> For the complete documentation index, see [llms.txt](https://docs.rhsmods.org/rhs-status-quo-user-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.rhsmods.org/rhs-status-quo-user-documentation/arma-reforger/rhs-status-quo/changelog/0.10.md).

# 0.10

This document is regenerated automatically from our systems at a time of a release.

## 0.10.4075

{% hint style="info" %}
**Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 4075

*<mark style="color:red;">Date:</mark>* Tuesday, January 21, 2025

*<mark style="color:red;">Revisions Since Last:</mark>* 5 (4070)

*<mark style="color:red;">Changes:</mark>* 0 additions, 1 improvements, 4 fixes and 0 deletions.
{% endhint %}

**Added**

**Improved**

\[Improved] Adjusted position and FOV of inventory preview for Bagariy vest

**Fixed**

\[Fixed] Cleaned up camo1 M27 prefab

\[Fixed] Wrong color string in Bagariy pouch presets displayname

\[Fixed] Disabled grip test slot in M27IAR\_base to prevent log spam

\[Fixed] Fixed more log

**Deleted**

## 0.10.4070

{% hint style="info" %}
**Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 4070

*<mark style="color:red;">Date:</mark>* Monday, January 20, 2025

*<mark style="color:red;">Revisions Since Last:</mark>* 122 (3948)

*<mark style="color:red;">Changes:</mark>* 20 additions, 9 improvements, 19 fixes and 1 deletions.
{% endhint %}

**Added**

\[Added] Zip on panel 2.0 initial injection with 4 patterns(so far)

\[Added] LODs to Zip on panel 2.0 models

\[Added] CADPAT MT for crye rolled and crye pants

\[Added] New military trousers for ION. Prefab made and added to arsenal but not completed

\[Added] Added Wartech patch

\[Added] Multicam black texture for new military trousers

\[Added] Harris detachable bipod now fully functional with M27 and M38

\[Added] Added new AA CPC pouch presets

\[Added] Added Bagari vest

\[Added] CADPAT Temperate to ion

\[Added] Canadian flag patch

\[Added] M4 carbine with M203

\[Added] CAF\_CCUE\_Trousers

\[Added] Added pouch presets without belt for Coyote AVS and JPC

\[Added] Added Team Wendy Exfil Helmet

\[Added] Added ECH covers in all CADPAT pattern to ion arsenal

\[Added] Added ECH LC bare bones helmet to ION arsenal so covers can be used

\[Added] Added Spartan-3 Helmet

\[Added] Added 6b47 with OpsCore chinstrap

\[Added] BCT\_Boots

**Improved**

\[Improved] Slightly improved K4386 Gearbox and Engine

\[Improved] PEQ-16 visible illuminator was too aggressive

\[Improved] Tweaked illuminator (lights and lasers) light volume settings to make it more realistic

\[Improved] Added a little bit of glow to G45/G17 and M18/M17 tritium sights

\[Improved] Adjusted morph/shape-key for MSOB insignia patch, to conform with curvature of other patches

\[Improved] Slightly improved K4386 armored glass

\[Improved] Added new Reload Empty animation for both M4 platform, and M27 IAR

\[Improved] ION radio frequency encryption key is now "baguette"

\[Improved] Work on standardizing displayname strings for AFRF helmets

**Fixed**

\[Fixed] Black screen when in a vehicle crash as passenger; fixes [#1031](https://github.com/RHSMODS/statusquo/issues/1031)

\[Fixed] Fixed colliders of some of the helmet ground models

\[Fixed] Helstar strobe has swapped mode descriptions in radial for IR modes

\[Fixed] 1PN138 had wrong name in radial

\[Fixed] Possible fix for scope misalignment on k17/k4386

\[Fixed] LBH ground model was missing collider; fixes issue [#1044](https://github.com/RHSMODS/statusquo/issues/1044)

\[Fixed] Fixed wrong position of mag detach action on SMAW

\[Fixed] Fixed broken safety animation on smaw

\[Fixed] Fixed: Supply drop would be stuck mid air for proxy clients; fixes [#1027](https://github.com/RHSMODS/statusquo/issues/1027)

\[Fixed] Fixed: Supply drop wouldn't spawn its impact sounds and particles

\[Fixed] Fixed: USAF supply crate wasn't be marked for GM as a faction object

\[Fixed] Fixed M4 lower markings

\[Fixed] Description strings for some M4A1s with M203, referred to M320 instead of M203

\[Fixed] Some TV110 pouch presets were blocking backpack slot when they shouldn't

\[Fixed] Some AACPC/AAAVS pouch presets with GMR packs were not blocking backpack slot

\[Fixed] Fixed: Ducked taped the warheads of GBU/KH/UMPK to conform to the AR bug that hinders the performance of large explosives - their AOE is somewhat reduced but because of that their damage should work (around 20m radius)

\[Fixed] Added unique numbers to Order parameter in faction config - this should prevent spawning problems connected with random order on server & client

\[Fixed] Fixed, wrong rotation of fire selector on M27

\[Fixed] AN-94 did not allow reattaching bayonets once removed (added an invisible, non-removable attachment with the required ObstructionAttributes class)

**Deleted**

\[Removed] Removed vertical grip prototype

## 0.10.3948

{% hint style="info" %}
**Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 3948

*<mark style="color:red;">Date:</mark>* Monday, December 16, 2024

*<mark style="color:red;">Revisions Since Last:</mark>* 42 (3906)

*<mark style="color:red;">Changes:</mark>* 4 additions, 2 improvements, 2 fixes and 1 deletions.
{% endhint %}

**Added**

\[Added] Added tan version of ural4320

\[Added] Added front grip prototype

\[Added] Added USMC MEF AT Teams

\[Added] Added MK153 SMAW MOD.2

**Improved**

\[Improved] Tweaked light attenuation parameters for PEQ-16 visible illuminator

\[Improved] Fixed supply drop mislabeling in GM. Fixes [#1021](https://github.com/RHSMODS/statusquo/issues/1021)

**Fixed**

\[Fixed] Fixed floating pouch loadouts on custom loadout respawn; Fixes [#1022](https://github.com/RHSMODS/statusquo/issues/1022)

\[Fixed] Some lights were causing gras and clutter to be flattened in front of player when on; fixes issue [#1023](https://github.com/RHSMODS/statusquo/issues/1023)

**Deleted**

\[Removed] Dummy flash hider prefabs that were slotted in 5.56mm suppressors. The flash hider meshes are now part of the suppressor model to avoid potential crashes

## 0.10.3906

{% hint style="info" %}
**Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 3906

*<mark style="color:red;">Date:</mark>* Thursday, December 12, 2024

*<mark style="color:red;">Revisions Since Last:</mark>* 507 (3399)

*<mark style="color:red;">Changes:</mark>* 46 additions, 42 improvements, 34 fixes and 4 deletions.
{% endhint %}

**Added**

\[Added] Added gray, green and coyote variants of MICH2000 helmet

\[Added] Muzzle attachment slots for weapons that accept suppressors

\[Added] Made and unsuppressed M4A1 CQBR prefab, and modified the existing suppressed one to inherit from it

\[Added] K-4386 Typhoon-VDV

\[Added] K-4386 Typhoon-VDV (unarmed)

\[Added] Added K-4386 Green

\[Added] Added K-4386 Tan

\[Added] Added K-4386 Green (Armed)

\[Added] Added K-4386 Tan (Armed)

\[Added] Added OPSCORE FAST SF Helmet

\[Added] AK-101

\[Added] AK-102

\[Added] Added sliding rail system for the top sight rail of the M4 and M27 rifles; for now compatible only with collimator sights

\[Added] Added TBH-3A Helmet

\[Added] Added RGR JPC

\[Added] Suppressor slot to SVD

\[Added] TGP-V 2 suppressor for SVD

\[Added] Added USMC M67, M18 and UBGL pouches

\[Added] Added USMC Bandolier

\[Added] Added GL presets to all coyote vests

\[Added] Added new PC G2 pouch presets

\[Added] Added Night Desert Parka

\[Added] Added CADPAT Multi-Terrain Parka

\[Added] Attachment version of KAC M4 folding front sight

\[Added] Added SU-233/PVS weapon light

\[Added] Added Rosgvardiya variant of K4386

\[Added] M16A2 with weaver rail

\[Added] M16A2 carbine with weaver rail

\[Added] Added black AVS

\[Added] Added Surefire M300C tactical light

\[Added] ION branded parkas

\[Added] Civilian-style parkas

\[Added] Added WML tactical light

\[Added] Added SU-57 fly-by

\[Added] Added F-22 fly-by

\[Added] Added AN/PSQ-23 Storm rangefinder

\[Added] Added Klesh-2 flashlight; fixes [#1003](https://github.com/RHSMODS/statusquo/issues/1003)

\[Added] Casual T-Shirt

\[Added] ION M1025

\[Added] M4A1 URG-I ("SOPMOD Block 3"). With with 10.3, 11.5, and 14.5 inch barrels

\[Added] Added range based zeroing to vehicle optics

\[Added] Added Radio Recon teams and characters for both USAF and AFRF

\[Added] Muscle shirts and sleeveless VDV telnyashka

\[Added] T-Shirts

\[Added] L8A Tactical Rear Sight

\[Added] DD Barrels without decals 10.3 11.5 14.5

**Improved**

\[Improved] Updated weapon animation graphs

\[Improved] Hid weapons in Arsenal that were pre-equipped with suppressors by marking them as WEAPON\_VARIANT, now that suppressors can be added as attachments

\[Improved] Tweaked M4 LOD transitions to stop switching too soon

\[Improved] Added visual damage to turrets when destroyed

\[Improved] Added visual damage to tires

\[Improved] LSHZ helmet now can be used without cover

\[Improved] Corrected AK-105 rate of fire (now 600 rnd/min)

\[Improved] Tweaked strobe vis and IR light configurations;

\[Improved] Improved driver and gunner displays for K4386

\[Improved] Camo/Color strings in displaynames for MICH and CVC helmets

\[Improved] LBH helmets with liberator headsets now use shorter version of displayname string

\[Improved] Replaced chinstrap for green and gray miches to MSA one

\[Improved] Renamed grey MICH 2000 as "ACH" now it has correct MSA straps

\[Improved] Enables rail sliding on all compatible scopes and weapons

\[Improved] Moved NT4 models slightly forward in .fbx so they are positioned more correctly w/r/t rifle muzzle

\[Improved] Reworked M27 attachment slots. Lasers can be side mounted now.

\[Improved] M27 rail cover kits only compatible with M27 now.

\[Improved] Lasers use new rail sliding system.

\[Improved] Reduced melee damage of M4s and M27s in line with current values on vanilla weapons

\[Improved] Reworked M4 attachment slots. Lasers can be side mounted now. ERGO and FSP have front mounting points. Fixes [#778](https://github.com/RHSMODS/statusquo/issues/778)

\[Improved] M4 carry handle sight inventory volume now calculated the same as other similarly sized attachments

\[Improved] Some VKPO pants were missing LODs

\[Improved] All applicable skeletons have been reconfigured to be compatible with Reforger 1.2.1

\[Improved] NVG toggle now 2xDUp on new controller scheme.

\[Improved] Added hints for turret stabilization, rangefinder and target following mode

\[Improved] K-17 and T-14 were missing raindrop sounds

\[Improved] Important keybinding hints don't fade away into nothing anymore

\[Improved] Tweaked some of the laser and illuminator light sources

\[Improved] Shortened name of Perst Classic Gen.4 in radial menu

\[Improved] Updated tan surefire textures

\[Improved] Mounted lights can have strobe functionality

\[Improved] Separated M4A1 charging handle mesh as its own prefab part (to facilitate customization through Workbench)

\[Improved] SOPMOD Block II M4s now have a gas block under the rail

\[Improved] M4A1 Block II rifles in ION faction replaced with non-US military, 'Daniel Offence' rollmarked rifles

\[Improved] Tan Spectre now has a tan MRDS

\[Improved] Added Tan and OD Green MBUS sights in ION Arsenal

\[Improved] Changed: Added supply drops used by CISS to the GM entity catalog

\[Improved] Changed impact particle effects on armored plates

\[Improved] Updated surefire textures

\[Improved] Moved helmet covers to be next to their relevant helmet set in REDFOR Arsenal

\[Improved] Improvements to NVG overlays and effects

\[Improved] Tweaked some source glows of IR lights; fixes [#964](https://github.com/RHSMODS/statusquo/issues/964)

**Fixed**

\[Fixed] Syntax fix for 1.21 update ("Ternimate()"->"Terminate()")

\[Fixed] Fixed duplicated AK105 case ejection component which was causing CTD in game

\[Fixed] Fixed SR3 animation graph

\[Fixed] M4 with black DD rails now in USMC and ION arsenals; fixes [#813](https://github.com/RHSMODS/statusquo/issues/813)

\[Fixed] Fixed Log Console errors related to Button\_Operation.acp - removed no longer existing links in txt editor

\[Fixed] Fixed K-17 rear door wasnt closing properly (For some reason, vehicle animations and their blending is driven by events on player animations. BI plz fix)

\[Fixed] Fixed Tucha smoke launcher was using AGS magwell

\[Fixed] Fixed max elevation on T-14

\[Fixed] M4 Carryhandle was missing from arsenal, leading to fault when saving

\[Fixed] Fixed bolt action & fire anim selector animations - <https://github.com/RHSMODS/statusquo/issues/992>

\[Fixed] 6L26 (45rnd RPK-74M) tracer magazine didn't have the correct ammo flag icon

\[Fixed] Helstar green light was on by default

\[Fixed] Fixed normal issues with FAST SF helmet

\[Fixed] Velcro slots on MG pouch preset for PC Gen III, weren't displaying patches

\[Fixed] Fixed weird glass window collider behaviour on K4386

\[Fixed] VGM-93 projectile had missing texture

\[Fixed] Lasers were missing attach action.

\[Fixed] Laser attachments couldn't be put in pockets and vests

\[Fixed] Added idle finger anims to GM94 - fixes GM94 lowered pose

\[Fixed] Fixed: NVG effect would persist after users death; fixed [#1008](https://github.com/RHSMODS/statusquo/issues/1008)

\[Fixed] Not being able to adjust the gain of the PAS13 mounted on M2

\[Fixed] Fixed missing vehicles in build mode - close [#988](https://github.com/RHSMODS/statusquo/issues/988)

\[Fixed] Removed variants from Conflict players + fixed missing weapon on AFRF character

\[Fixed] Controller key binding of NVG and IR fixed for vehicle optics; fixes [#1006](https://github.com/RHSMODS/statusquo/issues/1006)

\[Fixed] Updated skeleton on Xmas lights

\[Fixed] Fixed: Scabbards were flaky; fixes [#1014](https://github.com/RHSMODS/statusquo/issues/1014)

\[Fixed] Fixed K-17 "missing bone" log spam

\[Fixed] TA648MDO + RMR should work in MP now; fixes [#977](https://github.com/RHSMODS/statusquo/issues/977)

\[Fixed] Fixed: Supply box smoke would continue to emit particles even after box was destroyed

\[Fixed] Fixed wrong dovetail attachment position on AKS74UN (B18)

\[Fixed] Some TOR helmets had wrong description string.

\[Fixed] Fixed arm patch for flora uniform

\[Fixed] Fixed Most of weapons with custom sounds were missing interior reverb shader

\[Fixed] Fixed: Putting NVG in the backpack would break its animation; fixes [#905](https://github.com/RHSMODS/statusquo/issues/905)

**Deleted**

\[Removed] Removed now unused flashhider prefab from Showcase

\[Removed] Removed Open hatch action on k-17

\[Removed] Removed Open hatch action on t-14

\[Removed] Removed Infratech TWS T1 combo as it was not working

## 0.10.3904

{% hint style="info" %}
**Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 3904

*<mark style="color:red;">Date:</mark>* Wednesday, December 11, 2024

*<mark style="color:red;">Revisions Since Last:</mark>* 11 (3893)

*<mark style="color:red;">Changes:</mark>* 1 additions, 0 improvements, 0 fixes and 0 deletions.
{% endhint %}

{% hint style="danger" %}
This release is only available on **Arma: Reforger Experimental**
{% endhint %}

**Added**

\[Added] DD Barrels without decals 10.3 11.5 14.5

**Improved**

**Fixed**

**Deleted**

## 0.10.3893

{% hint style="info" %}
**Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 3893

*<mark style="color:red;">Date:</mark>* Tuesday, December 10, 2024

*<mark style="color:red;">Revisions Since Last:</mark>* 31 (3862)

*<mark style="color:red;">Changes:</mark>* 1 additions, 2 improvements, 2 fixes and 0 deletions.
{% endhint %}

{% hint style="danger" %}
This release is only available on **Arma: Reforger Experimental**
{% endhint %}

**Added**

\[Added] L8A Tactical Rear Sight

**Improved**

\[Improved] Improvements to NVG overlays and effects

\[Improved] Tweaked some source glows of IR lights; fixes [#964](https://github.com/RHSMODS/statusquo/issues/964)

**Fixed**

\[Fixed] Fixed Most of weapons with custom sounds were missing interior reverb shader

\[Fixed] Fixed: Putting NVG in the backpack would break its animation; fixes [#905](https://github.com/RHSMODS/statusquo/issues/905)

**Deleted**

## 0.10.3862

{% hint style="info" %}
**Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 3862

*<mark style="color:red;">Date:</mark>* Sunday, December 8, 2024

*<mark style="color:red;">Revisions Since Last:</mark>* 51 (3811)

*<mark style="color:red;">Changes:</mark>* 3 additions, 7 improvements, 4 fixes and 1 deletions.
{% endhint %}

{% hint style="danger" %}
This release is only available on **Arma: Reforger Experimental**
{% endhint %}

**Added**

\[Added] Added Radio Recon teams and characters for both USAF and AFRF

\[Added] Muscle shirts and sleeveless VDV telnyashka

\[Added] T-Shirts

**Improved**

\[Improved] M4A1 Block II rifles in ION faction replaced with non-US military, 'Daniel Offence' rollmarked rifles

\[Improved] Tan Spectre now has a tan MRDS

\[Improved] Added Tan and OD Green MBUS sights in ION Arsenal

\[Improved] Changed: Added supply drops used by CISS to the GM entity catalog

\[Improved] Changed impact particle effects on armored plates

\[Improved] Updated surefire textures

\[Improved] Moved helmet covers to be next to their relevant helmet set in REDFOR Arsenal

**Fixed**

\[Fixed] Fixed: Supply box smoke would continue to emit particles even after box was destroyed

\[Fixed] Fixed wrong dovetail attachment position on AKS74UN (B18)

\[Fixed] Some TOR helmets had wrong description string.

\[Fixed] Fixed arm patch for flora uniform

**Deleted**

\[Removed] Removed Infratech TWS T1 combo as it was not working

## 0.10.3811

{% hint style="info" %}
**Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 3811

*<mark style="color:red;">Date:</mark>* Sunday, December 1, 2024

*<mark style="color:red;">Revisions Since Last:</mark>* 8 (3803)

*<mark style="color:red;">Changes:</mark>* 0 additions, 0 improvements, 0 fixes and 0 deletions.
{% endhint %}

{% hint style="danger" %}
This release is only available on **Arma: Reforger Experimental**
{% endhint %}

**Added**

**Improved**

**Fixed**

**Deleted**

## 0.10.3803

{% hint style="info" %}
**Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 3803

*<mark style="color:red;">Date:</mark>* Sunday, December 1, 2024

*<mark style="color:red;">Revisions Since Last:</mark>* 51 (3752)

*<mark style="color:red;">Changes:</mark>* 4 additions, 1 improvements, 2 fixes and 0 deletions.
{% endhint %}

{% hint style="danger" %}
This release is only available on **Arma: Reforger Experimental**
{% endhint %}

**Added**

\[Added] Casual T-Shirt

\[Added] ION M1025

\[Added] M4A1 URG-I ("SOPMOD Block 3"). With with 10.3, 11.5, and 14.5 inch barrels

\[Added] Added range based zeroing to vehicle optics

**Improved**

\[Improved] SOPMOD Block II M4s now have a gas block under the rail

**Fixed**

\[Fixed] Fixed K-17 "missing bone" log spam

\[Fixed] TA648MDO + RMR should work in MP now; fixes [#977](https://github.com/RHSMODS/statusquo/issues/977)

**Deleted**

## 0.10.3752

{% hint style="info" %}
**Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 3752

*<mark style="color:red;">Date:</mark>* Sunday, November 24, 2024

*<mark style="color:red;">Revisions Since Last:</mark>* 10 (3742)

*<mark style="color:red;">Changes:</mark>* 0 additions, 3 improvements, 1 fixes and 0 deletions.
{% endhint %}

{% hint style="danger" %}
This release is only available on **Arma: Reforger Experimental**
{% endhint %}

**Added**

**Improved**

\[Improved] Updated tan surefire textures

\[Improved] Mounted lights can have strobe functionality

\[Improved] Separated M4A1 charging handle mesh as its own prefab part (to facilitate customization through Workbench)

**Fixed**

\[Fixed] Fixed: Scabbards were flaky; fixes [#1014](https://github.com/RHSMODS/statusquo/issues/1014)

**Deleted**

## 0.10.3742

{% hint style="info" %}
**Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 3742

*<mark style="color:red;">Date:</mark>* Tuesday, November 19, 2024

*<mark style="color:red;">Revisions Since Last:</mark>* 7 (3735)

*<mark style="color:red;">Changes:</mark>* 0 additions, 2 improvements, 1 fixes and 0 deletions.
{% endhint %}

{% hint style="danger" %}
This release is only available on **Arma: Reforger Experimental**
{% endhint %}

**Added**

**Improved**

\[Improved] Tweaked some of the laser and illuminator light sources

\[Improved] Shortened name of Perst Classic Gen.4 in radial menu

**Fixed**

\[Fixed] Updated skeleton on Xmas lights

**Deleted**

## 0.10.3735

{% hint style="info" %}
**Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 3735

*<mark style="color:red;">Date:</mark>* Sunday, November 17, 2024

*<mark style="color:red;">Revisions Since Last:</mark>* 40 (3695)

*<mark style="color:red;">Changes:</mark>* 4 additions, 3 improvements, 0 fixes and 0 deletions.
{% endhint %}

{% hint style="danger" %}
This release is only available on **Arma: Reforger Experimental**
{% endhint %}

**Added**

\[Added] Added SU-57 fly-by

\[Added] Added F-22 fly-by

\[Added] Added AN/PSQ-23 Storm rangefinder

\[Added] Added Klesh-2 flashlight; fixes [#1003](https://github.com/RHSMODS/statusquo/issues/1003)

**Improved**

\[Improved] Added hints for turret stabilization, rangefinder and target following mode

\[Improved] K-17 and T-14 were missing raindrop sounds

\[Improved] Important keybinding hints don't fade away into nothing anymore

**Fixed**

**Deleted**

## 0.10.3695

{% hint style="info" %}
**Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 3695

*<mark style="color:red;">Date:</mark>* Sunday, November 10, 2024

*<mark style="color:red;">Revisions Since Last:</mark>* 11 (3684)

*<mark style="color:red;">Changes:</mark>* 0 additions, 1 improvements, 3 fixes and 0 deletions.
{% endhint %}

{% hint style="danger" %}
This release is only available on **Arma: Reforger Experimental**
{% endhint %}

**Added**

**Improved**

\[Improved] NVG toggle now 2xDUp on new controller scheme.

**Fixed**

\[Fixed] Fixed missing vehicles in build mode - close [#988](https://github.com/RHSMODS/statusquo/issues/988)

\[Fixed] Removed variants from Conflict players + fixed missing weapon on AFRF character

\[Fixed] Controller key binding of NVG and IR fixed for vehicle optics; fixes [#1006](https://github.com/RHSMODS/statusquo/issues/1006)

**Deleted**

## 0.10.3684

{% hint style="info" %}
**Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 3684

*<mark style="color:red;">Date:</mark>* Wednesday, November 6, 2024

*<mark style="color:red;">Revisions Since Last:</mark>* 1 (3683)

*<mark style="color:red;">Changes:</mark>* 0 additions, 0 improvements, 1 fixes and 0 deletions.
{% endhint %}

{% hint style="danger" %}
This release is only available on **Arma: Reforger Experimental**
{% endhint %}

**Added**

**Improved**

**Fixed**

\[Fixed] Not being able to adjust the gain of the PAS13 mounted on M2

**Deleted**

## 0.10.3683

{% hint style="info" %}
**Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 3683

*<mark style="color:red;">Date:</mark>* Tuesday, November 5, 2024

*<mark style="color:red;">Revisions Since Last:</mark>* 12 (3671)

*<mark style="color:red;">Changes:</mark>* 0 additions, 0 improvements, 2 fixes and 0 deletions.
{% endhint %}

{% hint style="danger" %}
This release is only available on **Arma: Reforger Experimental**
{% endhint %}

**Added**

**Improved**

**Fixed**

\[Fixed] Added idle finger anims to GM94 - fixes GM94 lowered pose

\[Fixed] Fixed: NVG effect would persist after users death; fixed [#1008](https://github.com/RHSMODS/statusquo/issues/1008)

**Deleted**

## 0.10.3671

{% hint style="info" %}
**Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 3671

*<mark style="color:red;">Date:</mark>* Wednesday, October 30, 2024

*<mark style="color:red;">Revisions Since Last:</mark>* 21 (3650)

*<mark style="color:red;">Changes:</mark>* 5 additions, 0 improvements, 0 fixes and 0 deletions.
{% endhint %}

{% hint style="danger" %}
This release is only available on **Arma: Reforger Experimental**
{% endhint %}

**Added**

\[Added] Added black AVS

\[Added] Added Surefire M300C tactical light

\[Added] ION branded parkas

\[Added] Civilian-style parkas

\[Added] Added WML tactical light

**Improved**

**Fixed**

**Deleted**

## 0.10.3650

{% hint style="info" %}
**Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 3650

*<mark style="color:red;">Date:</mark>* Sunday, October 27, 2024

*<mark style="color:red;">Revisions Since Last:</mark>* 8 (3642)

*<mark style="color:red;">Changes:</mark>* 2 additions, 1 improvements, 0 fixes and 0 deletions.
{% endhint %}

{% hint style="danger" %}
This release is only available on **Arma: Reforger Experimental**
{% endhint %}

**Added**

\[Added] M16A2 with weaver rail

\[Added] M16A2 carbine with weaver rail

**Improved**

\[Improved] All applicable skeletons have been reconfigured to be compatible with Reforger 1.2.1

**Fixed**

**Deleted**

## 0.10.3642

{% hint style="info" %}
**Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 3642

*<mark style="color:red;">Date:</mark>* Saturday, October 26, 2024

*<mark style="color:red;">Revisions Since Last:</mark>* 6 (3636)

*<mark style="color:red;">Changes:</mark>* 1 additions, 1 improvements, 0 fixes and 0 deletions.
{% endhint %}

{% hint style="danger" %}
This release is only available on **Arma: Reforger Experimental**
{% endhint %}

**Added**

\[Added] Added Rosgvardiya variant of K4386

**Improved**

\[Improved] Some VKPO pants were missing LODs

**Fixed**

**Deleted**

## 0.10.3636

{% hint style="info" %}
**Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 3636

*<mark style="color:red;">Date:</mark>* Thursday, October 24, 2024

*<mark style="color:red;">Revisions Since Last:</mark>* 32 (3604)

*<mark style="color:red;">Changes:</mark>* 2 additions, 1 improvements, 0 fixes and 0 deletions.
{% endhint %}

{% hint style="danger" %}
This release is only available on **Arma: Reforger Experimental**
{% endhint %}

**Added**

\[Added] Attachment version of KAC M4 folding front sight

\[Added] Added SU-233/PVS weapon light

**Improved**

\[Improved] M4 carry handle sight inventory volume now calculated the same as other similarly sized attachments

**Fixed**

**Deleted**

## 0.10.3604

{% hint style="info" %}
**Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 3604

*<mark style="color:red;">Date:</mark>* Sunday, October 13, 2024

*<mark style="color:red;">Revisions Since Last:</mark>* 12 (3592)

*<mark style="color:red;">Changes:</mark>* 0 additions, 6 improvements, 2 fixes and 2 deletions.
{% endhint %}

{% hint style="danger" %}
This release is only available on **Arma: Reforger Experimental**
{% endhint %}

**Added**

**Improved**

\[Improved] Moved NT4 models slightly forward in .fbx so they are positioned more correctly w/r/t rifle muzzle

\[Improved] Reworked M27 attachment slots. Lasers can be side mounted now.

\[Improved] M27 rail cover kits only compatible with M27 now.

\[Improved] Lasers use new rail sliding system.

\[Improved] Reduced melee damage of M4s and M27s in line with current values on vanilla weapons

\[Improved] Reworked M4 attachment slots. Lasers can be side mounted now. ERGO and FSP have front mounting points. Fixes [#778](https://github.com/RHSMODS/statusquo/issues/778)

**Fixed**

\[Fixed] Lasers were missing attach action.

\[Fixed] Laser attachments couldn't be put in pockets and vests

**Deleted**

\[Removed] Removed Open hatch action on k-17

\[Removed] Removed Open hatch action on t-14

## 0.10.3592

{% hint style="info" %}
**Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 3592

*<mark style="color:red;">Date:</mark>* Saturday, October 12, 2024

*<mark style="color:red;">Revisions Since Last:</mark>* 34 (3558)

*<mark style="color:red;">Changes:</mark>* 10 additions, 4 improvements, 4 fixes and 0 deletions.
{% endhint %}

{% hint style="danger" %}
This release is only available on **Arma: Reforger Experimental**
{% endhint %}

**Added**

\[Added] Added TBH-3A Helmet

\[Added] Added RGR JPC

\[Added] Suppressor slot to SVD

\[Added] TGP-V 2 suppressor for SVD

\[Added] Added USMC M67, M18 and UBGL pouches

\[Added] Added USMC Bandolier

\[Added] Added GL presets to all coyote vests

\[Added] Added new PC G2 pouch presets

\[Added] Added Night Desert Parka

\[Added] Added CADPAT Multi-Terrain Parka

**Improved**

\[Improved] LBH helmets with liberator headsets now use shorter version of displayname string

\[Improved] Replaced chinstrap for green and gray miches to MSA one

\[Improved] Renamed grey MICH 2000 as "ACH" now it has correct MSA straps

\[Improved] Enables rail sliding on all compatible scopes and weapons

**Fixed**

\[Fixed] Fixed normal issues with FAST SF helmet

\[Fixed] Velcro slots on MG pouch preset for PC Gen III, weren't displaying patches

\[Fixed] Fixed weird glass window collider behaviour on K4386

\[Fixed] VGM-93 projectile had missing texture

**Deleted**

## 0.10.3558

{% hint style="info" %}
**Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 3558

*<mark style="color:red;">Date:</mark>* Sunday, October 6, 2024

*<mark style="color:red;">Revisions Since Last:</mark>* 29 (3529)

*<mark style="color:red;">Changes:</mark>* 8 additions, 5 improvements, 3 fixes and 0 deletions.
{% endhint %}

{% hint style="danger" %}
This release is only available on **Arma: Reforger Experimental**
{% endhint %}

**Added**

\[Added] Added K-4386 Green

\[Added] Added K-4386 Tan

\[Added] Added K-4386 Green (Armed)

\[Added] Added K-4386 Tan (Armed)

\[Added] Added OPSCORE FAST SF Helmet

\[Added] AK-101

\[Added] AK-102

\[Added] Added sliding rail system for the top sight rail of the M4 and M27 rifles; for now compatible only with collimator sights

**Improved**

\[Improved] LSHZ helmet now can be used without cover

\[Improved] Corrected AK-105 rate of fire (now 600 rnd/min)

\[Improved] Tweaked strobe vis and IR light configurations;

\[Improved] Improved driver and gunner displays for K4386

\[Improved] Camo/Color strings in displaynames for MICH and CVC helmets

**Fixed**

\[Fixed] Fixed bolt action & fire anim selector animations - <https://github.com/RHSMODS/statusquo/issues/992>

\[Fixed] 6L26 (45rnd RPK-74M) tracer magazine didn't have the correct ammo flag icon

\[Fixed] Helstar green light was on by default

**Deleted**

## 0.10.3529

{% hint style="info" %}
**Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 3529

*<mark style="color:red;">Date:</mark>* Wednesday, October 2, 2024

*<mark style="color:red;">Revisions Since Last:</mark>* 59 (3470)

*<mark style="color:red;">Changes:</mark>* 3 additions, 4 improvements, 1 fixes and 1 deletions.
{% endhint %}

{% hint style="danger" %}
This release is only available on **Arma: Reforger Experimental**
{% endhint %}

**Added**

\[Added] Made and unsuppressed M4A1 CQBR prefab, and modified the existing suppressed one to inherit from it

\[Added] K-4386 Typhoon-VDV

\[Added] K-4386 Typhoon-VDV (unarmed)

**Improved**

\[Improved] Hid weapons in Arsenal that were pre-equipped with suppressors by marking them as WEAPON\_VARIANT, now that suppressors can be added as attachments

\[Improved] Tweaked M4 LOD transitions to stop switching too soon

\[Improved] Added visual damage to turrets when destroyed

\[Improved] Added visual damage to tires

**Fixed**

\[Fixed] M4 Carryhandle was missing from arsenal, leading to fault when saving

**Deleted**

\[Removed] Removed now unused flashhider prefab from Showcase

## 0.10.3470

{% hint style="info" %}
**Release Meta Information**

*<mark style="color:red;">Built from Revision:</mark>* 3470

*<mark style="color:red;">Date:</mark>* Sunday, September 22, 2024

*<mark style="color:red;">Revisions Since Last:</mark>* 720 (2750)

*<mark style="color:red;">Changes:</mark>* 134 additions, 103 improvements, 137 fixes and 7 deletions.
{% endhint %}

{% hint style="danger" %}
This release is only available on **Arma: Reforger Experimental**
{% endhint %}

**Added**

\[Added] Added Wartech UP101 admin pouch

\[Added] Added Wartech UP102 admin pouch

\[Added] Added Wartech UP103 medkit pouch

\[Added] Added Wartech UP104 utility pouch

\[Added] Added Wartech UP108 utility pouch

\[Added] Added Wartech UP109 utility pouch

\[Added] Added Wartech UP118 utility pouch

\[Added] Added Wartech UP120 utility pouch

\[Added] Added Blueforce Triple mag pouch

\[Added] Added HSGI bleeder medkit pouch

\[Added] Added HSGI pistol pouch

\[Added] Added Shaw concepts NERD mini pouch

\[Added] Added Shaw concepts NERD large pouch

\[Added] Added Shaw concepts Placard V3

\[Added] Added Shaw concepts Flex pouch

\[Added] Added Shaw concepts Raid pouch

\[Added] Added PC G3 radio pouch

\[Added] Added SU-231A Black

\[Added] Added SU-231A Tan

\[Added] Added EXPS 3-1 Black

\[Added] Added EXPS 3-1 Tan

\[Added] Added EXPS 3-2 Black

\[Added] Added EXPS 3-2 Tan

\[Added] Added EXPS 3-3 Black

\[Added] Added EXPS 3-3 Tan

\[Added] Added camo version of M27

\[Added] Added Camo painted version of SU-231A

\[Added] Added black armed MI-8

\[Added] Added PC G2 crewman kit

\[Added] Strings to MBUS

\[Added] Added B-lite strobe

\[Added] Micro T1 to redfor Arsenal box

\[Added] GPD-30 Grenade for AGS-30 on K17

\[Added] Tucha smoke launcher shot and explosion sounds

\[Added] SureFire 3prong muzzle device muzzle flashes for long and short barrels

\[Added] M40 Sounds and particles

\[Added] GM-94 Shot and handling sounds

\[Added] M240 shot sounds

\[Added] M17 Shooting sounds

\[Added] SV98 Shooting sounds

\[Added] K17 and T14 horn sounds

\[Added] Kega explosion particles and sound

\[Added] Added all Wartech pouches in EMR

\[Added] Added ARS Arma GMR in EMR

\[Added] Added ARS Arma HSGI belt in EMR

\[Added] Added Shaw Concepts pouches in Multicam

\[Added] Added HSGI pouches in Multicam

\[Added] Added Wartech MP103 Pouch

\[Added] Added JPC Platecarrier

\[Added] Added AVS Platecarrier

\[Added] Added 6.22 Rush-12 Backpack

\[Added] Added ZSh-7V

\[Added] Added TS-30A2 scope

\[Added] Added TS-30A2 scope (camo)

\[Added] Added GEO-ONV1-01 night vision goggles

\[Added] 3uor6 30mm round instead of 3uof6

\[Added] Added Ars ARMA CPC Mod 2 Platecarrier

\[Added] Added NCPC Platecarrier

\[Added] Added side armor variants of AVS

\[Added] Added new pouches to and JPC AVS

\[Added] Added AOR1 LBH

\[Added] Added Kiver RSP cover in multicam

\[Added] Added OKC-3S bayonet

\[Added] Added painted Mich 2000

\[Added] Added AVS 6x9 in EMR Camo

\[Added] Added AA CPC with Groin protection

\[Added] Added EMR AVS with Groin protection

\[Added] Initial injection of crye g3 rolled sleeve shirt

\[Added] Added optic mount for M2HB

\[Added] Added Wartech TV102 vest

\[Added] Added Wartech TV115 vest

\[Added] Added modern PKM pouch

\[Added] GM CAS systems are available again

\[Added] Added USMC Waffletop; fixes [#748](https://github.com/RHSMODS/statusquo/issues/748)

\[Added] Added VDV beret; fixes [#949](https://github.com/RHSMODS/statusquo/issues/949)

\[Added] Added Mechanix M-Pact

\[Added] Added SOBR patches

\[Added] Added Khaki Tor cover

\[Added] Added Atacs SOBR patch

\[Added] Added Spectrum device

\[Added] Added black BRAVO4

\[Added] Added tan BRAVO4

\[Added] Added RMR standalone and on top of the MDO; fixes [#636](https://github.com/RHSMODS/statusquo/issues/636)

\[Added] Added Ronin Shuto Belt

\[Added] Added Multicam Balaclava

\[Added] Added new multicam JPC and AVS pouch presets

\[Added] Added RHS GPS map generator plugin

\[Added] Added RHS own map system prototype for GPS

\[Added] Added PMF K17/T14 map screen

\[Added] USMC MARSOC Units

\[Added] Added Black Gascan glasses

\[Added] 6b49 mask

\[Added] Added EMR Summer TV102 vest

\[Added] Added Wartech HP103 Holster

\[Added] Added Wartech GP106 grenade pouch

\[Added] Added Wartech MP111 pistol pouch

\[Added] Added Wartech MP118 pistol pouch

\[Added] Added Wartech UP113 dump pouch

\[Added] Added Wartech UP111 radio pouch

\[Added] Added Wartech TV106 + TV107 warbelt

\[Added] Added EMR pouch presets for TV102 and ARS ARMA AVS

\[Added] Added TV102 with neck protection

\[Added] Added wartech BB102 backpack

\[Added] AN/PAS-13G

\[Added] AN/PAS-13G + TS-30A2

\[Added] AN/PAS-13G + TA648MDO

\[Added] M1025 + AN/PAS-13G

\[Added] Added PKM pouches to regular MSV machine gunner

\[Added] Added olive SOBR units

\[Added] Added EMR VKPO 3.0 units

\[Added] Added FORECON units

\[Added] Added AOR2 FROG and Crye rolled sleeve shirts; fixes [#928](https://github.com/RHSMODS/statusquo/issues/928)

\[Added] Added new inspection anims to GM94

\[Added] Added GM-94

\[Added] Black and Gray ballcaps for ION PMC

\[Added] Flannel shirts in a variety of colors

\[Added] Hiking Pants, available in khaki and gray

\[Added] Added GM94 RG unit

\[Added] Added Ars Arma A20 bandolier

\[Added] Added Wartech MP105 mag pouch

\[Added] Added GM-94 (Camo)

\[Added] Added inspection animations to M40A5

\[Added] PKM mag pouch set for 6B45 vests

\[Added] Added FAB-500 (UMPK) CAS system

\[Added] BOSS Rugby shirt in gray

\[Added] Added Black Ars Arma A20

\[Added] Added SOBR olive unit with GM94

\[Added] Added multicam TOR cover

\[Added] Added Filbe M4 pouch

\[Added] Added ESS Crossbow with clear lens

\[Added] Added Black Taktika pouch preset with closed mag pouches

\[Added] Added NCPC in multicam

\[Added] Added gray, green and coyote variants of MICH2000 helmet

\[Added] Muzzle attachment slots for weapons that accept suppressors

**Improved**

\[Improved] Improved Various item size fixes

\[Improved] Changed capacity of various pouches

\[Improved] Tweaked weapon obstruction on M4A1 - fix [#825](https://github.com/RHSMODS/statusquo/issues/825)

\[Improved] Improved M27 Rear sight model

\[Improved] Changed: Made NVG and weapon laser/light device keybind hints visible only for 10s instead of indefinitely

\[Improved] Changed AN-94 recoil pattern.

\[Improved] Heavily changed M240 recoil

\[Improved] US optic localization

\[Improved] Glock localization

\[Improved] Adjusted M240B rate of fire, accuracy, and init speed to better match actual performance

\[Improved] Added new pouches to USMC kits

\[Improved] Added new vanilla 40mm flare rounds and gloves to arsenal as well as some missing magazine ammo variants for ARs, M240, & M249.

\[Improved] Changed: Temporarily disabled IR lights functionality to prevent game from crashing when saving the loadout with NVG

\[Improved] Added sounds to m40a5 animations

\[Improved] Replaced Micro T1s in blufor Arsenal and weapon prefabs. Now contains version with military designation SU-278/PVS

\[Improved] Changed position of first PMF 5.1 display in t14

\[Improved] Bayonets attached to AN-94 rifles now follow barrel recoil animation

\[Improved] Disabled velcro slots on PC Gen II/III pouch setups that don't have a admin panel on the chest

\[Improved] Enabled side plates on PC Gen II

\[Improved] TS30-A2 scope's reticle and eye relief configuration

\[Improved] More accurate FOV for TS30-A2: 2 \* (35.5/2 ft atan2 100 yd) = 6.772 deg

\[Improved] TA31 RCO magnification

\[Improved] Faster 2D vignette movement for Bravo4, PO4x24, TA648 MDO

\[Improved] 1P87 + 1P90 2D FOV and PIP magnification

\[Improved] 1P87 1P90 2D reticle color, compression and misalignment

\[Improved] Particles for AKSu, SR3m, 9m133

\[Improved] Sounds for K17 engine

\[Improved] Adjusted position of rear veclro on opscore MT and MID

\[Improved] Particle effects for SR3m, AKSu, 2a42

\[Improved] Interior sounds of K17 engine

\[Improved] Shot sounds for 2a42 and 2a82 and AGS30 (Compressor added)

\[Improved] Changed: Added hints to items that can be attached with information how they can be used and an icon of the slot that can accept this item

\[Improved] Changed: Reordered items in arsenals so that all headwear are together and headphones, masks and eyewear are after helmets

\[Improved] Added new anim sequence for k17 ramp getIn/getOut

\[Improved] Added antenna jiggle to K17

\[Improved] Added collision to K17 rear ramp

\[Improved] Tucha sounds

\[Improved] 2a42 shooting sounds and particles

\[Improved] Added SPH-44 to arsenal box

\[Improved] Changed: IR strobes surfaces can now glow when emitting light (f.e. V-Light)

\[Improved] Adjusted the order of ops core type helmets in USAF arsenal box so they're grouped more consistently

\[Improved] PDU-4 and Vector 21 magnification slightly reduced (from 7x to 5x) to keep whole reticle visible on screen, reticle stays true to sight picture

\[Improved] Tucha particles and optimization

\[Improved] Armata ammo rack particles and sounds

\[Improved] Updated RHS Conflict scenario

\[Improved] Replaced ammunition in base M40A5 magazine with M118 Special Ball (an additional magazine has been provided using the previous M80 FMJ ammo)

\[Improved] Particles for 30mm

\[Improved] Plugged in K17 engine start animations

\[Improved] ZSh-7V (pilot) helmet can now only accept GEO-ONV1-01 Night vision goggles (ant as of the moment thats the only helmet to which they can be mounted; fixes [#918](https://github.com/RHSMODS/statusquo/issues/918)

\[Improved] Added: Information when highlighting the GEO-ONV1-01 nvg and ZSh-7V helmet about the mounting compatibility restrictions

\[Improved] Corrected designation of 6Kh9-1 bayonet

\[Improved] Reworked M4A1 CQBR inheritance so that they inherit from a common base class

\[Improved] Reduced muzzle velocity of CQBR rifles

\[Improved] Adjusted TV110 preview icon

\[Improved] Added new reticle mark for 1P87 (modern)

\[Improved] Corrected tone mapping on some scopes

\[Improved] K17 buoyancy and speed in water

\[Improved] Adjusted order of some items in US Arsenal to organise by color/camo

\[Improved] Improved Triplexes texture

\[Improved] Improved T14/T15/K17 Intergrated radio texture

\[Improved] All armed M1025 in RHS now have optics installed by default

\[Improved] Light attachments have now source visibility when on (diode is visible from certain angles); fixes [#944](https://github.com/RHSMODS/statusquo/issues/944)

\[Improved] Helstar 6 now has proper HS-640-04 modes: green stable, red stable, IR stable and IR Flash; fixes [#822](https://github.com/RHSMODS/statusquo/issues/822)

\[Improved] ECH ground models now have LODs; fixes [#479](https://github.com/RHSMODS/statusquo/issues/479)

\[Improved] CVC 01 model now has LODs; fixes [#480](https://github.com/RHSMODS/statusquo/issues/480)

\[Improved] PC Gen 3 ground model now has LODs; fixes [#475](https://github.com/RHSMODS/statusquo/issues/475)

\[Improved] M40A5 model now has LODs; fixes [#473](https://github.com/RHSMODS/statusquo/issues/473)

\[Improved] Faradey 1085 boots ground model has LODs now

\[Improved] Radial can now be used to interact with attachments on vehicle mounted weapons (see Humvee with M2 that has a PEQ15)

\[Improved] Added lods to Peltor headset

\[Improved] Slightly improved textures of blue BRAVO4

\[Improved] Texture optimization on filbe sub-belt

\[Improved] Replaced Okinawa belt with Ronin belt on AVS and JPC presets

\[Improved] 6M2 models now have LODs; fixes [#483](https://github.com/RHSMODS/statusquo/issues/483)

\[Improved] Now there are patch slots on some of TV110 pouch presets

\[Improved] AK-74UN models now have LODs; fixes [#474](https://github.com/RHSMODS/statusquo/issues/474)

\[Improved] Radia menu can now open while sitting in passenger seat of vehicle (clothes attachments only) as well as manning a turret gun with attachments; fixes [#889](https://github.com/RHSMODS/statusquo/issues/889)

\[Improved] Added basic animation workspace for spectrum device

\[Improved] Updated Arland MSV vs FIA Combat Ops scenario

\[Improved] Improved 1p90 reticle

\[Improved] Leupold Mk4 ER/T 6.5-20x50 now correctly has the Horus H58 reticle; fixes [#602](https://github.com/RHSMODS/statusquo/issues/602)

\[Improved] Disabled DOF when aiming down sights of Spectrum Device

\[Improved] LShZ ground models now have LODs

\[Improved] RU balaclava ground model now have LODs

\[Improved] Added lods for PMAG

\[Improved] LShZ helmet models now have LODs; fixes [#478](https://github.com/RHSMODS/statusquo/issues/478)

\[Improved] Faradey 1085 models now have LODs; fixes [#484](https://github.com/RHSMODS/statusquo/issues/484)

\[Improved] RU balaclava worn model now has LODs; fixes [#477](https://github.com/RHSMODS/statusquo/issues/477)

\[Improved] Disabled ability to zoom on thermal with digital zoom only

\[Improved] ACOG LOD switching improved

\[Improved] Updated USMC Combat Ops scenario

\[Improved] Improved manta cover inheritance

\[Improved] Added 6b49 mask to arsenal

\[Improved] Replaced x with × as multiplication symbol in several strings

\[Improved] Some re-sorting of weapons in Arsenal boxes to follow conventional layout across factions: pistols>>rifles>>MGs>>launchers

\[Improved] Changed: CISS - Added blue and red smoke to supply drops

\[Improved] Changed: CISS - Changed cooldown and cost of call-ins to be more reasonable

\[Improved] Added: CISS - Added MSV variant of called in supply drop

\[Improved] Some displayname strings for vests, and fixed a couple of wrong ones

\[Improved] Adopted standard naming conventions for 6B45 pouch presets

\[Improved] Added some very crude & WIP prone animations for GM-94

\[Improved] Tweaked animation context positions on GM-94

\[Improved] Updated weapon animation graphs

**Fixed**

\[Fixed] M240B now has proper weight

\[Fixed] Fixed: Light device keybinds not working in 1.2 expiremental; fixed [#827](https://github.com/RHSMODS/statusquo/issues/827)

\[Fixed] Fixed: RHS factions shooting at civilians and non combatants; fixes [#800](https://github.com/RHSMODS/statusquo/issues/800)

\[Fixed] M240B Was missing SightsSwitchSkip; Fixes [#832](https://github.com/RHSMODS/statusquo/issues/832)

\[Fixed] Restored VehicleWheeledSimulation component in K17 & 2S1, which was removed in rev 2625.

\[Fixed] Removed \_SA suffix from vehicle components - there is no longer non Server Authority version of vehicle simulation

\[Fixed] Initial cleanup of vehicle prefabs

\[Fixed] Set "Parent Node From Parent" on some prefabs as warning message suggested

\[Fixed] Removed duplicated components (RigidBody) on Ammo\_Flare\_26x45\_Base.et

\[Fixed] Fixed 2S1 get in/out

\[Fixed] Fixed duplicated Rigidbody on marker grenades

\[Fixed] Fixed 6x9 missing locale strings

\[Fixed] Wrong laser position on M40A5

\[Fixed] Fixed MG\_RPK74N\_1P78.et was missing 1p78

\[Fixed] Fixed draggable 9M133

\[Fixed] Fixed SR3M lacking any visual recoil

\[Fixed] Revived various K17/T14 Smart systems

\[Fixed] Revived triplexes

\[Fixed] Patched two more prefabs (T14 turrets) which could potentially crash the game

\[Fixed] Potential fix for 2S1 & T14 crashes

\[Fixed] Resaved PDU4 & Garmin works spaces in order to update their graphs and fix console log warnings

\[Fixed] Strings and preview image for Zephyr GTX boots

\[Fixed] Fixed Character\_RHS\_RF\_SOF\_MG.et was missing helmet

\[Fixed] Fixed flibe subbelt ground model

\[Fixed] Fixed Vest\_PCGen\_II/Variants/Vest\_PCGen\_II\_rifleman.et and Vest\_PCGen\_II/Variants/Vest\_PCGen\_II\_tako3.et were missing ground model

\[Fixed] Bayonet could not be attached to M27 rifles via inspection

\[Fixed] Bayonet could not be attached to AN94 rifles via inspection

\[Fixed] 6Kh9 bayonet name did not display correctly in interaction menu

\[Fixed] Disabled bayonet slot on CQBR, SOPMOD Block II and ERGO rail variants of M4 rifles - barrels are either too short, or do not have an accessible lug to fit bayonets

\[Fixed] Fixed: Helmet attachments disappearing after certain distance from their initial spawn position; Fixes [#871](https://github.com/RHSMODS/statusquo/issues/871)

\[Fixed] B-lite and VIP strobe had incorrect names in radial menu

\[Fixed] Fixed wrong pos of BlueForce pouch on pcgen3 light; Fixes [#866](https://github.com/RHSMODS/statusquo/issues/866)

\[Fixed] Issue [#826](https://github.com/RHSMODS/statusquo/issues/826). AK-105's sights are now zeroed and animated

\[Fixed] Fixed AN-94 barrel movement - this was caused by some missing anims (fire mode and trigger animations)

\[Fixed] Updated weapon graphs - replaced FullBodyGadget to FullBody and updated weapon inspection variable. This should fix crouched weapon inspection issue

\[Fixed] RPLComponent Parent Node error on several assets (most fixes were already in 0.9.2833, but wasn't included in the changelog)

\[Fixed] Fixed: IR lights are working again

\[Fixed] Fixed: (1.2) Some spall and warheads had old configurations; fixes [#876](https://github.com/RHSMODS/statusquo/issues/876)

\[Fixed] Fixed broken scabbard reference in 6B45 rifleman pouch set

\[Fixed] Issue [#828](https://github.com/RHSMODS/statusquo/issues/828) Changed inheritance of AK-74M with NPZ rail and GP-25 to inherit from AK-74M w/ GP-25

\[Fixed] Ballistics for VOG-30, it matches real data now

\[Fixed] Vector 21 and PDU: fixed magnification, reticle scale and consistency with vanilla binoculars

\[Fixed] Fixed: wrong configuration of RplComponent of some prefabs; fixes [#880](https://github.com/RHSMODS/statusquo/issues/880)

\[Fixed] Fixed: GM CAS not working; fixes [#873](https://github.com/RHSMODS/statusquo/issues/873)

\[Fixed] Fixed: GBU particles could start playing long after the explosion if player wasnt looking at them at that time

\[Fixed] Fixed wrong position of 6X9 scabbard on rifleman pouch kit

\[Fixed] Fixed wrong position of PONOS camera on all helmets

\[Fixed] Some .acp files related to 2a42

\[Fixed] Fixed: Some ECH variants were accepting wrong helmet covers

\[Fixed] Fixed: Attaching headphones from the arsenal could prevent attachment of the mask to the helmet

\[Fixed] Fixed: Added NPE prevention to RHS\_LaserLightDevice

\[Fixed] Fixed M240 bipod lods were missing skinning

\[Fixed] Fixed wrong collider type and material on LBH

\[Fixed] TOR-2 ground model collider was broken

\[Fixed] TOR-2 face shieled was not hiding in FPV; fixes [#857](https://github.com/RHSMODS/statusquo/issues/857)

\[Fixed] Fixed: Missing attachable item hints; Fixes [#888](https://github.com/RHSMODS/statusquo/issues/888)

\[Fixed] Fixed: Attachable headgear like masks or headphones would still disappear when wearer would go outside of replication range of their spawn position

\[Fixed] Fixed: Adjust spotlight angle action progress is wrong; Fixes [#890](https://github.com/RHSMODS/statusquo/issues/890)

\[Fixed] Fixed: Weapon deployment not working form M4A1; Fixes [#891](https://github.com/RHSMODS/statusquo/issues/891)

\[Fixed] Fixed: SU-260/P MDO item preview was incorrect; fixes [#887](https://github.com/RHSMODS/statusquo/issues/887)

\[Fixed] Fixed Wrong sound acp file for DAGR and Orion

\[Fixed] Minor log spam caused by clothing

\[Fixed] Fixed TOR colliders

\[Fixed] Fixed NPE trap in RHS\_MuzzleEffectComponent.c

\[Fixed] M203 now has the detach and attach ammo actions in inspection; fixes [#897](https://github.com/RHSMODS/statusquo/issues/897)

\[Fixed] Fixed: pouches wouldnt show items stored in them for other clients in MP; fixes [#899](https://github.com/RHSMODS/statusquo/issues/899)

\[Fixed] Fixed several ground model colliders having wrong material.

\[Fixed] Fixed clothing material assign errors; fixes [#872](https://github.com/RHSMODS/statusquo/issues/872)

\[Fixed] Fixed major crash

\[Fixed] 1P21 PIP magnification - sight rear, front and scope radius needed tweak

\[Fixed] Fixed Jeans were missing some hide body parts params

\[Fixed] Missing animation files related to M40 safety. (Issue [#906](https://github.com/RHSMODS/statusquo/issues/906))

\[Fixed] AKS-74UN w/ LTSU and B-18 picatinny mount having the wrong animation set. (Issue [#842](https://github.com/RHSMODS/statusquo/issues/842))

\[Fixed] Fixed Filbe was using using wrong mesh for ground model

\[Fixed] Fixed EXPS / SU-231A reticle flickering

\[Fixed] Small PDU-4 layout tweak

\[Fixed] Fixed FAST MT Marpat wrong texture

\[Fixed] TS30A2 reticle changed to rear focal plane, valid only at maximum magnification 8x

\[Fixed] Damage on 30mm rounds

\[Fixed] Fixed strings on TV-110 pouch presets

\[Fixed] Trailing space in PC Gen III display name string

\[Fixed] Fixed: Items dragged while arsenal is open would be refunded rather than transferred to the storage to which they were meant to go; fixes [#916](https://github.com/RHSMODS/statusquo/issues/916)

\[Fixed] Fixed: Inventory option to press F in order to equip an gadget straight from the inventory would not show up; fixes [#916](https://github.com/RHSMODS/statusquo/issues/916)

\[Fixed] Fixed: When some vest were present then gloves would go to the vest rather than to their dedicated slot; fixes [#916](https://github.com/RHSMODS/statusquo/issues/916)

\[Fixed] Fixed m240 had broken collider

\[Fixed] Some preview icons were not loading the camo correctly; fixes [#921](https://github.com/RHSMODS/statusquo/issues/921)

\[Fixed] Fixed wrong Taktika belts description

\[Fixed] Fixed K17 antena animation CTD

\[Fixed] TV-110 triple pouch are now part of the vest

\[Fixed] Fixed VV Atacs Rifleman lost his mags by moving TV110 triple pouch into TV110

\[Fixed] Fixed 7N22 accidental penetration buff

\[Fixed] Fixed wrong materials on coyote AVS 6x6 cummerbund

\[Fixed] Fixed: CAS in form of KH55 and GBU dropped from FA18 is back in GM arsenal

\[Fixed] Improved internal troops faction with new gear

\[Fixed] Radial menu was showing bad preview icons

\[Fixed] Battery packs were not hiding in FPV; fixed [#908](https://github.com/RHSMODS/statusquo/issues/908)

\[Fixed] GEO-ONV1 eye lights were misaligned; work on [#929](https://github.com/RHSMODS/statusquo/issues/929)

\[Fixed] Source point location of light on some IR and light devices was wrong

\[Fixed] Switch light had wrong name in radial

\[Fixed] TS30A2 zeroing changed to "camera turn"

\[Fixed] Fixed wrong reticle texture on 1P90

\[Fixed] Fixed triplex layout z-order

\[Fixed] Fixed: Radio wouldnt be visible in the pouch; fixes [#956](https://github.com/RHSMODS/statusquo/issues/956)

\[Fixed] Coy pouches replaced by MC pouches on JPC pouch preset

\[Fixed] MICH colliders had some errors

\[Fixed] MICH materials had some errors

\[Fixed] Fixed 3UBR6 was dealing 0 damage to vehicles

\[Fixed] Last LODs of Liberator and Sordin headsets had no skinning

\[Fixed] Inventory cloth inspection compatibility with gamepad (works semi-decently); fixes [#957](https://github.com/RHSMODS/statusquo/issues/957)

\[Fixed] Urban Tan Sentry helmet with AMP headset had wrong offset values for side rail slots

\[Fixed] M40 no longer has sight switch if an optic is attached

\[Fixed] Fixed AN/PEQ-15 Weight

\[Fixed] Fixed AN/PEQ-16 Weight

\[Fixed] Suppressed SR-3M had weird recoil settings compared to unsuppressed; fixes [#968](https://github.com/RHSMODS/statusquo/issues/968)

\[Fixed] Fixed stock folding MP synchronization; fixes [#967](https://github.com/RHSMODS/statusquo/issues/967)

\[Fixed] Manta prefabs had wrong emat references; fixes [#907](https://github.com/RHSMODS/statusquo/issues/907)

\[Fixed] Surefire attachments had wrong collider materials assigned

\[Fixed] Some Arsenal boxes were lacking proper Handwear and Explosives categorization

\[Fixed] Fixed rush 12 ground model lods

\[Fixed] Fixed SpectrumDevice gamepad horizontal input

\[Fixed] Added missing collider to GM94

\[Fixed] Fixed minor error message about missing string, associated with Block 2 CQBRs

\[Fixed] Fixed 1P87+1PN138 Combo had broken reticle

\[Fixed] Fixed: CISS - Supply in high wind would fall in a different place for clients

\[Fixed] ION were shooting at civilians

\[Fixed] Corrected some displaynames for ION gear

\[Fixed] Disabled experimental patch slots on Rush packs - hasn't been working properly with the rucksack's vertex skinning/weighing

\[Fixed] Fixed Long Console errors related to thermal character - removed non existing remaps

\[Fixed] Fixed: Infinite reload time displayed to clients when CAS strike is cancelled; fixes [#979](https://github.com/RHSMODS/statusquo/issues/979)

\[Fixed] Syntax fix for 1.21 update ("Ternimate()"->"Terminate()")

\[Fixed] Fixed duplicated AK105 case ejection component which was causing CTD in game

\[Fixed] Fixed SR3 animation graph

\[Fixed] M4 with black DD rails now in USMC and ION arsenals; fixes [#813](https://github.com/RHSMODS/statusquo/issues/813)

\[Fixed] Fixed Log Console errors related to Button\_Operation.acp - removed no longer existing links in txt editor

\[Fixed] Fixed K-17 rear door wasnt closing properly (For some reason, vehicle animations and their blending is driven by events on player animations. BI plz fix)

\[Fixed] Fixed Tucha smoke launcher was using AGS magwell

\[Fixed] Fixed max elevation on T-14

**Deleted**

\[Removed] Removed: Deleted override of EGadgetType which was adding RHS\_GPS as now vanilla has GPS enum

\[Removed] Removed some default patches from few TV110 pouch presets

\[Removed] 3uof6 30mm round, since it is not real

\[Removed] Removed several variants of Mich 2000 and Mich 2001

\[Removed] Removed: Game Master - Temporarily removed F/A-18 GBU and KH-55 CAS due to unpredictable crashes

\[Removed] CHANGED FACTION KEY FOR USAF FACTION \[RHS\_US\_USMC - > RHS\_USAF]

\[Removed] CHANGED FACTION KEY FOR AFRF FACTION \[RHS\_RF\_MSV - > RHS\_AFRF]
