0.6
This document is regenerated automatically from our systems at a time of a release.
If stable RHS: Status Quo release is preceded by one or more experimental releases (not dev), then the changelog between this stable release and last stable release should be considered the combination of all the experimental changelogs in between as well as the changelog between the last experimental and stable release.
0.6.2063
This release is only available on Arma: Reforger Experimental
Added
Improved
Fixed
Deleted
0.6.2062
This release is only available on Arma: Reforger Experimental
Added
[Added] SR3M Effects, recoil and sounds tweaks
[Added] PSO1M2-1 for SR3M
[Added] T14 Armata engine sounds (first version)
[Added] Added Tactical pants (M81)
[Added] Added Cargo pants (M81)
[Added] Added more rail cover variants
[Added] Added custom animations for Garmin watch
[Added] Armata recoil (First test)
[Added] Decals for 3of56 and 3of36
[Added] Added simple projectile models for 3bm60 and 3of36, added dynamic light for 3bm60 tracer
[Added] Spark effect for AP rounds 7n22 and 7n13
[Added] Added turret stabilization to K-17 Epoch
[Added] Added turret stabilization to K-17 Berezhok
[Added] Added turret stabilization to T-14
[Added] Added optic zoom to T-14
[Added] Added optic zoom to K-17 Epoch
[Added] Added optic zoom to K-17 Berezhok
[Added] Added patch system. Put patches on helmets, uniforms and vests.
[Added] Added US flag patch
[Added] Added US inverted flag patch
[Added] Added the patch commemorating 20 years of RHS to Arsenal as placeable object
[Added] Added A pos blood type patch
[Added] Added RU camo flag patch
[Added] Added RU reflective flag patch
[Added] Added PIP cameras to K-17
[Added] Added Driver display to K-17
[Added] Added USMC ID patches
[Added] Collider to T14 cannon
[Added] Scripted recoil to all vehicles
[Added] K17 AGS shot sounds and vog explosion effect
[Added] Added new pages to PFM 5.0 screen
[Added] Added working triplexes to K-17
[Added] Added touchscreen functionality
[Added] Recoil for 2A42
[Added] Empty L4G24 that can be mounted to the helmet
[Added] + Added USMC Force Recon position patch
[Added] G17, G45, M17, and M18 stringtable entries
[Added] Added black USMC Force Recon position patch
[Added] RITA Voice-Warning samples
[Added] 9m133 sounds and oarticles
[Added] Added RU Army and MSV division patches
[Added] Added interior to T-14
[Added] Added sopmod stock
[Added] Added PMF and driver displays to T-14
[Added] Added turret and commander PIP displays to K-17 and T-14
[Added] Added triplex view layout
[Added] Added base target recognition for PMF PIP screens
[Added] Added ability to destroy K-17 brains
[Added] Added FILBE backpack
[Added] Added Glock 17
[Added] Added Glock 45
[Added] Added Glock 17 COYOTE
[Added] Added Glock 45 COYOTE
[Added] Added M17
[Added] Added M18
[Added] Added target recognition/guiding to K-17 and T-14
[Added] Added Commander turret to K-17 Berezhok
[Added] Added SU-260/P Machine Gun Day Optic (MDO)
[Added] 30mm 3UOF6 HEF-T
Improved
[Improved] Various particles effects
[Improved] Some sound effects
[Improved] Fully remake of Armata sounds and particles
[Improved] K17 Engine and shot sounds
[Improved] Various particle effects
[Improved] Sounds and effects of high-caliber rounds
[Improved] Distributed PG-7VL & VR rounds to EMR units
[Improved] Increased inventory size of tactical pants and cargo pants to match with vanilla
[Improved] Warheads for GBU12 and KH55
[Improved] K17 and T14 engine volume to be more in line with other vehicles
[Improved] K17 and T14 damage reduction
[Improved] Reduced the weight of the PCGen III vest
[Improved] Added "point aiming" to ACOGs
[Improved] Using [RMB] on an item from the arsenal that can be attached to a clothing (like f.e. NVG) will now try to attach it rather than just storing it in the backpack
[Improved] Improved G3 shirt mesh
[Improved] Added patch carry functionality to ECH and OPSCORE
[Improved] Added patch carry functionality to LShZ and TOR helmets
[Improved] Added patch carry functionality to Kiver RSP Helmet
[Improved] Added patch carry functionality to Ballcap
[Improved] Added patch carry functionality to VKPO jackets
[Improved] Added patch carry functionality to Crye shirts
[Improved] 30mm shells effects improved
[Improved] Improved FROG combat shirt mesh
[Improved] Changed bungee retention cords on PC Gen 3 Vest pouches so now they will spring back when pouch is empty
[Improved] Added upper sleeve Velcro points to Crye shirts
[Improved] Added muzzle velocity coefficient to AKS-74U so bullets fired from it are fired with lower speed
[Improved] Configured 7U1 round - added new air drag value, configured penetration data (set it in a way that AKS74U is penetrating SSh-68 helmet at 300m), increased diameter compared to 7N6/N10 (as in real life), increased init speed to 360 m/s, so it corresponds to init speed when fired from AK74 (when fired from AKS74U, bullet will leave barrel at 303 m/s. Warning, this bullet deals now even less damage than pistol rounds. Low lethality of that round was one of the reasons why 7U1 & AKS74UB was dropped and instead AS Val/Vintorez family was developed
[Improved] Configured air drag on SP-5 & SP-6 + tweaked ballistic data of it
[Improved] Ability to inspect clothing item to put attachments in exact slots
[Improved] Improved t14 interior textures
[Improved] 2a82 shot sound and autoloader tweak
[Improved] Tweaks for 30mm particles
[Improved] Increase thickness of PO4x24 reticle
[Improved] 9M113M2 explosive yield and damage simulation
[Improved] 30mm belts to use a mixed belt. AP is full APFSDS, HE is HEF-I, AP-T, HEF-I, HEF-T
[Improved] Lowered muzzle velocity of M4A1 since 5.56 bullets velocity is calibrated for 20 inch barrels
[Improved] Tweaked ballistic properties of M855A1
[Improved] Improved FROG pants model and texture
[Improved] Imrpoved FROG shirt texture
Fixed
[Fixed] M8541 and Leo Mk4 reticles visible in 2D mode gain (not working yet due to vanilla bug, so don't use 2D optics with these scopes!); fixes #598
[Fixed] AFRF Arsenal box was missing Hierarchy component on statue placed on top of boxes. This resulted in statue staying in original place when GM repositioned arsenal
[Fixed] KH-55 Particles
[Fixed] Fixed K-17 Epoch commander turret
[Fixed] Fixed wrong name of ballcap atacs
[Fixed] Fixed wrong preview of Faradey 1085
[Fixed] Fixed wrong preview of Faradey 906
[Fixed] Fixed wrong preview of PC GEN III Light
[Fixed] Wrong optic position on M27
[Fixed] Sounds of explosion for 3of56 and 3of36
[Fixed] Fixed SR3M Was missing RigidBody
[Fixed] Fixed wrong name of M40 M61 AP mag
[Fixed] K17 and t14 engine sounds
[Fixed] Fixed M40A5 front rail was using wrong slot type
[Fixed] Fixed SR3M was missing physics attributes making it weight just a few grams
[Fixed] Fixed M4A1 had broken normals on its LODs
[Fixed] Fixed 1PN93 RPG reticle; fixes #599
[Fixed] Fixed goggles position on ACH
[Fixed] Fixed k17 was falling through the ground
[Fixed] Fixed k17 commander turret was not attached to main turret
[Fixed] Fixed K17 was immune to mines
[Fixed] Fixed wrong 1P86 Main camera FOV
[Fixed] Fixed wrong 1P86-1 Main camera FOV
[Fixed] Fixed wrong 1PN93 and its deviations Main camera FOV
[Fixed] Fixed wrong Bravo4 Main camera FOV
[Fixed] Fixed wrong Infatech Main camera FOV
[Fixed] Fixed wrong PO4X24P Main camera FOV
[Fixed] Fixed wrong REAP-IR Main camera FOV
[Fixed] Fixed wrong SU230 Main camera FOV
[Fixed] Fixed wrong TA31RCO and its deviations Main camera FOV
[Fixed] Fixed SR-3M folding animation
[Fixed] Replace helmet attachment action wouldn't work with new slots for patches
[Fixed] Cleaned up more old references to RHS 20 patch
[Fixed] Fix 1P21 and other scopes PiP illuminator toggle; fixes #621
[Fixed] Changed "weight per ammo" in InventoryItemComponent for boxes of 125mm shells, so its possible to take ammo boxes into player inventory
[Fixed] Corrected patch positioning on OPSCORE helmets
[Fixed] Broken particle prefabs for white flare and burning fuel tank; fixes #537
[Fixed] Not being able to save the loadout with Vest PC Gen III Rifleman
[Fixed] Fixed silenced AKS-74UN saving to arsenal. Had wrong attachment type.
[Fixed] Fixed MS2k, VipLight and ChargePro could be placed in watch slot; fixes #605
[Fixed] Wrong attachment position of empty L4G24 mount
[Fixed] Changed gearbox from manual to auto in T-14
[Fixed] Fixed Missing remove casualty action for 2S1 Gunner; Fixes #627
[Fixed] Fixed 2D reticles now have RGB again
[Fixed] Fixed SP-5 & SP-6 inheritance
[Fixed] Fix incompatibility issue in RHS_M_SightsComponent.c
[Fixed] Fixed 1p86-1 reticle was too big
[Fixed] Fixed T-14 Commander turret
[Fixed] Fixed K-17 Epoch Commander turret
[Fixed] T-14 Front lower armor plate was 20mm thick instead of 300
[Fixed] Fix possible conflicts with SightZoomFOVInfo ForceUpdate method
[Fixed] Fixed VKPO jackets were missing undershirt
[Fixed] Other potential modded class override conflicts
Deleted
[Removed] Tracers from 30mm M929 APFSDS and 3UOF8 HEF-I
0.6.1868
Added
[Added] Added LWH helmet [AOR1]
[Added] Added LWH helmet [AOR2]
[Added] Added LWH helmet [MARPAT Desert]
[Added] Added LWH helmet [MARPAT Woodland]
[Added] Garmim Tactix Bravo to USMC arsenal
[Added] Added OPSCORE FAST MT Urban Tan
[Added] Added OPSCORE FAST MT MARPAT
[Added] Added OPSCORE FAST MT Multicam
[Added] Added OPSCORE FAST MT Urban Tan with Peltor headset
[Added] Added OPSCORE FAST MT MARPAT with Peltor headset
[Added] Added OPSCORE FAST MT Multicam with Peltor headset
[Added] Added OPSCORE FAST MT Urban Tan with AMP headset
[Added] Added OPSCORE FAST MT MARPAT with AMP headset
[Added] Added OPSCORE FAST MT Multicam with AMP headset
[Added] Added OPSCORE FAST XP Urban Tan
[Added] Added OPSCORE FAST XP Multicam
[Added] Added OPSCORE FAST XP Foliage green
[Added] Added OPSCORE FAST XP Black
[Added] Added OPSCORE FAST XP Urban Tan with Peltor headset
[Added] Added OPSCORE FAST XP Multicam with Peltor headset
[Added] Added OPSCORE FAST XP Foliage green with Peltor headset
[Added] Added OPSCORE FAST XP Black with Peltor headset
[Added] Added OPSCORE FAST XP Urban Tan with AMP headset
[Added] Added OPSCORE FAST XP Multicam with AMP headset
[Added] Added OPSCORE FAST XP Foliage green with AMP headset
[Added] Added OPSCORE FAST XP Black with AMP headset
[Added] Added OPSCORE Sentry Urban Tan
[Added] Added OPSCORE Sentry Multicam
[Added] Added OPSCORE Sentry Foliage green
[Added] Added OPSCORE Sentry Urban grey
[Added] Added OPSCORE Sentry Urban Tan with AMP headset
[Added] Added OPSCORE Sentry Multicam with AMP headset
[Added] Added OPSCORE Sentry Foliage green with AMP headset
[Added] Added OPSCORE Sentry Urban grey with AMP headset
[Added] Added LWH AOR1 with NVG Shroud
[Added] Added LWH AOR2 with NVG Shroud
[Added] Added LWH MARPAT Desert with NVG Shroud
[Added] Added LWH MARPAT Woodland with NVG Shroud
[Added] Added ACH DCU with NVG Shroud
[Added] Added ACH M81 with NVG Shroud
[Added] Added ACH OEFCP with NVG Shroud
[Added] Added CVC olive with NVG Shroud
[Added] Added CVC tan with NVG Shroud
[Added] Added back T-14 and K-17 to gamemaster
[Added] Brightness adjust possibility to Garmin watch.
[Added] DAGR will now have functional menu tree
[Added] [WIP] Added F/A-18A With GBU-12 as CAS module (available in gamemaster)
[Added] [WIP] Added KH-55 Cruise missle as CAS module (available in gamemaster)
[Added] Added GPS map tool, so if in inventory you are able to call up DAGR or Orion in the map by clicking the globe button
[Added] M40A5 Sniper rifle
[Added] Added MICH helmet with shroud
[Added] Added TSh-4
[Added] K-17 Epoch "EXPO" camo version
[Added] Added REAP-IR
[Added] Added SNIPE-IR
[Added] Added SNIPE-IR + ACOG
[Added] Added PATROL-IR
[Added] Added HELSTAR-6 Strobe
[Added] Added ChargePro helmet mounted flashlight
[Added] Added SVD specific version of 1P21 which should make SVD with it mounted persist in arsenal correctly
[Added] Added Vz52[SKS] Shot
[Added] Added Gascan glasses
[Added] Added Impact sport headphones
[Added] Added TOR with AMP
[Added] Added 1P86-1 (AK)
[Added] 1P21 PiP sight reticle animation
[Added] Added SR-3M "Vikhr"
[Added] Added suppressed SR-3M
[Added] Added M27IAR With suppressor
[Added] Polish locale
[Added] Xmas Deer antlers
[Added] Added Xmas lighs as wearable item
[Added] Added new animations for PDU-4
[Added] Added Beanie (tan)
[Added] Added Beanie (OD)
[Added] Added Beanie (black)
[Added] Added Crye G3 combat shirt (MARPAT)
[Added] Added Crye G3 combat shirt (Multicam)
[Added] Added Crye G3 combat shirt (OD)
[Added] Added Crye G3 combat shirt (ATACS)
[Added] Added Tactical cargo pants (OD)
[Added] Added Tactical cargo pants (ATACS)
[Added] Added Tactical cargo pants (Multicam)
[Added] Added Tactical cargo pants (MARPAT)
[Added] Added Shemagh (Tan)
[Added] Added Shemagh (Green)
[Added] Added TBG-7V
[Added] Added TBG-7VL
[Added] Added OG-7V
[Added] Added PG-7VL
[Added] Added PG-7VR
[Added] 6B48
[Added] Added custom animations to DAGR
[Added] Added Ballcap (Multicam)
[Added] Added Ballcap (OD)
[Added] Added Ballcap (ATACS)
[Added] Added Ballcap (TAN)
[Added] Added Leupold Mark4 6.5-20x50
[Added] Added custom animations for ANPRC152A
[Added] Added Crye Combat Shirt (M81)
[Added] AKS74U Effects, tweaked sounds
[Added] 2s1 Gvozdika Effects and sounds
[Added] Detachable parts (pallet) APFSDS effect
Improved
[Improved] Toggle light device controller binding now Y(Hold) + DLeft (double)
[Improved] Cycle light device modes controller binding now Y(Hold) + DRight (double)
[Improved] Improved Russian locale
[Improved] Garmin watch can be worn on players wrist (just place it in watch slot)
[Improved] Increased brightness of Garmin display
[Improved] Added back tucha launcher
[Improved] Updated AN-94 animation workspace and fixed some of the related issues - work on #506
[Improved] Tried to resurrect K17 animation workspace
[Improved] Improved LWH inventory description
[Improved] Improved driver get in animation on K17
[Improved] Improved KH-55 and GBU-12 performance
[Improved] Added Orion localization
[Improved] DAGR and Orion inventory icons
[Improved] Improved t14 Ammo rack particle
[Improved] Improved KH-55 Explosion sound
[Improved] Added camo T-14 back to arsenal
[Improved] Cannons particles
[Improved] KH-55 Sound and particle
[Improved] RPG-7 now configured to have universal dovetail instead of own specific
[Improved] Tweaked T-14 roughness values; fixes #561
[Improved] Added back tucha smoke launcher
[Improved] Improved RPM on M4A1 and M27
[Improved] Added proper lods for 3OUF6 and 3UBR6 particles
[Improved] Added engine sound to F-18 and KH55
[Improved] Improved Peltor color accuracy; fixes #583
[Improved] Improved 2S1 Explosion particle
[Improved] Refactored and improved functionality of Orion GPS in the map view
[Improved] Improved cockpit lights in RHS MI-8 (Gray)
[Improved] Slightly adjusted BackVelcro attachment point on OPSCORE
[Improved] Improved TOR model
[Improved] Improved K-17 interior textures
[Improved] Changed 1P63 Reticle to be dimmer
[Improved] Improved 1P87 Texture
[Improved] Most optics overhauled in both PiP and in 2D. Some 2D optics will not work pending vanilla bugs.
[Improved] Improved: Added IR mode to ChargePro (modes can be switched through radial menu)
[Improved] Reverted scale changes to PDU-4, which were forced before due to missing anim
[Improved] Added Garmin watches to RU arsenal
[Improved] Improved CAS sounds
[Improved] Removed detach actions from suppressors for now
[Improved] Added proper anims for ORION gps
[Improved] Adjusted NVG HDR materials to comply with bright nights :(
[Improved] Increased lifetime of new RPG rockets
[Improved] Effects for cannons
[Improved] Sounds for cannons
[Improved] Tucha effects
[Improved] New GM CAS icons
[Improved] Various effects and sounds
[Improved] Modified AN94 sound.
[Improved] Changed size of m40 magazine
Fixed
[Fixed] Fixed headclipping on opscore
[Fixed] Wrong nightvision position on opscore
[Fixed] Wrong configuration of garmin watch render target material
[Fixed] Fixed wrong guid in one anim?
[Fixed] DAGR icon in inventory
[Fixed] 40mm Star cluster rounds particle effect could spawn its stars more than once
[Fixed] 40mm Star cluster rounds wouldn't play its particle effect (and emit light) when they were outside of player view
[Fixed] Fixed missing LWH localization
[Fixed] Fixed bad collider material on PGO-7V3
[Fixed] Fixed missing "open Hatch" action on t-14
[Fixed] Fixed KH55 warhead being too powerful
[Fixed] Fixed default 6B47 (6M2-1) with balaclava not saving to arsenal; fixes #579
[Fixed] Fixed PGO-7 not showing up on RPG after respawn with saved loadout; fixes #574
[Fixed] Fixed M40 magazine not reloading
[Fixed] Missing particle effect on 3OUF6
[Fixed] GBU was visible on impact point before impact
[Fixed] Fixed 2S1 was using T14 wreck model
[Fixed] Fixed 1P87 wrong retcile behavior
[Fixed] Fixed MI-8 Physics
[Fixed] Fixed wrong ChargePro position on OPSCORE
[Fixed] Fixed: Compass bearing angle was clipped when certain values were displayed
[Fixed] Fixed M4 was firing full auto instead of bursts
[Fixed] Some RU locale fixes
[Fixed] Fixed Helstar was facing wrong direction
[Fixed] Fixed zeroing on 1p21 and M8541
[Fixed] Fixed: ChargePro was visible in FPP when attached to the helmet
[Fixed] Fixed loading supplies on k-17 was causing it to dance
[Fixed] Fixed Tor helmet was visible in first person
[Fixed] Fixed Impact headset was visible in first person
[Fixed] Potential fix for no damage from GBU12 CAS GM module
[Fixed] Fixed user was not able to install 1p21 on svd
[Fixed] Fixed: laser devices would stop working when would cycle through their modes
[Fixed] Potential fix for incompatibility with bacon's RIS Laser Attachments (he still has to change the binding)
[Fixed] Fixed Kh-55 damage
[Fixed] Light device keyboard keybinds would conflict with AR Commanding menu as it was [`] (grave) and it was changed to [=] (equals)
[Fixed] Fixed Missing k-17 unarmed locale
[Fixed] Fixed geometry for M203
[Fixed] Warheads for 30mm and damage
[Fixed] AKSU muzzle flash
[Fixed] Readded RPK74M custom animation graph in order to fix bipod issue
[Fixed] Fixed some log error messages
[Fixed] Fixed wrong PSO and other dovetail attachments position on RPK-74M
[Fixed] Accuracy on gvozdika and 2a42
[Fixed] Fixed wrong clothing type of Tactical Pants
[Fixed] Fixed wrong clothing type of BDU pants
[Fixed] Fixed wrong deflated model of crye shirt
[Fixed] Fixed missing SNIPE-IR reticle
[Fixed] Fixed weapon on back settings when different combo of items were attached to 6B45
[Fixed] Fixed broken SNIPE IR description
Deleted
[Removed] Temporary removed K17 (again, sorry)
[Removed] Removed AN/PRC-152 and its attachments from the arsenal until they will be fixed
[Removed] Vanilla gamemats
[Removed] Removed ability to install PSO on AKS-74UN
0.6.1657
Added
[Added] Added 40mm M585, XM663 and XM664 Star cluster signal rounds
Improved
[Improved] Adjusted position of 40mm round in M203 grenade launcher
Fixed
[Fixed] Fixed being able to adjust HDR brightness when NVG was turned off
[Fixed] Wrong k-17 faction affiliation
Deleted
0.6.1651
This release is only available on Arma: Reforger Experimental
Added
[Added] Unarmed K-17
[Added] K-17 Berezhok without camo
[Added] K-17 Epoch without camo
[Added] K-17 Unarmed without camo
[Added] K-17 Berezhok tan paint
[Added] K-17 Epoch tan paint
[Added] K-17 Unarmed tan paint
[Added] PGO-7V3 sight
Improved
[Improved] Added wreck model for k-17 epoch
[Improved] Added wreck model for k-17 berezhok
[Improved] Added PGO-7V3 into arsenal; fixes #568
[Improved] MSV AT guy now has RPG with PGO-7V3 by default
[Improved] Improved gray MI-8 texture and Decals
[Improved] Increasing illuminator cone angle will now reduce its perceived brightness (affects ANPEQ15/16
Fixed
[Fixed] Fixed wrong attachment type on 1p21 and 1pn93SVD
[Fixed] Fixed K-17 suspension
[Fixed] Fix possible null pointer exception in LRF
Deleted
0.6.1627
This release is only available on Arma: Reforger Experimental
Added
[Added] Added interior to k-17 (WIP)
[Added] Added more animations to k-17
[Added] Added WaveBreaker animation
[Added] Added Turn on interior light action to k-17
[Added] Added Open ramp action to k-17
[Added] Added screens and gauges to k-17 interior
[Added] Orion GPS
[Added] Added IL-76 With lights turned on BUT without engine sound
[Added] Water erase to K17
Improved
[Improved] Improved k-17 armor colliders
[Improved] Improved k-17 textures
[Improved] Added flame on engine start to t-14
[Improved] Added flame on engine start to k-17
[Improved] Added lock/unlock rear top hatch action to k-17
[Improved] Added proper naming of IL-76
[Improved] Added proper icons for various IL-76; closes #555
[Improved] Improved t-14 explosion particle
[Improved] Improved engine start particle
[Improved] Improved 1P90 texture
[Improved] Improved NPZ Universal mount texture
[Improved] T14 Suspension, Brakes and Engine simulations
[Improved] K17 Suspension and Engine
[Improved] 2S1 Suspension
[Improved] Proc anim for K17 for trim vane and propellers
[Improved] Changed NVG controller key bind to 2xRDpad
Fixed
[Fixed] Fixed MSV spawn points in Combat Ops
[Fixed] Fixed NPP strelok goggles being present in weapon arsenal crate
[Fixed] RpcError caused by AN/PRC-152 when item was spawned
[Fixed] Wrong roughness on T14 rubber mudflaps; fixes #553
[Fixed] Hierarchy spam on k17
[Fixed] NVG would prevent players from opening the map when they would spawn with loadout that had NVG; fixes #540
[Fixed] Player no longer able to open k-17 ramp from outside
[Fixed] Fixed broken vehicle night vision
Deleted
[Removed] Obsolete version of IL-76
0.6.1589
This release is only available on Arma: Reforger Experimental
Added
Improved
[Improved] Added flame on engine start to t-14
[Improved] Added flame on engine start to k-17
Fixed
[Fixed] Wrong roughness on T14 rubber mudflaps; fixes #553
[Fixed] Hierarchy spam on k17
[Fixed] NVG would prevent players from opening the map when they would spawn with loadout that had NVG; fixes #540
Deleted
0.6.1584
This release is only available on Arma: Reforger Experimental
Added
[Added] Added interior to k-17 (WIP)
[Added] Added more animations to k-17
[Added] Added WaveBreaker animation
[Added] Added Turn on interior light action to k-17
[Added] Added Open ramp action to k-17
[Added] Added screens and gauges to k-17 interior
Improved
[Improved] Improved k-17 armor colliders
[Improved] Improved k-17 textures
Fixed
Deleted
0.6.1579
This release is only available on Arma: Reforger Experimental
Added
Improved
Fixed
[Fixed] RpcError caused by AN/PRC-152 when item was spawned
Deleted
0.6.1578
This release is only available on Arma: Reforger Experimental
Added
Improved
Fixed
[Fixed] Fixed MSV spawn points in Combat Ops
[Fixed] Fixed NPP strelok goggles being present in weapon arsenal crate
Deleted
0.6.1568
This release is only available on Arma: Reforger Experimental
Added
Improved
Fixed
[Fixed] Fixed issue that caused RpcErrorspam with laser devices; fixes #551
Deleted
[Removed] Removed 'point aiming' from laser devices
0.6.1566
This release is only available on Arma: Reforger Experimental
Added
Improved
[Improved] Updated RHS AK74M animation graph - work on #506
Fixed
Deleted
0.6.1565
This release is only available on Arma: Reforger Experimental
Added
Improved
Fixed
[Fixed] Fixed missing GUID in definition of parent world of USMC vs MSV Combat Ops scenario
Deleted
0.6.1564
This release is only available on Arma: Reforger Experimental
Added
Improved
[Improved] Light device shortcuts now on screen; fixes #382
[Improved] Added MPL-50 Carrier to 6b45 Rifleman and 6B45 Officer
[Improved] Updated USMC vs MSV combat ops scenario
Fixed
[Fixed] Bullets now make hit effect on IL-76 UN; fixes #276
[Fixed] Fixed RPK-74M falling through ground when dropped
[Fixed] Fixed weapon position on back while wearing 6b45
[Fixed] Fixed MRDS SU-230 having a different FOV than the normal version
[Fixed] Wrong weapon position on back when suharka backpack equipped
[Fixed] Fixed APS sounds (somewhat)
Deleted
[Removed] Removed Sukharka type 3
0.6.1553
This release is only available on Arma: Reforger Experimental
Added
Improved
[Improved] Changed NVG illuminator toggle controller binding to 2xDDown; fixes #511
[Improved] Changed light device on/off toggle controller binding to 2xDLeft
[Improved] Changed light device mode switch controller binding to 2xDRight
[Improved] Changed light device hold for fire controller binding to Hold DLeft
Fixed
[Fixed] Fixed 2S1 for 1.0.0; fixes #524
[Fixed] 2S1 now facing correct way when placed via GM; fixes #494
[Fixed] Fixed some physics error span for 2S1 external components
Deleted
0.6.1550
This release is only available on Arma: Reforger Experimental
Added
Improved
[Improved] Set armor plates sim to NONE (potential fps improvement)
[Improved] Changed all accessory items sim state to NONE via overriding vanilla one
Fixed
Deleted
0.6.1548
This release is only available on Arma: Reforger Experimental
Added
Improved
[Improved] M27 now uses mag with puller by default
Fixed
[Fixed] M4A1 GL would spawn without GL if it was part of a saved loadout; fixes #543
[Fixed] Fixed broken IL-76 sound; fixes #542
[Fixed] Fixed broken Icon reference for T14 Smoke Launcher
[Fixed] Removed broken key binding
[Fixed] Fixed error on looking at K17 through GM camera; fixes #530
Deleted
0.6.1542
This release is only available on Arma: Reforger Experimental
Added
Improved
Fixed
Deleted
0.6.1541
This release is only available on Arma: Reforger Experimental
Added
Improved
[Improved] Updated RHS Conflict template
Fixed
[Fixed] M713, M715 and M716 will now emit their smoke for about 25s
Deleted
[Removed] Obsolete meta files
0.6.1533
This release is only available on Arma: Reforger Experimental
Added
Improved
[Improved] Tweaked T1 dot size
Fixed
Deleted
0.6.1531
This release is only available on Arma: Reforger Experimental
Added
Improved
Fixed
[Fixed] Fixed crash of showcase scenario
Deleted
0.6.1530
This release is only available on Arma: Reforger Experimental
Added
Improved
[Improved] Added Russian flag and plugged it into faction config
Fixed
[Fixed] Fixed game master showcase scenario
[Fixed] One more fix to GM showcase scenario
Deleted
0.6.1523
This release is only available on Arma: Reforger Experimental
Added
[Added] Added AN/PEQ-15 in black and tan variants; fixes #137
[Added] Added tan Spectre-DR; fixes #534
[Added] M4A1 5.56 Rifle
[Added] M4A1 SOPMOD Block II 5.56 Rifle
[Added] M4A1 5.56 Rifle with M203 GL
[Added] M4A1 SOPMOD Block II 5.56 Rifle with M203 GL
[Added] M4A1 5056 Rifle with KAC iron sights
[Added] Added M713, M715 and M716 marker rounds to the USMC arsenal
[Added] Tan SU230s to USMC arsenal
[Added] Faradey 1085 boots to MSV arsenal
Improved
[Improved] Added AN/PRC-152 parts to arsenal
[Improved] Improved AN/PEQ-15 scale and textures
[Improved] Armed USMC grenadiers with M4A1 w/M203
[Improved] Added 7N25 9x18mm round for APS
[Improved] AN/PEQ-15 mode operations according to conops
Fixed
[Fixed] Moved ammo type information to the top left corner in order to accommodate item supply cost (which was presented on top of it since 1.0)
[Fixed] Wrong position for bottom attachment on M4A1
[Fixed] Temporary fix for arsenal spamming FFA action items missing
[Fixed] Fixed broken AN/PEQ-16 inheritance
[Fixed] Fixed AN/PEQ-15 knob animations
[Fixed] Wrong collider configuration of M4A1
Deleted
0.6.1499
This release is only available on Arma: Reforger Experimental
Added
Improved
Fixed
[Fixed] ButtStock position on an-94
[Fixed] ButtStock wrong attachment type
[Fixed] Wrong turret armor rig
[Fixed] Fixed M88 Flora & VSR uniforms are now using correct materials even when armored vest is worn
Deleted
0.6.1491
This release is only available on Arma: Reforger Experimental
Added
Improved
[Improved] T14 Ammo Rack damage
[Improved] Added Jerry can, repair & first aid kits to MSV & USMC arsenals
Fixed
[Fixed] T14 driver get in getting stuck
[Fixed] Fixed more Log Console errors
Deleted
0.6.1482
This release is only available on Arma: Reforger Experimental
Added
Improved
[Improved] M4A! Carry handle is now detachable
[Improved] Updated RHS MSV vs FIA Combat Ops scenario
Fixed
[Fixed] Removed fault remaps
[Fixed] Fixed (once again) bad remaps on helmets
[Fixed] Fixed SPG-9 Log Console errors
Deleted
0.6.1471
This release is only available on Arma: Reforger Experimental
Added
Improved
[Improved] Moved to a brand new server (this is a test message, ignore)
[Improved] Added wrenches to USMC & MSV arsenals
[Improved] Reduced weight of Azart radio
Fixed
[Fixed] Removed the ability to attach a picatinny rail scope to the M4A1 (the one with a carry handle).
[Fixed] Fixed duplicated radio on EMR SL loadout
Deleted
0.6.1466
This release is only available on Arma: Reforger Experimental
Added
Improved
[Improved] Added M4A1 and M4A1 BLOCK II to the USMC arsenal
[Improved] Added ETool to the USMC and MSV arsenal
Fixed
Deleted
0.6.1463
This release is only available on Arma: Reforger Experimental
Added
[Added] Added mission config file for RHS Arland Conflict scenario
Improved
Fixed
Deleted
0.6.1462
This release is only available on Arma: Reforger Experimental
Added
[Added] Added Arland version of RHS Conflict (WIP)
Improved
[Improved] Updated Everon version of RHS Conflict
[Improved] Tweaked EMR loadouts
[Improved] Configured deployment points on M4A1
[Improved] Updated Vehicle entity catalogs - temporarily removed T14 & K17 from the list
[Improved] Updated Conflict faction configs
[Improved] Updated Conflict faction configs again
Fixed
[Fixed] One layer too much in Arland RHS Conflict
Deleted
0.6.1455
This release is only available on Arma: Reforger Experimental
Added
Improved
[Improved] T-14 Turret rotation speed
[Improved] Added supply storage to K-17
[Improved] T14 ERA protection
[Improved] Added ETool to the USMC and MSV loadouts
Fixed
[Fixed] Brought back missing RHS tab in controls section of settings
[Fixed] Spelling error in NV gain reset button display name
[Fixed] NPE when user would try to adjust NV gain
[Fixed] Fixed faulty refs to bad Icons in Weapons
[Fixed] Fixed faulty refs to sounds in vehicles
[Fixed] Smoke Launchers on T14
[Fixed] T14 Fuel tank sizes
[Fixed] K17 Fuel tank size
[Fixed] Missing HE ammo explosion effects
[Fixed] T14 Damage manager
Deleted
0.6.1443
This release is only available on Arma: Reforger Experimental
Added
[Added] Covered ACH & MICH base models and textures
[Added] Added ACH and MICH covered helmets
[Added] Added placeholders for remaining ACH and MICH variants (lacking texture for OCP and M81 Early variants.)
[Added] Added DCU, M81 and UCP versions of covered ACH
[Added] Added Desert MARPAT version of MICH
[Added] Sounds to T14 commander turret
[Added] Stock Fold Animation to AN-94 Railed
[Added] Stock Fold Animation RPK-74M
Improved
[Improved] Radial menu now works on scenario restart in Workbench, possibly improving stability in other use-cases as well
[Improved] T-14 Turret armor split into multiple destructible pieces
[Improved] Updated RHS Conflict scenario (WIP)
Fixed
[Fixed] Fixed weird AO overruns on T14 textures; fixes #458
[Fixed] Fixed RPK-74M falling through the ground; fixes #519
[Fixed] Reverted specialized headphone helmets back into the Arsenal to recover loadout saving
[Fixed] T14 for 1.0; fixes #493, #501, #505, #517, #522
[Fixed] K17 for 1.0 release; fixes #499, fixes #504, fixes #518
Deleted
0.6.1425
This release is only available on Arma: Reforger Experimental
Added
[Added] Gray version of MI-8
[Added] "Kalosha" for ak
Improved
[Improved] Stock folding is now smooth instead of immediate change of state
[Improved] Improved null pointer safety in LRFs
Fixed
[Fixed] Broken PDU4 and Vector 21 prefabs; fixes #508
[Fixed] Fixed dead PDU and Vector; fixes #520
[Fixed] Ammo type labels in inventory no longer support long strings; fixes #509
Deleted
0.6.1420
This release is only available on Arma: Reforger Experimental
Added
[Added] Camo Arsenal URAL-4320
[Added] Camo Engineering URAL-4320
[Added] Camo Ammo URAL-4320
[Added] Camo Repair URAL-4320
Improved
[Improved] Made RHS arsenals self sustainable and infinitive
[Improved] Added more wind influence to Tucha smoke particle
[Improved] Removed eyecup from 1p86
Fixed
[Fixed] Fixed M27IAR & M4 hand animations in exp build
[Fixed] Fixes to scripts after 1.0 API changes
[Fixed] Minor fix to RHS20 Patch
[Fixed] Urals
Deleted
Last updated