Changelog

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0.14.4699

Release Meta Information

Built from Revision: 4699

Date: Friday, October 31, 2025

Revisions Since Last: 3 (4696)

Changes: 0 additions, 0 improvements, 2 fixes and 0 deletions.

Added

Improved

Fixed

[Fixed] Broken PIP Material on TA31

[Fixed] Fixed bug preventing items being taken from Arsenal

Deleted

0.14.4696

Release Meta Information

Built from Revision: 4696

Date: Thursday, October 30, 2025

Revisions Since Last: 17 (4679)

Changes: 0 additions, 0 improvements, 16 fixes and 0 deletions.

Added

Improved

Fixed

[Fixed] SU-253 Reticle Mip Generation; fixes #1261

[Fixed] 1.6: Fixed buggy NVG HDR mats; fixes #1263

[Fixed] 1.6: Fixed broken FCS layout inheritance; fixes #1268

[Fixed] 1.6: Fixed broken arsenal and resave capability with attachment sliding; fixes #1265

[Fixed] 1.6: Arsenal saving missing items added for both MSV and USMC

[Fixed] 1.6: Script errors in inventory UI connected to armor plates

[Fixed] 1.6: Headgear component GUIDs in line with 1.6 unification; fixes #1266

[Fixed] 1.6: Getting in tracked vehicles was causing crash; fixes #1270

[Fixed] Animation Issues with M40A5

[Fixed] 1.6 Backblast Damage on MK153

[Fixed] M27 Handling audio issues

[Fixed] Open Top M27 Pouch Incorrect index

[Fixed] 1.6 T14 3BM60 Incorrect Ammo Mapping

[Fixed] 1.6 K17 9M133/AGS-30 Incorrect Ammo Mapping

[Fixed] 1.6: Fix 122 and 125mm vehicle shells not working

[Fixed] Fixed Tucha smoke life and magazine setup

Deleted

0.14.4695

Release Meta Information

Built from Revision: 4695

Date: Monday, October 27, 2025

Revisions Since Last: 0 (4695)

Changes: 47 additions, 47 improvements, 111 fixes and 29 deletions.

Added

[Added] Added: Rangefinder_Base prefab for further use

[Added] USMC MEF Crewman prefabs

[Added] Added RPO-A

[Added] Added RPO-D

[Added] AFRF BRDM2

[Added] Added AK-103

[Added] Added AK-104

[Added] Added few new round types like 9x19 - M1152, M1153, 7N21, 7N31, 9x18 - 7N25, 7.62x51 - M118 SB LR, M118 SB LR Mk316 Mod 0, M852, M993 AP, 7.62x39 - 57N231U (subsonic), 57BZ231, 57N231 (1989), 7N23, 5.56x45 - Mk262, Mk318, 5.45x49 - 7N24M, 7N39. There are no magazines to use those bullets yet!

[Added] Added various ammo types for AK-103

[Added] Added new PC G3 model

[Added] Added KBS Strelok vest

[Added] Added new ECH lowcut cover; closes #1188

[Added] Added cat eye band for ECH helmets

[Added] Added: On screen indicator for NVG illuminator being turned ON (red dot on the right side)

[Added] Added new FILBE Hydration Pack model; fixes issue #1185

[Added] Added few more magazines for M17 loaded with different rounds (M1152, M1153)

[Added] Added Shaw Concepts ARC V2 with groin protection and few new pouches

[Added] Added Cat Ears

[Added] Added: Field manual entry for CISS (in commanding category); fixes #1213

[Added] Added: Ballistic table gadget for 2S1 SPH to the MSV arsenal

[Added] Custom explosion effect for the GM-94 thermobaric projectile

[Added] Added new FILBE Assault backpack models (light and heavy variants); closes #1186

[Added] Replaced USMC Boonie hat textures

[Added] Added AK-200

[Added] Added AK-205

[Added] Added Zenitco PT-1 stock

[Added] Added Zenitco B-33 dust cover

[Added] Added Zenitco RK-3 pistol grip

[Added] Added Zenitco B-9M mount

[Added] Added Zenitco DTK-2 muzzle brake

[Added] Added Zenitco AKs to Olive RG Units

[Added] Added Zenitco B33 (FDE)

[Added] Added Zenitco PT-1 (FDE)

[Added] Added FDE Zenitco AKs to SSO units

[Added] Added Zenit B30 handguard

[Added] Added Zenit B31 gastube cover

[Added] Added Zenit B31S gastube cover

[Added] Added Zenit DTK-1 muzzle device

[Added] Added Zenitco RK-0 foregrip

[Added] Added Zenitco RK-1 foregrip

[Added] Added Zenitco RK-2 foregrip

[Added] Added Zenitco RK-6 foregrip

[Added] Added Zenitco B25U mount

[Added] Added Initial Set of RK Foregrip Animations

[Added] Added new ECH Highcut cover models; fixes #1187

[Added] Added M16A4

[Added] Added M203 with SU-253/PEQ sight (black/tan/pink) to M4 Block II and M16A4; fixes #618

Improved

[Improved] PDU4 and Vector21 inherit from Rangefinder_Base

[Improved] Improved rangefinder prefab generalization

[Improved] UBGL loadout set for JPC with mixed pouches and Ranger Green zip-on panel, has been renamed with RG color tag and grouped with the RG JPC sets in Arsenal

[Improved] Added ID/ref numbers to displaynames for Black MCam JPC pouch presets

[Improved] Corrected base AVS weight to be 1.3kg; fixes #1144

[Improved] Additional error handling for the vehicle screens

[Improved] Replaced AK-105 model with new one

[Improved] Test public update

[Improved] Public update 2

[Improved] Updated Conflict scenario layers

[Improved] Tweaked dispersion across all bullet types so new bullets make sense - i.e. 7.62x51 OTM bullets are more accurate compared to M80 ball

[Improved] Updated MSV vs FIA Combat Ops scenario

[Improved] Updated USMC vs MSV Combat Ops scenario

[Improved] Added preview images for VKPO groups

[Improved] Added and unified asset browser pictures for groups

[Improved] Configured USMC vehicle pool in Conflict

[Improved] Updated Conflict scenarios

[Improved] Added RHS helicopters to helipad whitelist in order to be able to place helicopters on top of helipad...

[Improved] Testing workshop changelogs when there is change in 2nd addon

[Improved] Test public commit

[Improved] Changed: Configured NVG action hints fade in and fade out after a little bit of delay

[Improved] Changed: Description of the call-in will now mark failed requirements with red text.

[Improved] Changed: Cannot perform reason shown for requesting call-in actions will now be red to stand out from the action title.

[Improved] Color correction of PC G3 and some pouches

[Improved] Changed: NCPC (AOR1, AOR2, MC) will now block vest slot when worn

[Improved] 3of36 Explosion particles

[Improved] Turret sounds for K17 and T14

[Improved] Changed: Increased 2S1 Projectile range from 6.2km to ~9.2km (60% or irl capability)

[Improved] Improved: Upgraded ION Neko Ears to C.A.T.S.

[Improved] RPO-A Effects and sounds

[Improved] Shot sounds for GM94, recoil

[Improved] Replaced AK-74M/105 with AK-200/205 for ATACS RG units

[Improved] Replaced RPG-7 with RPO-A for ATACS RG units

[Improved] Vkpo3.0 atacs var

[Improved] Added some AK103/104 to RG Olive units

[Improved] Removed US/USSR labels from AFRF/USMC structure prefabs

[Improved] 30mm HE explosion effects (and 30mm HE and HEI has a little bit different explosion effects)

[Improved] And optimized 9m133 explosion and trail effects

[Improved] Replaced AK-74M mesh with new one

[Improved] Each AK from 100 series now have different texture

[Improved] Slightly adjusted Zenitco FDE handguards to match other Zenitco parts

[Improved] Reduced radius of Fold stock action on AK-74M that was blocking other actions; fixes #1159

[Improved] Added keybindings for binocular range and azimuth finding to control menu; fixes #1163

[Improved] Some string updates

[Improved] M27 KAC Foregrip Animations

[Improved] AK74M/AK103/AK104/AK105/AK200/AK205 prefabs attachment slot configurations

[Improved] Reorganized AFRF inventory catalog

Fixed

[Fixed] Colored strap variants of GPS watches weren't allocated to faction Arsenals

[Fixed] Fixed Russians unable to call UMPK via Vector21

[Fixed] Fixed T14 commander optic zoom

[Fixed] Fix for K17 ramp crashing on probe update when vehicle killed

[Fixed] Changed explosion sound of t14 era from vehicle explosion to more appropriate one

[Fixed] Changed era explosion particle to more appropriate one

[Fixed] Fixed k17 HE projectiles were missing explosion sound

[Fixed] Green hmvvw with pas13g was missing rangefinder and optic zoom

[Fixed] Fixed triplex getting stuck on exit in vehicles; fixes #1128

[Fixed] Cleaned out obsolete "name" parameter that was producing error spam from some weapon attachment slots

[Fixed] Coyote Brown UBGL loadout set for JPC wasn't blocking backpack slot like it should

[Fixed] Black MCam JPC pouch presets with zip-on panels, didn't block backpack slots

[Fixed] Fixed T-14 had no reload context

[Fixed] Fixed an issue that allowed the ranked arsenal lock to be bypassed

[Fixed] Mk 4 reticle blurry when on low gfx settings

[Fixed] Fixed M4 Block II deployed left hand position

[Fixed] Fixed t-14 side racks were causing overpenetration of t-14 hull

[Fixed] Fixed, gpsradiobeacon lasted for 1.5 minutes instead of 15

[Fixed] Fixed PO4x24 PiP not working; fixes #1146

[Fixed] Fixed supply drop crashing servers

[Fixed] Fixed supply box callin sound file errors

[Fixed] Fixed various prefab errors caused by removed keywords

[Fixed] Fixed TV110 vest prefab errors

[Fixed] Fixed PASGT base helmet prefab errors caused by removed keywords

[Fixed] Balaclava weight

[Fixed] Eyewear items weight

[Fixed] Fixed backblast on the MK153 SMAW

[Fixed] Fixed T-14 and K-17 had no 3d sound positioning

[Fixed] Fixed the colliders on the PC Gen III vest

[Fixed] Corrected class references in entity catalogs

[Fixed] Fixed missing strings on clothing & patch prefabs

[Fixed] Fixed K4386 Engine sound had broken spatiality

[Fixed] Hidden vanilla body mesh for vkpo pants

[Fixed] Fixed weir AI turret behavior for vehicles, thanks to Blue and folks at GC

[Fixed] Fixed back velcro point on helmets no longer working; fixes #1171

[Fixed] Fixes T14 being stuck in forward driver triplex; fixes issue #1165

[Fixed] Fixed: Camera no longer snaps abruptly when entering vehicle turrets in first-person view; fixes #1175

[Fixed] Fixes crash related to trying to open T14 hatch; fixes #1164

[Fixed] Fixed PC Gen 3 weight, now 23% lighter than Gen 2 as stated in description; fixes #1156

[Fixed] Fixed Mi-8MT with pylons was not able to fire its rockets

[Fixed] Fixed USMC groups not being buildable in living quarters

[Fixed] Fixed Mi-8 static decal prefab had extra damage manager which was not necessary

[Fixed] AK103/105 collider errors.

[Fixed] Fixed test penetration values of 7N6

[Fixed] Fixed MSV arsenal boxes in CP MSV vs FIA - fixes #1206

[Fixed] Missing antennas in RHS conflict

[Fixed] Fixed: functionality of adding blems to the NV effect

[Fixed] Fixed: Instance where server would have seen different cooldown time than users when call-in was canceled.

[Fixed] Fixed: Potential fix to the issue where call-in timer doesnt count down; fixes #1207

[Fixed] GPS2 grip prefab errors

[Fixed] RMR optic prefab RplComponent errors

[Fixed] PCGen III Light was using the wrong preview model

[Fixed] Fixed: PC Gen. III triple mag pouch had wrong position for its mags

[Fixed] Fixed 1p87(new) had wrong reticle position

[Fixed] Resolved GUID errors with Spartan3 helmet's ground models

[Fixed] Fixed missing interaction points on M17 for magazine and safety in inspection mode

[Fixed] Fixed: Exploit for using thermals with NVG when using fullscreen toggle keybinds

[Fixed] Fixed: AN-94 showed a 3 round burst icon despite the fact that the rifle has a 2 round burst; fixes #1226

[Fixed] Fixed: Wrong range shown when adjusting the AN-94 sights to 500 and 600m

[Fixed] Fixed: NVG grain effect wouldnt be visible with lower texture quality

[Fixed] Various helmet collider issues

[Fixed] Proc anim error on klesh2 light prefab

[Fixed] Camera position for the prefab preview of the 6B45 vests

[Fixed] Fixed: Not being able to reload the 2S1 - user action same as on the LAV is present on the back of the 2S1

[Fixed] Restored old GUID for Optic_PSO1M2-1_HDR.emat

[Fixed] TV-119 vest ground model collider; fixes #1244

[Fixed] Fixed KBS Strelok wrong colliders

[Fixed] Fixed ARC V2 groin protection being not weighted

[Fixed] Equip strings on the AK200 and AK205

[Fixed] GP106 RGD pouch wrong volume

[Fixed] TV-102 EMR vest prefab numbering strings

[Fixed] 30mm HE wasnt had light on explosion

[Fixed] 2a42 muzzle flash didnt had light

[Fixed] PC Gen 3 Collider was interacting wrong with plates; fixes #1246

[Fixed] USMC Boonie collider was wrong

[Fixed] Bad CPC ArsArma collider import settings

[Fixed] Fix disappearing RU pants at distance; fixes #1250

[Fixed] PixelSizeScale inheritance on various clothing prefabs; fixes #1250

[Fixed] Required rank settings on binoculars for RHS factions; fixes #1247

[Fixed] Attachment positions on the EXFIL Ballistic helmet when wearing a cover

[Fixed] Various helmet and helmet cover strings being incorrect

[Fixed] Removed unintended first-person rendering of various helmet attachments

[Fixed] Strings & prefab fixes for the ARC V2 Plate Carrier

[Fixed] Fixed broken colliders on MBUS Rear and Front Irons

[Fixed] Fixed LT706 Bipod not animating in some cases

[Fixed] Fixed folding stocks not animating properly on AK's

[Fixed] Fixed GM94 zeroing

[Fixed] Fixed duplicate foregrip attachment slot on AK74M

[Fixed] Fixed RPL errors with RK Foregrips

[Fixed] Animation issues with M203

[Fixed] Various Zenit attachment colliders

[Fixed] Various Zenit handguard colliders

[Fixed] AK74M & AK103 handguard colliders

[Fixed] Zenit RK grips prefab inheritance

[Fixed] AK12 magazine prefab model preview issue

[Fixed] SU-253 Reticle Mip Generation; fixes #1261

[Fixed] 1.6: Fixed buggy NVG HDR mats; fixes #1263

[Fixed] 1.6: Fixed broken FCS layout inheritance; fixes #1268

[Fixed] 1.6: Fixed broken arsenal and resave capability with attachment sliding; fixes #1265

[Fixed] 1.6: Arsenal saving missing items added for both MSV and USMC

[Fixed] 1.6: Script errors in inventory UI connected to armor plates

[Fixed] 1.6: Headgear component GUIDs in line with 1.6 unification; fixes #1266

[Fixed] 1.6: Getting in tracked vehicles was causing crash; fixes #1270

[Fixed] Animation Issues with M40A5

[Fixed] 1.6 Backblast Damage on MK153

[Fixed] M27 Handling audio issues

[Fixed] Open Top M27 Pouch Incorrect index

[Fixed] 1.6 T14 3BM60 Incorrect Ammo Mapping

[Fixed] 1.6 K17 9M133/AGS-30 Incorrect Ammo Mapping

[Fixed] 1.6: Fix 122 and 125mm vehicle shells not working

[Fixed] Fixed Tucha smoke life and magazine setup

Deleted

[Removed] Temporarily removed FROG Combat Shirt

[Removed] Temporarily removed FROG Combat Pants

[Removed] Temporarily removed USMC Boonie

[Removed] Temporarily removed PC Gen III

[Removed] Temporarily removed FILBE Hydration pack

[Removed] Temporarily removed G3 Shirt

[Removed] Temporarily removed G3 Pants

[Removed] Removed Tactical Pants

[Removed] Removed Velocity Shirt

[Removed] Temporarily removed BDU Pants

[Removed] Removed Hoodie

[Removed] Temporarily removed Jeans

[Removed] Removed Hiking Pants

[Removed] Temporarily removed Flannel Shirts

[Removed] Removed Muscle Shirt

[Removed] Removed T-Shirt v2

[Removed] Temporarily removed ZipOnPanel

[Removed] Removed Military Pants

[Removed] Removed CAF CCUE Pants

[Removed] Temporarily removed Ballcap

[Removed] Temporarily removed Beanie

[Removed] Removed Shemagh

[Removed] Temporarily removed Balaclava v1

[Removed] Removed Santa Hat

[Removed] Temporarily removed FILBE Backpack

[Removed] Temporarily removed PC Gen II admin Pouch

[Removed] Temporarily removed PC Gen II PMAG Pouch

[Removed] Temporarily removed ECH highcut and lowcut covers

[Removed] Removed HDR override

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