Laser attachments couldn't be put in pockets and vests
Deleted
[Removed] Removed Open hatch action on k-17
[Removed] Removed Open hatch action on t-14
0.10.3592
This release is only available on Arma: Reforger Experimental
Added
[Added] Added TBH-3A Helmet
[Added] Added RGR JPC
[Added] Suppressor slot to SVD
[Added] TGP-V 2 suppressor for SVD
[Added] Added USMC M67, M18 and UBGL pouches
[Added] Added USMC Bandolier
[Added] Added GL presets to all coyote vests
[Added] Added new PC G2 pouch presets
[Added] Added Night Desert Parka
[Added] Added CADPAT Multi-Terrain Parka
Improved
[Improved] LBH helmets with liberator headsets now use shorter version of displayname string
[Improved] Replaced chinstrap for green and gray miches to MSA one
[Improved] Renamed grey MICH 2000 as "ACH" now it has correct MSA straps
[Improved] Enables rail sliding on all compatible scopes and weapons
Fixed
[Fixed] Fixed normal issues with FAST SF helmet
[Fixed] Velcro slots on MG pouch preset for PC Gen III, weren't displaying patches
[Fixed] Fixed weird glass window collider behaviour on K4386
[Fixed] VGM-93 projectile had missing texture
Deleted
0.10.3558
This release is only available on Arma: Reforger Experimental
Added
[Added] Added K-4386 Green
[Added] Added K-4386 Tan
[Added] Added K-4386 Green (Armed)
[Added] Added K-4386 Tan (Armed)
[Added] Added OPSCORE FAST SF Helmet
[Added] AK-101
[Added] AK-102
[Added] Added sliding rail system for the top sight rail of the M4 and M27 rifles; for now compatible only with collimator sights
Improved
[Improved] LSHZ helmet now can be used without cover
[Improved] Corrected AK-105 rate of fire (now 600 rnd/min)
[Improved] Tweaked strobe vis and IR light configurations;
[Improved] Improved driver and gunner displays for K4386
[Improved] Camo/Color strings in displaynames for MICH and CVC helmets
Fixed
[Fixed] Fixed bolt action & fire anim selector animations - https://github.com/RHSMODS/statusquo/issues/992
[Fixed] 6L26 (45rnd RPK-74M) tracer magazine didn't have the correct ammo flag icon
[Fixed] Helstar green light was on by default
Deleted
0.10.3529
This release is only available on Arma: Reforger Experimental
Added
[Added] Made and unsuppressed M4A1 CQBR prefab, and modified the existing suppressed one to inherit from it
[Added] K-4386 Typhoon-VDV
[Added] K-4386 Typhoon-VDV (unarmed)
Improved
[Improved] Hid weapons in Arsenal that were pre-equipped with suppressors by marking them as WEAPON_VARIANT, now that suppressors can be added as attachments
[Improved] Tweaked M4 LOD transitions to stop switching too soon
[Improved] Added visual damage to turrets when destroyed
[Improved] Added visual damage to tires
Fixed
[Fixed] M4 Carryhandle was missing from arsenal, leading to fault when saving
Deleted
[Removed] Removed now unused flashhider prefab from Showcase
0.10.3470
This release is only available on Arma: Reforger Experimental
Added
[Added] Added Wartech UP101 admin pouch
[Added] Added Wartech UP102 admin pouch
[Added] Added Wartech UP103 medkit pouch
[Added] Added Wartech UP104 utility pouch
[Added] Added Wartech UP108 utility pouch
[Added] Added Wartech UP109 utility pouch
[Added] Added Wartech UP118 utility pouch
[Added] Added Wartech UP120 utility pouch
[Added] Added Blueforce Triple mag pouch
[Added] Added HSGI bleeder medkit pouch
[Added] Added HSGI pistol pouch
[Added] Added Shaw concepts NERD mini pouch
[Added] Added Shaw concepts NERD large pouch
[Added] Added Shaw concepts Placard V3
[Added] Added Shaw concepts Flex pouch
[Added] Added Shaw concepts Raid pouch
[Added] Added PC G3 radio pouch
[Added] Added SU-231A Black
[Added] Added SU-231A Tan
[Added] Added EXPS 3-1 Black
[Added] Added EXPS 3-1 Tan
[Added] Added EXPS 3-2 Black
[Added] Added EXPS 3-2 Tan
[Added] Added EXPS 3-3 Black
[Added] Added EXPS 3-3 Tan
[Added] Added camo version of M27
[Added] Added Camo painted version of SU-231A
[Added] Added black armed MI-8
[Added] Added PC G2 crewman kit
[Added] Strings to MBUS
[Added] Added B-lite strobe
[Added] Micro T1 to redfor Arsenal box
[Added] GPD-30 Grenade for AGS-30 on K17
[Added] Tucha smoke launcher shot and explosion sounds
[Added] SureFire 3prong muzzle device muzzle flashes for long and short barrels
[Added] M40 Sounds and particles
[Added] GM-94 Shot and handling sounds
[Added] M240 shot sounds
[Added] M17 Shooting sounds
[Added] SV98 Shooting sounds
[Added] K17 and T14 horn sounds
[Added] Kega explosion particles and sound
[Added] Added all Wartech pouches in EMR
[Added] Added ARS Arma GMR in EMR
[Added] Added ARS Arma HSGI belt in EMR
[Added] Added Shaw Concepts pouches in Multicam
[Added] Added HSGI pouches in Multicam
[Added] Added Wartech MP103 Pouch
[Added] Added JPC Platecarrier
[Added] Added AVS Platecarrier
[Added] Added 6.22 Rush-12 Backpack
[Added] Added ZSh-7V
[Added] Added TS-30A2 scope
[Added] Added TS-30A2 scope (camo)
[Added] Added GEO-ONV1-01 night vision goggles
[Added] 3uor6 30mm round instead of 3uof6
[Added] Added Ars ARMA CPC Mod 2 Platecarrier
[Added] Added NCPC Platecarrier
[Added] Added side armor variants of AVS
[Added] Added new pouches to and JPC AVS
[Added] Added AOR1 LBH
[Added] Added Kiver RSP cover in multicam
[Added] Added OKC-3S bayonet
[Added] Added painted Mich 2000
[Added] Added AVS 6x9 in EMR Camo
[Added] Added AA CPC with Groin protection
[Added] Added EMR AVS with Groin protection
[Added] Initial injection of crye g3 rolled sleeve shirt
[Added] Added optic mount for M2HB
[Added] Added Wartech TV102 vest
[Added] Added Wartech TV115 vest
[Added] Added modern PKM pouch
[Added] GM CAS systems are available again
[Added] Added USMC Waffletop; fixes #748
[Added] Added VDV beret; fixes #949
[Added] Added Mechanix M-Pact
[Added] Added SOBR patches
[Added] Added Khaki Tor cover
[Added] Added Atacs SOBR patch
[Added] Added Spectrum device
[Added] Added black BRAVO4
[Added] Added tan BRAVO4
[Added] Added RMR standalone and on top of the MDO; fixes #636
[Added] Added Ronin Shuto Belt
[Added] Added Multicam Balaclava
[Added] Added new multicam JPC and AVS pouch presets
[Added] Added RHS GPS map generator plugin
[Added] Added RHS own map system prototype for GPS
[Added] Added PMF K17/T14 map screen
[Added] USMC MARSOC Units
[Added] Added Black Gascan glasses
[Added] 6b49 mask
[Added] Added EMR Summer TV102 vest
[Added] Added Wartech HP103 Holster
[Added] Added Wartech GP106 grenade pouch
[Added] Added Wartech MP111 pistol pouch
[Added] Added Wartech MP118 pistol pouch
[Added] Added Wartech UP113 dump pouch
[Added] Added Wartech UP111 radio pouch
[Added] Added Wartech TV106 + TV107 warbelt
[Added] Added EMR pouch presets for TV102 and ARS ARMA AVS
[Added] Added TV102 with neck protection
[Added] Added wartech BB102 backpack
[Added] AN/PAS-13G
[Added] AN/PAS-13G + TS-30A2
[Added] AN/PAS-13G + TA648MDO
[Added] M1025 + AN/PAS-13G
[Added] Added PKM pouches to regular MSV machine gunner
[Added] Added olive SOBR units
[Added] Added EMR VKPO 3.0 units
[Added] Added FORECON units
[Added] Added AOR2 FROG and Crye rolled sleeve shirts; fixes #928
[Added] Added new inspection anims to GM94
[Added] Added GM-94
[Added] Black and Gray ballcaps for ION PMC
[Added] Flannel shirts in a variety of colors
[Added] Hiking Pants, available in khaki and gray
[Added] Added GM94 RG unit
[Added] Added Ars Arma A20 bandolier
[Added] Added Wartech MP105 mag pouch
[Added] Added GM-94 (Camo)
[Added] Added inspection animations to M40A5
[Added] PKM mag pouch set for 6B45 vests
[Added] Added FAB-500 (UMPK) CAS system
[Added] BOSS Rugby shirt in gray
[Added] Added Black Ars Arma A20
[Added] Added SOBR olive unit with GM94
[Added] Added multicam TOR cover
[Added] Added Filbe M4 pouch
[Added] Added ESS Crossbow with clear lens
[Added] Added Black Taktika pouch preset with closed mag pouches
[Added] Added NCPC in multicam
[Added] Added gray, green and coyote variants of MICH2000 helmet
[Added] Muzzle attachment slots for weapons that accept suppressors
Improved
[Improved] Improved Various item size fixes
[Improved] Changed capacity of various pouches
[Improved] Tweaked weapon obstruction on M4A1 - fix #825
[Improved] Improved M27 Rear sight model
[Improved] Changed: Made NVG and weapon laser/light device keybind hints visible only for 10s instead of indefinitely
[Improved] Changed AN-94 recoil pattern.
[Improved] Heavily changed M240 recoil
[Improved] US optic localization
[Improved] Glock localization
[Improved] Adjusted M240B rate of fire, accuracy, and init speed to better match actual performance
[Improved] Added new pouches to USMC kits
[Improved] Added new vanilla 40mm flare rounds and gloves to arsenal as well as some missing magazine ammo variants for ARs, M240, & M249.
[Improved] Changed: Temporarily disabled IR lights functionality to prevent game from crashing when saving the loadout with NVG
[Improved] Added sounds to m40a5 animations
[Improved] Replaced Micro T1s in blufor Arsenal and weapon prefabs. Now contains version with military designation SU-278/PVS
[Improved] Changed position of first PMF 5.1 display in t14
[Improved] Bayonets attached to AN-94 rifles now follow barrel recoil animation
[Improved] Disabled velcro slots on PC Gen II/III pouch setups that don't have a admin panel on the chest
[Improved] Enabled side plates on PC Gen II
[Improved] TS30-A2 scope's reticle and eye relief configuration
[Improved] More accurate FOV for TS30-A2: 2 * (35.5/2 ft atan2 100 yd) = 6.772 deg
[Improved] TA31 RCO magnification
[Improved] Faster 2D vignette movement for Bravo4, PO4x24, TA648 MDO
[Improved] 1P87 + 1P90 2D FOV and PIP magnification
[Improved] 1P87 1P90 2D reticle color, compression and misalignment
[Improved] Particles for AKSu, SR3m, 9m133
[Improved] Sounds for K17 engine
[Improved] Adjusted position of rear veclro on opscore MT and MID
[Improved] Particle effects for SR3m, AKSu, 2a42
[Improved] Interior sounds of K17 engine
[Improved] Shot sounds for 2a42 and 2a82 and AGS30 (Compressor added)
[Improved] Changed: Added hints to items that can be attached with information how they can be used and an icon of the slot that can accept this item
[Improved] Changed: Reordered items in arsenals so that all headwear are together and headphones, masks and eyewear are after helmets
[Improved] Added new anim sequence for k17 ramp getIn/getOut
[Improved] Added antenna jiggle to K17
[Improved] Added collision to K17 rear ramp
[Improved] Tucha sounds
[Improved] 2a42 shooting sounds and particles
[Improved] Added SPH-44 to arsenal box
[Improved] Changed: IR strobes surfaces can now glow when emitting light (f.e. V-Light)
[Improved] Adjusted the order of ops core type helmets in USAF arsenal box so they're grouped more consistently
[Improved] PDU-4 and Vector 21 magnification slightly reduced (from 7x to 5x) to keep whole reticle visible on screen, reticle stays true to sight picture
[Improved] Tucha particles and optimization
[Improved] Armata ammo rack particles and sounds
[Improved] Updated RHS Conflict scenario
[Improved] Replaced ammunition in base M40A5 magazine with M118 Special Ball (an additional magazine has been provided using the previous M80 FMJ ammo)
[Improved] Particles for 30mm
[Improved] Plugged in K17 engine start animations
[Improved] ZSh-7V (pilot) helmet can now only accept GEO-ONV1-01 Night vision goggles (ant as of the moment thats the only helmet to which they can be mounted; fixes #918
[Improved] Added: Information when highlighting the GEO-ONV1-01 nvg and ZSh-7V helmet about the mounting compatibility restrictions
[Improved] Corrected designation of 6Kh9-1 bayonet
[Improved] Reworked M4A1 CQBR inheritance so that they inherit from a common base class
[Improved] Reduced muzzle velocity of CQBR rifles
[Improved] Adjusted TV110 preview icon
[Improved] Added new reticle mark for 1P87 (modern)
[Improved] Corrected tone mapping on some scopes
[Improved] K17 buoyancy and speed in water
[Improved] Adjusted order of some items in US Arsenal to organise by color/camo
[Improved] Improved Triplexes texture
[Improved] Improved T14/T15/K17 Intergrated radio texture
[Improved] All armed M1025 in RHS now have optics installed by default
[Improved] Light attachments have now source visibility when on (diode is visible from certain angles); fixes #944
[Improved] Helstar 6 now has proper HS-640-04 modes: green stable, red stable, IR stable and IR Flash; fixes #822
[Improved] ECH ground models now have LODs; fixes #479
[Improved] CVC 01 model now has LODs; fixes #480
[Improved] PC Gen 3 ground model now has LODs; fixes #475
[Improved] M40A5 model now has LODs; fixes #473
[Improved] Faradey 1085 boots ground model has LODs now
[Improved] Radial can now be used to interact with attachments on vehicle mounted weapons (see Humvee with M2 that has a PEQ15)
[Improved] Added lods to Peltor headset
[Improved] Slightly improved textures of blue BRAVO4
[Improved] Texture optimization on filbe sub-belt
[Improved] Replaced Okinawa belt with Ronin belt on AVS and JPC presets
[Improved] 6M2 models now have LODs; fixes #483
[Improved] Now there are patch slots on some of TV110 pouch presets
[Improved] AK-74UN models now have LODs; fixes #474
[Improved] Radia menu can now open while sitting in passenger seat of vehicle (clothes attachments only) as well as manning a turret gun with attachments; fixes #889
[Improved] Added basic animation workspace for spectrum device
[Improved] Updated Arland MSV vs FIA Combat Ops scenario
[Improved] Improved 1p90 reticle
[Improved] Leupold Mk4 ER/T 6.5-20x50 now correctly has the Horus H58 reticle; fixes #602
[Improved] Disabled DOF when aiming down sights of Spectrum Device
[Improved] LShZ ground models now have LODs
[Improved] RU balaclava ground model now have LODs
[Improved] Added lods for PMAG
[Improved] LShZ helmet models now have LODs; fixes #478
[Improved] Faradey 1085 models now have LODs; fixes #484
[Improved] RU balaclava worn model now has LODs; fixes #477
[Improved] Disabled ability to zoom on thermal with digital zoom only
[Improved] ACOG LOD switching improved
[Improved] Updated USMC Combat Ops scenario
[Improved] Improved manta cover inheritance
[Improved] Added 6b49 mask to arsenal
[Improved] Replaced x with × as multiplication symbol in several strings
[Improved] Some re-sorting of weapons in Arsenal boxes to follow conventional layout across factions: pistols>>rifles>>MGs>>launchers
[Improved] Changed: CISS - Added blue and red smoke to supply drops
[Improved] Changed: CISS - Changed cooldown and cost of call-ins to be more reasonable
[Improved] Added: CISS - Added MSV variant of called in supply drop
[Improved] Some displayname strings for vests, and fixed a couple of wrong ones
[Improved] Adopted standard naming conventions for 6B45 pouch presets
[Improved] Added some very crude & WIP prone animations for GM-94
[Improved] Tweaked animation context positions on GM-94
[Improved] Updated weapon animation graphs
Fixed
[Fixed] M240B now has proper weight
[Fixed] Fixed: Light device keybinds not working in 1.2 expiremental; fixed #827
[Fixed] Fixed: RHS factions shooting at civilians and non combatants; fixes #800
[Fixed] M240B Was missing SightsSwitchSkip; Fixes #832
[Fixed] Restored VehicleWheeledSimulation component in K17 & 2S1, which was removed in rev 2625.
[Fixed] Removed _SA suffix from vehicle components - there is no longer non Server Authority version of vehicle simulation
[Fixed] Initial cleanup of vehicle prefabs
[Fixed] Set "Parent Node From Parent" on some prefabs as warning message suggested
[Fixed] Removed duplicated components (RigidBody) on Ammo_Flare_26x45_Base.et
[Fixed] Fixed 2S1 get in/out
[Fixed] Fixed duplicated Rigidbody on marker grenades
[Fixed] Fixed 6x9 missing locale strings
[Fixed] Wrong laser position on M40A5
[Fixed] Fixed MG_RPK74N_1P78.et was missing 1p78
[Fixed] Fixed draggable 9M133
[Fixed] Fixed SR3M lacking any visual recoil
[Fixed] Revived various K17/T14 Smart systems
[Fixed] Revived triplexes
[Fixed] Patched two more prefabs (T14 turrets) which could potentially crash the game
[Fixed] Potential fix for 2S1 & T14 crashes
[Fixed] Resaved PDU4 & Garmin works spaces in order to update their graphs and fix console log warnings
[Fixed] Strings and preview image for Zephyr GTX boots
[Fixed] Fixed Character_RHS_RF_SOF_MG.et was missing helmet
[Fixed] Fixed flibe subbelt ground model
[Fixed] Fixed Vest_PCGen_II/Variants/Vest_PCGen_II_rifleman.et and Vest_PCGen_II/Variants/Vest_PCGen_II_tako3.et were missing ground model
[Fixed] Bayonet could not be attached to M27 rifles via inspection
[Fixed] Bayonet could not be attached to AN94 rifles via inspection
[Fixed] 6Kh9 bayonet name did not display correctly in interaction menu
[Fixed] Disabled bayonet slot on CQBR, SOPMOD Block II and ERGO rail variants of M4 rifles - barrels are either too short, or do not have an accessible lug to fit bayonets
[Fixed] Fixed: Helmet attachments disappearing after certain distance from their initial spawn position; Fixes #871
[Fixed] B-lite and VIP strobe had incorrect names in radial menu
[Fixed] Fixed wrong pos of BlueForce pouch on pcgen3 light; Fixes #866
[Fixed] Issue #826. AK-105's sights are now zeroed and animated
[Fixed] Fixed AN-94 barrel movement - this was caused by some missing anims (fire mode and trigger animations)
[Fixed] Updated weapon graphs - replaced FullBodyGadget to FullBody and updated weapon inspection variable. This should fix crouched weapon inspection issue
[Fixed] RPLComponent Parent Node error on several assets (most fixes were already in 0.9.2833, but wasn't included in the changelog)
[Fixed] Fixed: IR lights are working again
[Fixed] Fixed: (1.2) Some spall and warheads had old configurations; fixes #876
[Fixed] Fixed broken scabbard reference in 6B45 rifleman pouch set
[Fixed] Issue #828 Changed inheritance of AK-74M with NPZ rail and GP-25 to inherit from AK-74M w/ GP-25
[Fixed] Ballistics for VOG-30, it matches real data now
[Fixed] Vector 21 and PDU: fixed magnification, reticle scale and consistency with vanilla binoculars
[Fixed] Fixed: wrong configuration of RplComponent of some prefabs; fixes #880
[Fixed] Fixed: GM CAS not working; fixes #873
[Fixed] Fixed: GBU particles could start playing long after the explosion if player wasnt looking at them at that time
[Fixed] Fixed wrong position of 6X9 scabbard on rifleman pouch kit
[Fixed] Fixed wrong position of PONOS camera on all helmets
[Fixed] Some .acp files related to 2a42
[Fixed] Fixed: Some ECH variants were accepting wrong helmet covers
[Fixed] Fixed: Attaching headphones from the arsenal could prevent attachment of the mask to the helmet
[Fixed] Fixed: Added NPE prevention to RHS_LaserLightDevice
[Fixed] Fixed M240 bipod lods were missing skinning
[Fixed] Fixed wrong collider type and material on LBH
[Fixed] TOR-2 ground model collider was broken
[Fixed] TOR-2 face shieled was not hiding in FPV; fixes #857
[Fixed] Fixed: Missing attachable item hints; Fixes #888
[Fixed] Fixed: Attachable headgear like masks or headphones would still disappear when wearer would go outside of replication range of their spawn position
[Fixed] Fixed: Adjust spotlight angle action progress is wrong; Fixes #890
[Fixed] Fixed: Weapon deployment not working form M4A1; Fixes #891
[Fixed] Fixed: SU-260/P MDO item preview was incorrect; fixes #887
[Fixed] Fixed Wrong sound acp file for DAGR and Orion
[Fixed] Minor log spam caused by clothing
[Fixed] Fixed TOR colliders
[Fixed] Fixed NPE trap in RHS_MuzzleEffectComponent.c
[Fixed] M203 now has the detach and attach ammo actions in inspection; fixes #897
[Fixed] Fixed: pouches wouldnt show items stored in them for other clients in MP; fixes #899
[Fixed] Fixed several ground model colliders having wrong material.
[Fixed] Fixed clothing material assign errors; fixes #872
[Fixed] Fixed major crash
[Fixed] 1P21 PIP magnification - sight rear, front and scope radius needed tweak
[Fixed] Fixed Jeans were missing some hide body parts params
[Fixed] Missing animation files related to M40 safety. (Issue #906)
[Fixed] AKS-74UN w/ LTSU and B-18 picatinny mount having the wrong animation set. (Issue #842)
[Fixed] Fixed Filbe was using using wrong mesh for ground model
[Fixed] Fixed EXPS / SU-231A reticle flickering
[Fixed] Small PDU-4 layout tweak
[Fixed] Fixed FAST MT Marpat wrong texture
[Fixed] TS30A2 reticle changed to rear focal plane, valid only at maximum magnification 8x
[Fixed] Damage on 30mm rounds
[Fixed] Fixed strings on TV-110 pouch presets
[Fixed] Trailing space in PC Gen III display name string
[Fixed] Fixed: Items dragged while arsenal is open would be refunded rather than transferred to the storage to which they were meant to go; fixes #916
[Fixed] Fixed: Inventory option to press F in order to equip an gadget straight from the inventory would not show up; fixes #916
[Fixed] Fixed: When some vest were present then gloves would go to the vest rather than to their dedicated slot; fixes #916
[Fixed] Fixed m240 had broken collider
[Fixed] Some preview icons were not loading the camo correctly; fixes #921
[Fixed] Fixed wrong Taktika belts description
[Fixed] Fixed K17 antena animation CTD
[Fixed] TV-110 triple pouch are now part of the vest
[Fixed] Fixed VV Atacs Rifleman lost his mags by moving TV110 triple pouch into TV110
[Fixed] Fixed 7N22 accidental penetration buff
[Fixed] Fixed wrong materials on coyote AVS 6x6 cummerbund
[Fixed] Fixed: CAS in form of KH55 and GBU dropped from FA18 is back in GM arsenal
[Fixed] Improved internal troops faction with new gear
[Fixed] Radial menu was showing bad preview icons
[Fixed] Battery packs were not hiding in FPV; fixed #908
[Fixed] GEO-ONV1 eye lights were misaligned; work on #929
[Fixed] Source point location of light on some IR and light devices was wrong
[Fixed] Switch light had wrong name in radial
[Fixed] TS30A2 zeroing changed to "camera turn"
[Fixed] Fixed wrong reticle texture on 1P90
[Fixed] Fixed triplex layout z-order
[Fixed] Fixed: Radio wouldnt be visible in the pouch; fixes #956
[Fixed] Coy pouches replaced by MC pouches on JPC pouch preset
[Fixed] MICH colliders had some errors
[Fixed] MICH materials had some errors
[Fixed] Fixed 3UBR6 was dealing 0 damage to vehicles
[Fixed] Last LODs of Liberator and Sordin headsets had no skinning
[Fixed] Inventory cloth inspection compatibility with gamepad (works semi-decently); fixes #957
[Fixed] Urban Tan Sentry helmet with AMP headset had wrong offset values for side rail slots
[Fixed] M40 no longer has sight switch if an optic is attached
[Fixed] Fixed AN/PEQ-15 Weight
[Fixed] Fixed AN/PEQ-16 Weight
[Fixed] Suppressed SR-3M had weird recoil settings compared to unsuppressed; fixes #968
[Fixed] Fixed stock folding MP synchronization; fixes #967
[Fixed] Manta prefabs had wrong emat references; fixes #907
[Fixed] Surefire attachments had wrong collider materials assigned
[Fixed] Some Arsenal boxes were lacking proper Handwear and Explosives categorization
[Fixed] Fixed rush 12 ground model lods
[Fixed] Fixed SpectrumDevice gamepad horizontal input
[Fixed] Added missing collider to GM94
[Fixed] Fixed minor error message about missing string, associated with Block 2 CQBRs
[Fixed] Fixed 1P87+1PN138 Combo had broken reticle
[Fixed] Fixed: CISS - Supply in high wind would fall in a different place for clients
[Fixed] ION were shooting at civilians
[Fixed] Corrected some displaynames for ION gear
[Fixed] Disabled experimental patch slots on Rush packs - hasn't been working properly with the rucksack's vertex skinning/weighing
[Fixed] Fixed Long Console errors related to thermal character - removed non existing remaps
[Fixed] Fixed: Infinite reload time displayed to clients when CAS strike is cancelled; fixes #979
[Fixed] Syntax fix for 1.21 update ("Ternimate()"->"Terminate()")
[Fixed] Fixed duplicated AK105 case ejection component which was causing CTD in game
[Fixed] Fixed SR3 animation graph
[Fixed] M4 with black DD rails now in USMC and ION arsenals; fixes #813
[Fixed] Fixed Log Console errors related to Button_Operation.acp - removed no longer existing links in txt editor
[Fixed] Fixed K-17 rear door wasnt closing properly (For some reason, vehicle animations and their blending is driven by events on player animations. BI plz fix)
[Fixed] Fixed Tucha smoke launcher was using AGS magwell
[Fixed] Fixed max elevation on T-14
Deleted
[Removed] Removed: Deleted override of EGadgetType which was adding RHS_GPS as now vanilla has GPS enum
[Removed] Removed some default patches from few TV110 pouch presets
[Removed] 3uof6 30mm round, since it is not real
[Removed] Removed several variants of Mich 2000 and Mich 2001
[Removed] Removed: Game Master - Temporarily removed F/A-18 GBU and KH-55 CAS due to unpredictable crashes
[Removed] CHANGED FACTION KEY FOR USAF FACTION [RHS_US_USMC - > RHS_USAF]
[Removed] CHANGED FACTION KEY FOR AFRF FACTION [RHS_RF_MSV - > RHS_AFRF]
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