Creating Custom Pouch Presets
This guide will show you how to create your own custom pouch presets using the RHS mod within the Enfusion Tools for Arma Reforger. Alternatively, you can watch the below video by TPM Tactical.
Keep in mind that our systems tend to change without instant changes in documentation. So this guide may be outdated at some point.
Step 1: Creating Prefab
The first step is to locate Vest_Base.et. At the top left in the resource browser, search for Vest_Base. It will be located within the ArmaReforger directory.
Once located, right click Vest_Base.et and select 'Inherit in <yourprojectname>' and give your prefab a name.

Located your newly created prefab, right click and select 'Edit Prefab' and the World Editor window will open.

If you want to utilise the inflatable pouch system you will need to add the 'SignalsManagerComponent', by click '+Add Component' located down the bottom right of your screen and searching 'SignalsManagerComponent' and selecting the component.

Add 'RHS_ClothNodeStorageComponent' following the same steps as adding the 'SignalsManagerComponent' from above.
Step 2: Configure RHS_ClothNodeStorageComponent'
In your Object Properties window of your prefab, select 'RHS_ClothNodeStorageComponet' and then click 'Set Class' in the Attributes section, followed by selecting 'SCR_ItemAttributeCollection'.

You will now need to configr your 'RHS_ClothNodeStorageComponent' as per the below screenshot or your own settings.


Step 3: Mesh
In your prefabs Object Properties, select 'MeshObject' and then locate the .xob file of the vest you want to attach your pouches and insert into the 'Object' section as seen below. The .xob files will be located within either RHS_Content_01 or 02. JPC example location.

In your Object Properties window, select 'BaseLoadoutClothComponent' and ensure 'LoadoutVestArea' is selected in the Area Type section.

In your Object Properties window, select 'BaseLoadoutClothComponent' and ensure 'LoadoutVestArea' is selected in the Area Type section.
Within the same area, insert the same .xob file which was used above into the Worn Model and Item Model sections.

Click the '+' symbole to add element within the slots section and select 'LoadoutSlotInfo' and give the slot a name. Eg RadioPouch

In the Pivot ID section, select 'Spine5' and now locate the prefab of the pouch you want to use and drag it into the Prefab section. Prefabs are located within 'RHS_Core'
Click in the Offset/Angles sections to then move the prefab around to the desired location. Repeat these steps to add further pouches into new slots.

Once you have finished adding and adjusting your pouches, we need to replace the the .xob files of the vest we are using with an empty xob. For example rhs_equipment_empty.xob and rhs_equipment_empty_item.xob
Locate the above 2 empty xob files and drag them into the 'BaseLoadoutClothComponent' and 'MeshObject' as seen below.


You have now completed your pouch preset, please ensure you save your prefab before closing the window.
To test, add it to one of your faction items entity catalogue.
Step 4: Adding a Belt
If you want to add a belt with pouches, drag a belt .xob file (worn not ground .xob file) into the MeshObjects and BaseLoadoutClothComponent model sections where the empty .xob files are located and follow the steps above for adding slots/pouches.


Once you have placed the pouches to the desired location on the belt, replace the Item Model .xob file with the ground .xob file and save.

When publishing your mode, make sure to read the RHS EULA
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