Changelog

This document is regenerated automatically from our systems at a time of a release.

0.10.3948

Release Meta Information

Built from Revision: 3948

Date: Monday, December 16, 2024

Revisions Since Last: 42 (3906)

Changes: 4 additions, 2 improvements, 2 fixes and 1 deletions.

Added

[Added] Added tan version of ural4320

[Added] Added front grip prototype

[Added] Added USMC MEF AT Teams

[Added] Added MK153 SMAW MOD.2

Improved

[Improved] Tweaked light attenuation parameters for PEQ-16 visible illuminator

[Improved] Fixed supply drop mislabeling in GM. Fixes #1021

Fixed

[Fixed] Fixed floating pouch loadouts on custom loadout respawn; Fixes #1022

[Fixed] Some lights were causing gras and clutter to be flattened in front of player when on; fixes issue #1023

Deleted

[Removed] Dummy flash hider prefabs that were slotted in 5.56mm suppressors. The flash hider meshes are now part of the suppressor model to avoid potential crashes

0.10.3906

Release Meta Information

Built from Revision: 3906

Date: Thursday, December 12, 2024

Revisions Since Last: 507 (3399)

Changes: 46 additions, 42 improvements, 34 fixes and 4 deletions.

Added

[Added] Added gray, green and coyote variants of MICH2000 helmet

[Added] Muzzle attachment slots for weapons that accept suppressors

[Added] Made and unsuppressed M4A1 CQBR prefab, and modified the existing suppressed one to inherit from it

[Added] K-4386 Typhoon-VDV

[Added] K-4386 Typhoon-VDV (unarmed)

[Added] Added K-4386 Green

[Added] Added K-4386 Tan

[Added] Added K-4386 Green (Armed)

[Added] Added K-4386 Tan (Armed)

[Added] Added OPSCORE FAST SF Helmet

[Added] AK-101

[Added] AK-102

[Added] Added sliding rail system for the top sight rail of the M4 and M27 rifles; for now compatible only with collimator sights

[Added] Added TBH-3A Helmet

[Added] Added RGR JPC

[Added] Suppressor slot to SVD

[Added] TGP-V 2 suppressor for SVD

[Added] Added USMC M67, M18 and UBGL pouches

[Added] Added USMC Bandolier

[Added] Added GL presets to all coyote vests

[Added] Added new PC G2 pouch presets

[Added] Added Night Desert Parka

[Added] Added CADPAT Multi-Terrain Parka

[Added] Attachment version of KAC M4 folding front sight

[Added] Added SU-233/PVS weapon light

[Added] Added Rosgvardiya variant of K4386

[Added] M16A2 with weaver rail

[Added] M16A2 carbine with weaver rail

[Added] Added black AVS

[Added] Added Surefire M300C tactical light

[Added] ION branded parkas

[Added] Civilian-style parkas

[Added] Added WML tactical light

[Added] Added SU-57 fly-by

[Added] Added F-22 fly-by

[Added] Added AN/PSQ-23 Storm rangefinder

[Added] Added Klesh-2 flashlight; fixes #1003

[Added] Casual T-Shirt

[Added] ION M1025

[Added] M4A1 URG-I ("SOPMOD Block 3"). With with 10.3, 11.5, and 14.5 inch barrels

[Added] Added range based zeroing to vehicle optics

[Added] Added Radio Recon teams and characters for both USAF and AFRF

[Added] Muscle shirts and sleeveless VDV telnyashka

[Added] T-Shirts

[Added] L8A Tactical Rear Sight

[Added] DD Barrels without decals 10.3 11.5 14.5

Improved

[Improved] Updated weapon animation graphs

[Improved] Hid weapons in Arsenal that were pre-equipped with suppressors by marking them as WEAPON_VARIANT, now that suppressors can be added as attachments

[Improved] Tweaked M4 LOD transitions to stop switching too soon

[Improved] Added visual damage to turrets when destroyed

[Improved] Added visual damage to tires

[Improved] LSHZ helmet now can be used without cover

[Improved] Corrected AK-105 rate of fire (now 600 rnd/min)

[Improved] Tweaked strobe vis and IR light configurations;

[Improved] Improved driver and gunner displays for K4386

[Improved] Camo/Color strings in displaynames for MICH and CVC helmets

[Improved] LBH helmets with liberator headsets now use shorter version of displayname string

[Improved] Replaced chinstrap for green and gray miches to MSA one

[Improved] Renamed grey MICH 2000 as "ACH" now it has correct MSA straps

[Improved] Enables rail sliding on all compatible scopes and weapons

[Improved] Moved NT4 models slightly forward in .fbx so they are positioned more correctly w/r/t rifle muzzle

[Improved] Reworked M27 attachment slots. Lasers can be side mounted now.

[Improved] M27 rail cover kits only compatible with M27 now.

[Improved] Lasers use new rail sliding system.

[Improved] Reduced melee damage of M4s and M27s in line with current values on vanilla weapons

[Improved] Reworked M4 attachment slots. Lasers can be side mounted now. ERGO and FSP have front mounting points. Fixes #778

[Improved] M4 carry handle sight inventory volume now calculated the same as other similarly sized attachments

[Improved] Some VKPO pants were missing LODs

[Improved] All applicable skeletons have been reconfigured to be compatible with Reforger 1.2.1

[Improved] NVG toggle now 2xDUp on new controller scheme.

[Improved] Added hints for turret stabilization, rangefinder and target following mode

[Improved] K-17 and T-14 were missing raindrop sounds

[Improved] Important keybinding hints don't fade away into nothing anymore

[Improved] Tweaked some of the laser and illuminator light sources

[Improved] Shortened name of Perst Classic Gen.4 in radial menu

[Improved] Updated tan surefire textures

[Improved] Mounted lights can have strobe functionality

[Improved] Separated M4A1 charging handle mesh as its own prefab part (to facilitate customization through Workbench)

[Improved] SOPMOD Block II M4s now have a gas block under the rail

[Improved] M4A1 Block II rifles in ION faction replaced with non-US military, 'Daniel Offence' rollmarked rifles

[Improved] Tan Spectre now has a tan MRDS

[Improved] Added Tan and OD Green MBUS sights in ION Arsenal

[Improved] Changed: Added supply drops used by CISS to the GM entity catalog

[Improved] Changed impact particle effects on armored plates

[Improved] Updated surefire textures

[Improved] Moved helmet covers to be next to their relevant helmet set in REDFOR Arsenal

[Improved] Improvements to NVG overlays and effects

[Improved] Tweaked some source glows of IR lights; fixes #964

Fixed

[Fixed] Syntax fix for 1.21 update ("Ternimate()"->"Terminate()")

[Fixed] Fixed duplicated AK105 case ejection component which was causing CTD in game

[Fixed] Fixed SR3 animation graph

[Fixed] M4 with black DD rails now in USMC and ION arsenals; fixes #813

[Fixed] Fixed Log Console errors related to Button_Operation.acp - removed no longer existing links in txt editor

[Fixed] Fixed K-17 rear door wasnt closing properly (For some reason, vehicle animations and their blending is driven by events on player animations. BI plz fix)

[Fixed] Fixed Tucha smoke launcher was using AGS magwell

[Fixed] Fixed max elevation on T-14

[Fixed] M4 Carryhandle was missing from arsenal, leading to fault when saving

[Fixed] Fixed bolt action & fire anim selector animations - https://github.com/RHSMODS/statusquo/issues/992

[Fixed] 6L26 (45rnd RPK-74M) tracer magazine didn't have the correct ammo flag icon

[Fixed] Helstar green light was on by default

[Fixed] Fixed normal issues with FAST SF helmet

[Fixed] Velcro slots on MG pouch preset for PC Gen III, weren't displaying patches

[Fixed] Fixed weird glass window collider behaviour on K4386

[Fixed] VGM-93 projectile had missing texture

[Fixed] Lasers were missing attach action.

[Fixed] Laser attachments couldn't be put in pockets and vests

[Fixed] Added idle finger anims to GM94 - fixes GM94 lowered pose

[Fixed] Fixed: NVG effect would persist after users death; fixed #1008

[Fixed] Not being able to adjust the gain of the PAS13 mounted on M2

[Fixed] Fixed missing vehicles in build mode - close #988

[Fixed] Removed variants from Conflict players + fixed missing weapon on AFRF character

[Fixed] Controller key binding of NVG and IR fixed for vehicle optics; fixes #1006

[Fixed] Updated skeleton on Xmas lights

[Fixed] Fixed: Scabbards were flaky; fixes #1014

[Fixed] Fixed K-17 "missing bone" log spam

[Fixed] TA648MDO + RMR should work in MP now; fixes #977

[Fixed] Fixed: Supply box smoke would continue to emit particles even after box was destroyed

[Fixed] Fixed wrong dovetail attachment position on AKS74UN (B18)

[Fixed] Some TOR helmets had wrong description string.

[Fixed] Fixed arm patch for flora uniform

[Fixed] Fixed Most of weapons with custom sounds were missing interior reverb shader

[Fixed] Fixed: Putting NVG in the backpack would break its animation; fixes #905

Deleted

[Removed] Removed now unused flashhider prefab from Showcase

[Removed] Removed Open hatch action on k-17

[Removed] Removed Open hatch action on t-14

[Removed] Removed Infratech TWS T1 combo as it was not working

0.10.3904

Release Meta Information

Built from Revision: 3904

Date: Wednesday, December 11, 2024

Revisions Since Last: 11 (3893)

Changes: 1 additions, 0 improvements, 0 fixes and 0 deletions.

This release is only available on Arma: Reforger Experimental

Added

[Added] DD Barrels without decals 10.3 11.5 14.5

Improved

Fixed

Deleted

0.10.3893

Release Meta Information

Built from Revision: 3893

Date: Tuesday, December 10, 2024

Revisions Since Last: 31 (3862)

Changes: 1 additions, 2 improvements, 2 fixes and 0 deletions.

This release is only available on Arma: Reforger Experimental

Added

[Added] L8A Tactical Rear Sight

Improved

[Improved] Improvements to NVG overlays and effects

[Improved] Tweaked some source glows of IR lights; fixes #964

Fixed

[Fixed] Fixed Most of weapons with custom sounds were missing interior reverb shader

[Fixed] Fixed: Putting NVG in the backpack would break its animation; fixes #905

Deleted

0.10.3862

Release Meta Information

Built from Revision: 3862

Date: Sunday, December 8, 2024

Revisions Since Last: 51 (3811)

Changes: 3 additions, 7 improvements, 4 fixes and 1 deletions.

This release is only available on Arma: Reforger Experimental

Added

[Added] Added Radio Recon teams and characters for both USAF and AFRF

[Added] Muscle shirts and sleeveless VDV telnyashka

[Added] T-Shirts

Improved

[Improved] M4A1 Block II rifles in ION faction replaced with non-US military, 'Daniel Offence' rollmarked rifles

[Improved] Tan Spectre now has a tan MRDS

[Improved] Added Tan and OD Green MBUS sights in ION Arsenal

[Improved] Changed: Added supply drops used by CISS to the GM entity catalog

[Improved] Changed impact particle effects on armored plates

[Improved] Updated surefire textures

[Improved] Moved helmet covers to be next to their relevant helmet set in REDFOR Arsenal

Fixed

[Fixed] Fixed: Supply box smoke would continue to emit particles even after box was destroyed

[Fixed] Fixed wrong dovetail attachment position on AKS74UN (B18)

[Fixed] Some TOR helmets had wrong description string.

[Fixed] Fixed arm patch for flora uniform

Deleted

[Removed] Removed Infratech TWS T1 combo as it was not working

0.10.3811

Release Meta Information

Built from Revision: 3811

Date: Sunday, December 1, 2024

Revisions Since Last: 8 (3803)

Changes: 0 additions, 0 improvements, 0 fixes and 0 deletions.

This release is only available on Arma: Reforger Experimental

Added

Improved

Fixed

Deleted

0.10.3803

Release Meta Information

Built from Revision: 3803

Date: Sunday, December 1, 2024

Revisions Since Last: 51 (3752)

Changes: 4 additions, 1 improvements, 2 fixes and 0 deletions.

This release is only available on Arma: Reforger Experimental

Added

[Added] Casual T-Shirt

[Added] ION M1025

[Added] M4A1 URG-I ("SOPMOD Block 3"). With with 10.3, 11.5, and 14.5 inch barrels

[Added] Added range based zeroing to vehicle optics

Improved

[Improved] SOPMOD Block II M4s now have a gas block under the rail

Fixed

[Fixed] Fixed K-17 "missing bone" log spam

[Fixed] TA648MDO + RMR should work in MP now; fixes #977

Deleted

0.10.3752

Release Meta Information

Built from Revision: 3752

Date: Sunday, November 24, 2024

Revisions Since Last: 10 (3742)

Changes: 0 additions, 3 improvements, 1 fixes and 0 deletions.

This release is only available on Arma: Reforger Experimental

Added

Improved

[Improved] Updated tan surefire textures

[Improved] Mounted lights can have strobe functionality

[Improved] Separated M4A1 charging handle mesh as its own prefab part (to facilitate customization through Workbench)

Fixed

[Fixed] Fixed: Scabbards were flaky; fixes #1014

Deleted

0.10.3742

Release Meta Information

Built from Revision: 3742

Date: Tuesday, November 19, 2024

Revisions Since Last: 7 (3735)

Changes: 0 additions, 2 improvements, 1 fixes and 0 deletions.

This release is only available on Arma: Reforger Experimental

Added

Improved

[Improved] Tweaked some of the laser and illuminator light sources

[Improved] Shortened name of Perst Classic Gen.4 in radial menu

Fixed

[Fixed] Updated skeleton on Xmas lights

Deleted

0.10.3735

Release Meta Information

Built from Revision: 3735

Date: Sunday, November 17, 2024

Revisions Since Last: 40 (3695)

Changes: 4 additions, 3 improvements, 0 fixes and 0 deletions.

This release is only available on Arma: Reforger Experimental

Added

[Added] Added SU-57 fly-by

[Added] Added F-22 fly-by

[Added] Added AN/PSQ-23 Storm rangefinder

[Added] Added Klesh-2 flashlight; fixes #1003

Improved

[Improved] Added hints for turret stabilization, rangefinder and target following mode

[Improved] K-17 and T-14 were missing raindrop sounds

[Improved] Important keybinding hints don't fade away into nothing anymore

Fixed

Deleted

0.10.3695

Release Meta Information

Built from Revision: 3695

Date: Sunday, November 10, 2024

Revisions Since Last: 11 (3684)

Changes: 0 additions, 1 improvements, 3 fixes and 0 deletions.

This release is only available on Arma: Reforger Experimental

Added

Improved

[Improved] NVG toggle now 2xDUp on new controller scheme.

Fixed

[Fixed] Fixed missing vehicles in build mode - close #988

[Fixed] Removed variants from Conflict players + fixed missing weapon on AFRF character

[Fixed] Controller key binding of NVG and IR fixed for vehicle optics; fixes #1006

Deleted

0.10.3684

Release Meta Information

Built from Revision: 3684

Date: Wednesday, November 6, 2024

Revisions Since Last: 1 (3683)

Changes: 0 additions, 0 improvements, 1 fixes and 0 deletions.

This release is only available on Arma: Reforger Experimental

Added

Improved

Fixed

[Fixed] Not being able to adjust the gain of the PAS13 mounted on M2

Deleted

0.10.3683

Release Meta Information

Built from Revision: 3683

Date: Tuesday, November 5, 2024

Revisions Since Last: 12 (3671)

Changes: 0 additions, 0 improvements, 2 fixes and 0 deletions.

This release is only available on Arma: Reforger Experimental

Added

Improved

Fixed

[Fixed] Added idle finger anims to GM94 - fixes GM94 lowered pose

[Fixed] Fixed: NVG effect would persist after users death; fixed #1008

Deleted

0.10.3671

Release Meta Information

Built from Revision: 3671

Date: Wednesday, October 30, 2024

Revisions Since Last: 21 (3650)

Changes: 5 additions, 0 improvements, 0 fixes and 0 deletions.

This release is only available on Arma: Reforger Experimental

Added

[Added] Added black AVS

[Added] Added Surefire M300C tactical light

[Added] ION branded parkas

[Added] Civilian-style parkas

[Added] Added WML tactical light

Improved

Fixed

Deleted

0.10.3650

Release Meta Information

Built from Revision: 3650

Date: Sunday, October 27, 2024

Revisions Since Last: 8 (3642)

Changes: 2 additions, 1 improvements, 0 fixes and 0 deletions.

This release is only available on Arma: Reforger Experimental

Added

[Added] M16A2 with weaver rail

[Added] M16A2 carbine with weaver rail

Improved

[Improved] All applicable skeletons have been reconfigured to be compatible with Reforger 1.2.1

Fixed

Deleted

0.10.3642

Release Meta Information

Built from Revision: 3642

Date: Saturday, October 26, 2024

Revisions Since Last: 6 (3636)

Changes: 1 additions, 1 improvements, 0 fixes and 0 deletions.

This release is only available on Arma: Reforger Experimental

Added

[Added] Added Rosgvardiya variant of K4386

Improved

[Improved] Some VKPO pants were missing LODs

Fixed

Deleted

0.10.3636

Release Meta Information

Built from Revision: 3636

Date: Thursday, October 24, 2024

Revisions Since Last: 32 (3604)

Changes: 2 additions, 1 improvements, 0 fixes and 0 deletions.

This release is only available on Arma: Reforger Experimental

Added

[Added] Attachment version of KAC M4 folding front sight

[Added] Added SU-233/PVS weapon light

Improved

[Improved] M4 carry handle sight inventory volume now calculated the same as other similarly sized attachments

Fixed

Deleted

0.10.3604

Release Meta Information

Built from Revision: 3604

Date: Sunday, October 13, 2024

Revisions Since Last: 12 (3592)

Changes: 0 additions, 6 improvements, 2 fixes and 2 deletions.

This release is only available on Arma: Reforger Experimental

Added

Improved

[Improved] Moved NT4 models slightly forward in .fbx so they are positioned more correctly w/r/t rifle muzzle

[Improved] Reworked M27 attachment slots. Lasers can be side mounted now.

[Improved] M27 rail cover kits only compatible with M27 now.

[Improved] Lasers use new rail sliding system.

[Improved] Reduced melee damage of M4s and M27s in line with current values on vanilla weapons

[Improved] Reworked M4 attachment slots. Lasers can be side mounted now. ERGO and FSP have front mounting points. Fixes #778

Fixed

[Fixed] Lasers were missing attach action.

[Fixed] Laser attachments couldn't be put in pockets and vests

Deleted

[Removed] Removed Open hatch action on k-17

[Removed] Removed Open hatch action on t-14

0.10.3592

Release Meta Information

Built from Revision: 3592

Date: Saturday, October 12, 2024

Revisions Since Last: 34 (3558)

Changes: 10 additions, 4 improvements, 4 fixes and 0 deletions.

This release is only available on Arma: Reforger Experimental

Added

[Added] Added TBH-3A Helmet

[Added] Added RGR JPC

[Added] Suppressor slot to SVD

[Added] TGP-V 2 suppressor for SVD

[Added] Added USMC M67, M18 and UBGL pouches

[Added] Added USMC Bandolier

[Added] Added GL presets to all coyote vests

[Added] Added new PC G2 pouch presets

[Added] Added Night Desert Parka

[Added] Added CADPAT Multi-Terrain Parka

Improved

[Improved] LBH helmets with liberator headsets now use shorter version of displayname string

[Improved] Replaced chinstrap for green and gray miches to MSA one

[Improved] Renamed grey MICH 2000 as "ACH" now it has correct MSA straps

[Improved] Enables rail sliding on all compatible scopes and weapons

Fixed

[Fixed] Fixed normal issues with FAST SF helmet

[Fixed] Velcro slots on MG pouch preset for PC Gen III, weren't displaying patches

[Fixed] Fixed weird glass window collider behaviour on K4386

[Fixed] VGM-93 projectile had missing texture

Deleted

0.10.3558

Release Meta Information

Built from Revision: 3558

Date: Sunday, October 6, 2024

Revisions Since Last: 29 (3529)

Changes: 8 additions, 5 improvements, 3 fixes and 0 deletions.

This release is only available on Arma: Reforger Experimental

Added

[Added] Added K-4386 Green

[Added] Added K-4386 Tan

[Added] Added K-4386 Green (Armed)

[Added] Added K-4386 Tan (Armed)

[Added] Added OPSCORE FAST SF Helmet

[Added] AK-101

[Added] AK-102

[Added] Added sliding rail system for the top sight rail of the M4 and M27 rifles; for now compatible only with collimator sights

Improved

[Improved] LSHZ helmet now can be used without cover

[Improved] Corrected AK-105 rate of fire (now 600 rnd/min)

[Improved] Tweaked strobe vis and IR light configurations;

[Improved] Improved driver and gunner displays for K4386

[Improved] Camo/Color strings in displaynames for MICH and CVC helmets

Fixed

[Fixed] Fixed bolt action & fire anim selector animations - https://github.com/RHSMODS/statusquo/issues/992

[Fixed] 6L26 (45rnd RPK-74M) tracer magazine didn't have the correct ammo flag icon

[Fixed] Helstar green light was on by default

Deleted

0.10.3529

Release Meta Information

Built from Revision: 3529

Date: Wednesday, October 2, 2024

Revisions Since Last: 59 (3470)

Changes: 3 additions, 4 improvements, 1 fixes and 1 deletions.

This release is only available on Arma: Reforger Experimental

Added

[Added] Made and unsuppressed M4A1 CQBR prefab, and modified the existing suppressed one to inherit from it

[Added] K-4386 Typhoon-VDV

[Added] K-4386 Typhoon-VDV (unarmed)

Improved

[Improved] Hid weapons in Arsenal that were pre-equipped with suppressors by marking them as WEAPON_VARIANT, now that suppressors can be added as attachments

[Improved] Tweaked M4 LOD transitions to stop switching too soon

[Improved] Added visual damage to turrets when destroyed

[Improved] Added visual damage to tires

Fixed

[Fixed] M4 Carryhandle was missing from arsenal, leading to fault when saving

Deleted

[Removed] Removed now unused flashhider prefab from Showcase

0.10.3470

Release Meta Information

Built from Revision: 3470

Date: Sunday, September 22, 2024

Revisions Since Last: 720 (2750)

Changes: 134 additions, 103 improvements, 137 fixes and 7 deletions.

This release is only available on Arma: Reforger Experimental

Added

[Added] Added Wartech UP101 admin pouch

[Added] Added Wartech UP102 admin pouch

[Added] Added Wartech UP103 medkit pouch

[Added] Added Wartech UP104 utility pouch

[Added] Added Wartech UP108 utility pouch

[Added] Added Wartech UP109 utility pouch

[Added] Added Wartech UP118 utility pouch

[Added] Added Wartech UP120 utility pouch

[Added] Added Blueforce Triple mag pouch

[Added] Added HSGI bleeder medkit pouch

[Added] Added HSGI pistol pouch

[Added] Added Shaw concepts NERD mini pouch

[Added] Added Shaw concepts NERD large pouch

[Added] Added Shaw concepts Placard V3

[Added] Added Shaw concepts Flex pouch

[Added] Added Shaw concepts Raid pouch

[Added] Added PC G3 radio pouch

[Added] Added SU-231A Black

[Added] Added SU-231A Tan

[Added] Added EXPS 3-1 Black

[Added] Added EXPS 3-1 Tan

[Added] Added EXPS 3-2 Black

[Added] Added EXPS 3-2 Tan

[Added] Added EXPS 3-3 Black

[Added] Added EXPS 3-3 Tan

[Added] Added camo version of M27

[Added] Added Camo painted version of SU-231A

[Added] Added black armed MI-8

[Added] Added PC G2 crewman kit

[Added] Strings to MBUS

[Added] Added B-lite strobe

[Added] Micro T1 to redfor Arsenal box

[Added] GPD-30 Grenade for AGS-30 on K17

[Added] Tucha smoke launcher shot and explosion sounds

[Added] SureFire 3prong muzzle device muzzle flashes for long and short barrels

[Added] M40 Sounds and particles

[Added] GM-94 Shot and handling sounds

[Added] M240 shot sounds

[Added] M17 Shooting sounds

[Added] SV98 Shooting sounds

[Added] K17 and T14 horn sounds

[Added] Kega explosion particles and sound

[Added] Added all Wartech pouches in EMR

[Added] Added ARS Arma GMR in EMR

[Added] Added ARS Arma HSGI belt in EMR

[Added] Added Shaw Concepts pouches in Multicam

[Added] Added HSGI pouches in Multicam

[Added] Added Wartech MP103 Pouch

[Added] Added JPC Platecarrier

[Added] Added AVS Platecarrier

[Added] Added 6.22 Rush-12 Backpack

[Added] Added ZSh-7V

[Added] Added TS-30A2 scope

[Added] Added TS-30A2 scope (camo)

[Added] Added GEO-ONV1-01 night vision goggles

[Added] 3uor6 30mm round instead of 3uof6

[Added] Added Ars ARMA CPC Mod 2 Platecarrier

[Added] Added NCPC Platecarrier

[Added] Added side armor variants of AVS

[Added] Added new pouches to and JPC AVS

[Added] Added AOR1 LBH

[Added] Added Kiver RSP cover in multicam

[Added] Added OKC-3S bayonet

[Added] Added painted Mich 2000

[Added] Added AVS 6x9 in EMR Camo

[Added] Added AA CPC with Groin protection

[Added] Added EMR AVS with Groin protection

[Added] Initial injection of crye g3 rolled sleeve shirt

[Added] Added optic mount for M2HB

[Added] Added Wartech TV102 vest

[Added] Added Wartech TV115 vest

[Added] Added modern PKM pouch

[Added] GM CAS systems are available again

[Added] Added USMC Waffletop; fixes #748

[Added] Added VDV beret; fixes #949

[Added] Added Mechanix M-Pact

[Added] Added SOBR patches

[Added] Added Khaki Tor cover

[Added] Added Atacs SOBR patch

[Added] Added Spectrum device

[Added] Added black BRAVO4

[Added] Added tan BRAVO4

[Added] Added RMR standalone and on top of the MDO; fixes #636

[Added] Added Ronin Shuto Belt

[Added] Added Multicam Balaclava

[Added] Added new multicam JPC and AVS pouch presets

[Added] Added RHS GPS map generator plugin

[Added] Added RHS own map system prototype for GPS

[Added] Added PMF K17/T14 map screen

[Added] USMC MARSOC Units

[Added] Added Black Gascan glasses

[Added] 6b49 mask

[Added] Added EMR Summer TV102 vest

[Added] Added Wartech HP103 Holster

[Added] Added Wartech GP106 grenade pouch

[Added] Added Wartech MP111 pistol pouch

[Added] Added Wartech MP118 pistol pouch

[Added] Added Wartech UP113 dump pouch

[Added] Added Wartech UP111 radio pouch

[Added] Added Wartech TV106 + TV107 warbelt

[Added] Added EMR pouch presets for TV102 and ARS ARMA AVS

[Added] Added TV102 with neck protection

[Added] Added wartech BB102 backpack

[Added] AN/PAS-13G

[Added] AN/PAS-13G + TS-30A2

[Added] AN/PAS-13G + TA648MDO

[Added] M1025 + AN/PAS-13G

[Added] Added PKM pouches to regular MSV machine gunner

[Added] Added olive SOBR units

[Added] Added EMR VKPO 3.0 units

[Added] Added FORECON units

[Added] Added AOR2 FROG and Crye rolled sleeve shirts; fixes #928

[Added] Added new inspection anims to GM94

[Added] Added GM-94

[Added] Black and Gray ballcaps for ION PMC

[Added] Flannel shirts in a variety of colors

[Added] Hiking Pants, available in khaki and gray

[Added] Added GM94 RG unit

[Added] Added Ars Arma A20 bandolier

[Added] Added Wartech MP105 mag pouch

[Added] Added GM-94 (Camo)

[Added] Added inspection animations to M40A5

[Added] PKM mag pouch set for 6B45 vests

[Added] Added FAB-500 (UMPK) CAS system

[Added] BOSS Rugby shirt in gray

[Added] Added Black Ars Arma A20

[Added] Added SOBR olive unit with GM94

[Added] Added multicam TOR cover

[Added] Added Filbe M4 pouch

[Added] Added ESS Crossbow with clear lens

[Added] Added Black Taktika pouch preset with closed mag pouches

[Added] Added NCPC in multicam

[Added] Added gray, green and coyote variants of MICH2000 helmet

[Added] Muzzle attachment slots for weapons that accept suppressors

Improved

[Improved] Improved Various item size fixes

[Improved] Changed capacity of various pouches

[Improved] Tweaked weapon obstruction on M4A1 - fix #825

[Improved] Improved M27 Rear sight model

[Improved] Changed: Made NVG and weapon laser/light device keybind hints visible only for 10s instead of indefinitely

[Improved] Changed AN-94 recoil pattern.

[Improved] Heavily changed M240 recoil

[Improved] US optic localization

[Improved] Glock localization

[Improved] Adjusted M240B rate of fire, accuracy, and init speed to better match actual performance

[Improved] Added new pouches to USMC kits

[Improved] Added new vanilla 40mm flare rounds and gloves to arsenal as well as some missing magazine ammo variants for ARs, M240, & M249.

[Improved] Changed: Temporarily disabled IR lights functionality to prevent game from crashing when saving the loadout with NVG

[Improved] Added sounds to m40a5 animations

[Improved] Replaced Micro T1s in blufor Arsenal and weapon prefabs. Now contains version with military designation SU-278/PVS

[Improved] Changed position of first PMF 5.1 display in t14

[Improved] Bayonets attached to AN-94 rifles now follow barrel recoil animation

[Improved] Disabled velcro slots on PC Gen II/III pouch setups that don't have a admin panel on the chest

[Improved] Enabled side plates on PC Gen II

[Improved] TS30-A2 scope's reticle and eye relief configuration

[Improved] More accurate FOV for TS30-A2: 2 * (35.5/2 ft atan2 100 yd) = 6.772 deg

[Improved] TA31 RCO magnification

[Improved] Faster 2D vignette movement for Bravo4, PO4x24, TA648 MDO

[Improved] 1P87 + 1P90 2D FOV and PIP magnification

[Improved] 1P87 1P90 2D reticle color, compression and misalignment

[Improved] Particles for AKSu, SR3m, 9m133

[Improved] Sounds for K17 engine

[Improved] Adjusted position of rear veclro on opscore MT and MID

[Improved] Particle effects for SR3m, AKSu, 2a42

[Improved] Interior sounds of K17 engine

[Improved] Shot sounds for 2a42 and 2a82 and AGS30 (Compressor added)

[Improved] Changed: Added hints to items that can be attached with information how they can be used and an icon of the slot that can accept this item

[Improved] Changed: Reordered items in arsenals so that all headwear are together and headphones, masks and eyewear are after helmets

[Improved] Added new anim sequence for k17 ramp getIn/getOut

[Improved] Added antenna jiggle to K17

[Improved] Added collision to K17 rear ramp

[Improved] Tucha sounds

[Improved] 2a42 shooting sounds and particles

[Improved] Added SPH-44 to arsenal box

[Improved] Changed: IR strobes surfaces can now glow when emitting light (f.e. V-Light)

[Improved] Adjusted the order of ops core type helmets in USAF arsenal box so they're grouped more consistently

[Improved] PDU-4 and Vector 21 magnification slightly reduced (from 7x to 5x) to keep whole reticle visible on screen, reticle stays true to sight picture

[Improved] Tucha particles and optimization

[Improved] Armata ammo rack particles and sounds

[Improved] Updated RHS Conflict scenario

[Improved] Replaced ammunition in base M40A5 magazine with M118 Special Ball (an additional magazine has been provided using the previous M80 FMJ ammo)

[Improved] Particles for 30mm

[Improved] Plugged in K17 engine start animations

[Improved] ZSh-7V (pilot) helmet can now only accept GEO-ONV1-01 Night vision goggles (ant as of the moment thats the only helmet to which they can be mounted; fixes #918

[Improved] Added: Information when highlighting the GEO-ONV1-01 nvg and ZSh-7V helmet about the mounting compatibility restrictions

[Improved] Corrected designation of 6Kh9-1 bayonet

[Improved] Reworked M4A1 CQBR inheritance so that they inherit from a common base class

[Improved] Reduced muzzle velocity of CQBR rifles

[Improved] Adjusted TV110 preview icon

[Improved] Added new reticle mark for 1P87 (modern)

[Improved] Corrected tone mapping on some scopes

[Improved] K17 buoyancy and speed in water

[Improved] Adjusted order of some items in US Arsenal to organise by color/camo

[Improved] Improved Triplexes texture

[Improved] Improved T14/T15/K17 Intergrated radio texture

[Improved] All armed M1025 in RHS now have optics installed by default

[Improved] Light attachments have now source visibility when on (diode is visible from certain angles); fixes #944

[Improved] Helstar 6 now has proper HS-640-04 modes: green stable, red stable, IR stable and IR Flash; fixes #822

[Improved] ECH ground models now have LODs; fixes #479

[Improved] CVC 01 model now has LODs; fixes #480

[Improved] PC Gen 3 ground model now has LODs; fixes #475

[Improved] M40A5 model now has LODs; fixes #473

[Improved] Faradey 1085 boots ground model has LODs now

[Improved] Radial can now be used to interact with attachments on vehicle mounted weapons (see Humvee with M2 that has a PEQ15)

[Improved] Added lods to Peltor headset

[Improved] Slightly improved textures of blue BRAVO4

[Improved] Texture optimization on filbe sub-belt

[Improved] Replaced Okinawa belt with Ronin belt on AVS and JPC presets

[Improved] 6M2 models now have LODs; fixes #483

[Improved] Now there are patch slots on some of TV110 pouch presets

[Improved] AK-74UN models now have LODs; fixes #474

[Improved] Radia menu can now open while sitting in passenger seat of vehicle (clothes attachments only) as well as manning a turret gun with attachments; fixes #889

[Improved] Added basic animation workspace for spectrum device

[Improved] Updated Arland MSV vs FIA Combat Ops scenario

[Improved] Improved 1p90 reticle

[Improved] Leupold Mk4 ER/T 6.5-20x50 now correctly has the Horus H58 reticle; fixes #602

[Improved] Disabled DOF when aiming down sights of Spectrum Device

[Improved] LShZ ground models now have LODs

[Improved] RU balaclava ground model now have LODs

[Improved] Added lods for PMAG

[Improved] LShZ helmet models now have LODs; fixes #478

[Improved] Faradey 1085 models now have LODs; fixes #484

[Improved] RU balaclava worn model now has LODs; fixes #477

[Improved] Disabled ability to zoom on thermal with digital zoom only

[Improved] ACOG LOD switching improved

[Improved] Updated USMC Combat Ops scenario

[Improved] Improved manta cover inheritance

[Improved] Added 6b49 mask to arsenal

[Improved] Replaced x with × as multiplication symbol in several strings

[Improved] Some re-sorting of weapons in Arsenal boxes to follow conventional layout across factions: pistols>>rifles>>MGs>>launchers

[Improved] Changed: CISS - Added blue and red smoke to supply drops

[Improved] Changed: CISS - Changed cooldown and cost of call-ins to be more reasonable

[Improved] Added: CISS - Added MSV variant of called in supply drop

[Improved] Some displayname strings for vests, and fixed a couple of wrong ones

[Improved] Adopted standard naming conventions for 6B45 pouch presets

[Improved] Added some very crude & WIP prone animations for GM-94

[Improved] Tweaked animation context positions on GM-94

[Improved] Updated weapon animation graphs

Fixed

[Fixed] M240B now has proper weight

[Fixed] Fixed: Light device keybinds not working in 1.2 expiremental; fixed #827

[Fixed] Fixed: RHS factions shooting at civilians and non combatants; fixes #800

[Fixed] M240B Was missing SightsSwitchSkip; Fixes #832

[Fixed] Restored VehicleWheeledSimulation component in K17 & 2S1, which was removed in rev 2625.

[Fixed] Removed _SA suffix from vehicle components - there is no longer non Server Authority version of vehicle simulation

[Fixed] Initial cleanup of vehicle prefabs

[Fixed] Set "Parent Node From Parent" on some prefabs as warning message suggested

[Fixed] Removed duplicated components (RigidBody) on Ammo_Flare_26x45_Base.et

[Fixed] Fixed 2S1 get in/out

[Fixed] Fixed duplicated Rigidbody on marker grenades

[Fixed] Fixed 6x9 missing locale strings

[Fixed] Wrong laser position on M40A5

[Fixed] Fixed MG_RPK74N_1P78.et was missing 1p78

[Fixed] Fixed draggable 9M133

[Fixed] Fixed SR3M lacking any visual recoil

[Fixed] Revived various K17/T14 Smart systems

[Fixed] Revived triplexes

[Fixed] Patched two more prefabs (T14 turrets) which could potentially crash the game

[Fixed] Potential fix for 2S1 & T14 crashes

[Fixed] Resaved PDU4 & Garmin works spaces in order to update their graphs and fix console log warnings

[Fixed] Strings and preview image for Zephyr GTX boots

[Fixed] Fixed Character_RHS_RF_SOF_MG.et was missing helmet

[Fixed] Fixed flibe subbelt ground model

[Fixed] Fixed Vest_PCGen_II/Variants/Vest_PCGen_II_rifleman.et and Vest_PCGen_II/Variants/Vest_PCGen_II_tako3.et were missing ground model

[Fixed] Bayonet could not be attached to M27 rifles via inspection

[Fixed] Bayonet could not be attached to AN94 rifles via inspection

[Fixed] 6Kh9 bayonet name did not display correctly in interaction menu

[Fixed] Disabled bayonet slot on CQBR, SOPMOD Block II and ERGO rail variants of M4 rifles - barrels are either too short, or do not have an accessible lug to fit bayonets

[Fixed] Fixed: Helmet attachments disappearing after certain distance from their initial spawn position; Fixes #871

[Fixed] B-lite and VIP strobe had incorrect names in radial menu

[Fixed] Fixed wrong pos of BlueForce pouch on pcgen3 light; Fixes #866

[Fixed] Issue #826. AK-105's sights are now zeroed and animated

[Fixed] Fixed AN-94 barrel movement - this was caused by some missing anims (fire mode and trigger animations)

[Fixed] Updated weapon graphs - replaced FullBodyGadget to FullBody and updated weapon inspection variable. This should fix crouched weapon inspection issue

[Fixed] RPLComponent Parent Node error on several assets (most fixes were already in 0.9.2833, but wasn't included in the changelog)

[Fixed] Fixed: IR lights are working again

[Fixed] Fixed: (1.2) Some spall and warheads had old configurations; fixes #876

[Fixed] Fixed broken scabbard reference in 6B45 rifleman pouch set

[Fixed] Issue #828 Changed inheritance of AK-74M with NPZ rail and GP-25 to inherit from AK-74M w/ GP-25

[Fixed] Ballistics for VOG-30, it matches real data now

[Fixed] Vector 21 and PDU: fixed magnification, reticle scale and consistency with vanilla binoculars

[Fixed] Fixed: wrong configuration of RplComponent of some prefabs; fixes #880

[Fixed] Fixed: GM CAS not working; fixes #873

[Fixed] Fixed: GBU particles could start playing long after the explosion if player wasnt looking at them at that time

[Fixed] Fixed wrong position of 6X9 scabbard on rifleman pouch kit

[Fixed] Fixed wrong position of PONOS camera on all helmets

[Fixed] Some .acp files related to 2a42

[Fixed] Fixed: Some ECH variants were accepting wrong helmet covers

[Fixed] Fixed: Attaching headphones from the arsenal could prevent attachment of the mask to the helmet

[Fixed] Fixed: Added NPE prevention to RHS_LaserLightDevice

[Fixed] Fixed M240 bipod lods were missing skinning

[Fixed] Fixed wrong collider type and material on LBH

[Fixed] TOR-2 ground model collider was broken

[Fixed] TOR-2 face shieled was not hiding in FPV; fixes #857

[Fixed] Fixed: Missing attachable item hints; Fixes #888

[Fixed] Fixed: Attachable headgear like masks or headphones would still disappear when wearer would go outside of replication range of their spawn position

[Fixed] Fixed: Adjust spotlight angle action progress is wrong; Fixes #890

[Fixed] Fixed: Weapon deployment not working form M4A1; Fixes #891

[Fixed] Fixed: SU-260/P MDO item preview was incorrect; fixes #887

[Fixed] Fixed Wrong sound acp file for DAGR and Orion

[Fixed] Minor log spam caused by clothing

[Fixed] Fixed TOR colliders

[Fixed] Fixed NPE trap in RHS_MuzzleEffectComponent.c

[Fixed] M203 now has the detach and attach ammo actions in inspection; fixes #897

[Fixed] Fixed: pouches wouldnt show items stored in them for other clients in MP; fixes #899

[Fixed] Fixed several ground model colliders having wrong material.

[Fixed] Fixed clothing material assign errors; fixes #872

[Fixed] Fixed major crash

[Fixed] 1P21 PIP magnification - sight rear, front and scope radius needed tweak

[Fixed] Fixed Jeans were missing some hide body parts params

[Fixed] Missing animation files related to M40 safety. (Issue #906)

[Fixed] AKS-74UN w/ LTSU and B-18 picatinny mount having the wrong animation set. (Issue #842)

[Fixed] Fixed Filbe was using using wrong mesh for ground model

[Fixed] Fixed EXPS / SU-231A reticle flickering

[Fixed] Small PDU-4 layout tweak

[Fixed] Fixed FAST MT Marpat wrong texture

[Fixed] TS30A2 reticle changed to rear focal plane, valid only at maximum magnification 8x

[Fixed] Damage on 30mm rounds

[Fixed] Fixed strings on TV-110 pouch presets

[Fixed] Trailing space in PC Gen III display name string

[Fixed] Fixed: Items dragged while arsenal is open would be refunded rather than transferred to the storage to which they were meant to go; fixes #916

[Fixed] Fixed: Inventory option to press F in order to equip an gadget straight from the inventory would not show up; fixes #916

[Fixed] Fixed: When some vest were present then gloves would go to the vest rather than to their dedicated slot; fixes #916

[Fixed] Fixed m240 had broken collider

[Fixed] Some preview icons were not loading the camo correctly; fixes #921

[Fixed] Fixed wrong Taktika belts description

[Fixed] Fixed K17 antena animation CTD

[Fixed] TV-110 triple pouch are now part of the vest

[Fixed] Fixed VV Atacs Rifleman lost his mags by moving TV110 triple pouch into TV110

[Fixed] Fixed 7N22 accidental penetration buff

[Fixed] Fixed wrong materials on coyote AVS 6x6 cummerbund

[Fixed] Fixed: CAS in form of KH55 and GBU dropped from FA18 is back in GM arsenal

[Fixed] Improved internal troops faction with new gear

[Fixed] Radial menu was showing bad preview icons

[Fixed] Battery packs were not hiding in FPV; fixed #908

[Fixed] GEO-ONV1 eye lights were misaligned; work on #929

[Fixed] Source point location of light on some IR and light devices was wrong

[Fixed] Switch light had wrong name in radial

[Fixed] TS30A2 zeroing changed to "camera turn"

[Fixed] Fixed wrong reticle texture on 1P90

[Fixed] Fixed triplex layout z-order

[Fixed] Fixed: Radio wouldnt be visible in the pouch; fixes #956

[Fixed] Coy pouches replaced by MC pouches on JPC pouch preset

[Fixed] MICH colliders had some errors

[Fixed] MICH materials had some errors

[Fixed] Fixed 3UBR6 was dealing 0 damage to vehicles

[Fixed] Last LODs of Liberator and Sordin headsets had no skinning

[Fixed] Inventory cloth inspection compatibility with gamepad (works semi-decently); fixes #957

[Fixed] Urban Tan Sentry helmet with AMP headset had wrong offset values for side rail slots

[Fixed] M40 no longer has sight switch if an optic is attached

[Fixed] Fixed AN/PEQ-15 Weight

[Fixed] Fixed AN/PEQ-16 Weight

[Fixed] Suppressed SR-3M had weird recoil settings compared to unsuppressed; fixes #968

[Fixed] Fixed stock folding MP synchronization; fixes #967

[Fixed] Manta prefabs had wrong emat references; fixes #907

[Fixed] Surefire attachments had wrong collider materials assigned

[Fixed] Some Arsenal boxes were lacking proper Handwear and Explosives categorization

[Fixed] Fixed rush 12 ground model lods

[Fixed] Fixed SpectrumDevice gamepad horizontal input

[Fixed] Added missing collider to GM94

[Fixed] Fixed minor error message about missing string, associated with Block 2 CQBRs

[Fixed] Fixed 1P87+1PN138 Combo had broken reticle

[Fixed] Fixed: CISS - Supply in high wind would fall in a different place for clients

[Fixed] ION were shooting at civilians

[Fixed] Corrected some displaynames for ION gear

[Fixed] Disabled experimental patch slots on Rush packs - hasn't been working properly with the rucksack's vertex skinning/weighing

[Fixed] Fixed Long Console errors related to thermal character - removed non existing remaps

[Fixed] Fixed: Infinite reload time displayed to clients when CAS strike is cancelled; fixes #979

[Fixed] Syntax fix for 1.21 update ("Ternimate()"->"Terminate()")

[Fixed] Fixed duplicated AK105 case ejection component which was causing CTD in game

[Fixed] Fixed SR3 animation graph

[Fixed] M4 with black DD rails now in USMC and ION arsenals; fixes #813

[Fixed] Fixed Log Console errors related to Button_Operation.acp - removed no longer existing links in txt editor

[Fixed] Fixed K-17 rear door wasnt closing properly (For some reason, vehicle animations and their blending is driven by events on player animations. BI plz fix)

[Fixed] Fixed Tucha smoke launcher was using AGS magwell

[Fixed] Fixed max elevation on T-14

Deleted

[Removed] Removed: Deleted override of EGadgetType which was adding RHS_GPS as now vanilla has GPS enum

[Removed] Removed some default patches from few TV110 pouch presets

[Removed] 3uof6 30mm round, since it is not real

[Removed] Removed several variants of Mich 2000 and Mich 2001

[Removed] Removed: Game Master - Temporarily removed F/A-18 GBU and KH-55 CAS due to unpredictable crashes

[Removed] CHANGED FACTION KEY FOR USAF FACTION [RHS_US_USMC - > RHS_USAF]

[Removed] CHANGED FACTION KEY FOR AFRF FACTION [RHS_RF_MSV - > RHS_AFRF]

Last updated